Rearrange demo sample assets, fixed Runtime grabbing test
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@ -58,7 +58,6 @@ namespace Passer.Humanoid {
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public override void Start(HumanoidControl _humanoid, Transform targetTransform) {
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base.Start(_humanoid, targetTransform);
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Debug.Log("start unityxr head");
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tracker = headTarget.humanoid.unityXR;
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if (tracker == null || !tracker.enabled || !enabled)
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return;
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@ -140,7 +140,6 @@ namespace Passer.Humanoid {
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public override void StartTracker(HumanoidControl humanoid) {
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this.humanoid = humanoid;
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Debug.Log("start unityXR");
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UnityXRDevice.Start();
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@ -1732,13 +1732,13 @@ namespace Passer.Humanoid {
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// Don't rotate when you're close to the target position
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if (distance > 0.2F)
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transform.LookAt(targetPosition);
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transform.rotation = Quaternion.AngleAxis(transform.eulerAngles.y, Vector3.up);
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if (distance > 0.5F) // make dependent on maxAcceleration?
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MoveForward(1);
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else {
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float f = 1 - (distance / 0.5F);
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Vector3 worldVector = (targetPosition - transform.position).normalized * (1 - (f * f * f));
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//Debug.Log("M " + worldVector.magnitude);
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//if (worldVector.magnitude < 0.15F)
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// worldVector = worldVector.normalized * 0.15F; // * Time.fixedDeltaTime ;
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MoveWorldVector(worldVector);
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@ -1746,7 +1746,6 @@ namespace Passer.Humanoid {
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Vector3 direction = targetPosition - transform.position;
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direction.y = 0;
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distance = direction.magnitude;
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//yield return new WaitForEndOfFrame();
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yield return new WaitForSeconds(0.01F);
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} while (distance > 0.01F);
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Stop();
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using UnityEngine;
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using System.Collections;
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using Passer;
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public class ControllerDebugger : MonoBehaviour {
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[System.Serializable]
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public struct ControllerSideDebugger {
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public float stickHorizontal;
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public float stickVertical;
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public bool stickButton;
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public bool stickTouch;
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public float touchpadHorizontal;
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public float touchpadVertical;
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public bool touchpadButton;
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public bool touchpadTouch;
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public bool[] buttons;
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public float bumper;
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public float trigger;
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public bool option;
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}
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public ControllerSideDebugger left;
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public ControllerSideDebugger right;
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private Controller controller;
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private void Start () {
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controller = Controllers.GetController(0);
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left.buttons = new bool[4];
|
||||
right.buttons = new bool[4];
|
||||
}
|
||||
|
||||
private void Update () {
|
||||
UpdateSide(ref left, controller.left);
|
||||
UpdateSide(ref right, controller.right);
|
||||
}
|
||||
|
||||
void UpdateSide(ref ControllerSideDebugger sideDebugger, ControllerSide controllerSide) {
|
||||
sideDebugger.stickHorizontal = controllerSide.stickHorizontal;
|
||||
sideDebugger.stickVertical = controllerSide.stickVertical;
|
||||
sideDebugger.stickButton = controllerSide.stickButton;
|
||||
sideDebugger.stickTouch = controllerSide.stickTouch;
|
||||
|
||||
sideDebugger.touchpadHorizontal = controllerSide.touchpadHorizontal;
|
||||
sideDebugger.touchpadVertical = controllerSide.touchpadVertical;
|
||||
sideDebugger.touchpadButton = controllerSide.touchpadPress;
|
||||
sideDebugger.touchpadTouch = controllerSide.touchpadTouch;
|
||||
|
||||
sideDebugger.buttons[0] = controllerSide.buttons[0];
|
||||
sideDebugger.buttons[1] = controllerSide.buttons[1];
|
||||
sideDebugger.buttons[2] = controllerSide.buttons[2];
|
||||
sideDebugger.buttons[3] = controllerSide.buttons[3];
|
||||
|
||||
sideDebugger.bumper = controllerSide.trigger1;
|
||||
sideDebugger.trigger = controllerSide.trigger2;
|
||||
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sideDebugger.option = controllerSide.option;
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}
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