Rearrange demo sample assets, fixed Runtime grabbing test
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				@ -58,7 +58,6 @@ namespace Passer.Humanoid {
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        public override void Start(HumanoidControl _humanoid, Transform targetTransform) {
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            base.Start(_humanoid, targetTransform);
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            Debug.Log("start unityxr head");
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            tracker = headTarget.humanoid.unityXR;
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            if (tracker == null || !tracker.enabled || !enabled)
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                return;
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@ -140,7 +140,6 @@ namespace Passer.Humanoid {
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        public override void StartTracker(HumanoidControl humanoid) {
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            this.humanoid = humanoid;
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            Debug.Log("start unityXR");
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            UnityXRDevice.Start();
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@ -1732,13 +1732,13 @@ namespace Passer.Humanoid {
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                // Don't rotate when you're close to the target position
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                if (distance > 0.2F)
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                    transform.LookAt(targetPosition);
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                transform.rotation = Quaternion.AngleAxis(transform.eulerAngles.y, Vector3.up);
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                if (distance > 0.5F) // make dependent on maxAcceleration?
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                    MoveForward(1);
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                else {
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                    float f = 1 - (distance / 0.5F);
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                    Vector3 worldVector = (targetPosition - transform.position).normalized * (1 - (f * f * f));
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                    //Debug.Log("M " + worldVector.magnitude);
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                    //if (worldVector.magnitude < 0.15F)
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                    //    worldVector = worldVector.normalized * 0.15F; // * Time.fixedDeltaTime ;
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                    MoveWorldVector(worldVector);
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@ -1746,7 +1746,6 @@ namespace Passer.Humanoid {
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                Vector3 direction = targetPosition - transform.position;
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                direction.y = 0;
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                distance = direction.magnitude;
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                //yield return new WaitForEndOfFrame();
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                yield return new WaitForSeconds(0.01F);
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            } while (distance > 0.01F);
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            Stop();
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using UnityEngine;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
 | 
			
		||||
using Passer;
 | 
			
		||||
 | 
			
		||||
public class ControllerDebugger : MonoBehaviour {
 | 
			
		||||
 | 
			
		||||
    [System.Serializable]
 | 
			
		||||
    public struct ControllerSideDebugger {
 | 
			
		||||
        public float stickHorizontal;
 | 
			
		||||
        public float stickVertical;
 | 
			
		||||
        public bool stickButton;
 | 
			
		||||
        public bool stickTouch;
 | 
			
		||||
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		||||
        public float touchpadHorizontal;
 | 
			
		||||
        public float touchpadVertical;
 | 
			
		||||
        public bool touchpadButton;
 | 
			
		||||
        public bool touchpadTouch;
 | 
			
		||||
 | 
			
		||||
        public bool[] buttons;
 | 
			
		||||
 | 
			
		||||
        public float bumper;
 | 
			
		||||
        public float trigger;
 | 
			
		||||
 | 
			
		||||
        public bool option;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ControllerSideDebugger left;
 | 
			
		||||
    public ControllerSideDebugger right;
 | 
			
		||||
 | 
			
		||||
    private Controller controller;
 | 
			
		||||
 | 
			
		||||
	private void Start () {
 | 
			
		||||
        controller = Controllers.GetController(0);
 | 
			
		||||
 | 
			
		||||
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 | 
			
		||||
        right.buttons = new bool[4];
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	private void Update () {
 | 
			
		||||
        UpdateSide(ref left, controller.left);
 | 
			
		||||
        UpdateSide(ref right, controller.right);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
    void UpdateSide(ref ControllerSideDebugger sideDebugger, ControllerSide controllerSide) {
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		||||
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 | 
			
		||||
        sideDebugger.stickVertical = controllerSide.stickVertical;
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 | 
			
		||||
 | 
			
		||||
        sideDebugger.touchpadHorizontal = controllerSide.touchpadHorizontal;
 | 
			
		||||
        sideDebugger.touchpadVertical = controllerSide.touchpadVertical;
 | 
			
		||||
        sideDebugger.touchpadButton = controllerSide.touchpadPress;
 | 
			
		||||
        sideDebugger.touchpadTouch = controllerSide.touchpadTouch;
 | 
			
		||||
 | 
			
		||||
        sideDebugger.buttons[0] = controllerSide.buttons[0];
 | 
			
		||||
        sideDebugger.buttons[1] = controllerSide.buttons[1];
 | 
			
		||||
        sideDebugger.buttons[2] = controllerSide.buttons[2];
 | 
			
		||||
        sideDebugger.buttons[3] = controllerSide.buttons[3];
 | 
			
		||||
 | 
			
		||||
        sideDebugger.bumper = controllerSide.trigger1;
 | 
			
		||||
        sideDebugger.trigger = controllerSide.trigger2;
 | 
			
		||||
 | 
			
		||||
        sideDebugger.option = controllerSide.option;
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		||||
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using UnityEngine;
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@ -1,8 +0,0 @@
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