Change scene possessions AssetBundlename to scenename+_possessions
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@ -49,9 +49,9 @@ namespace Passer {
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AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath);
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if (assetImporter != null)
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// HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs
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assetImporter.assetBundleName = ""; // "possessions"; //activeScene.name + "_possessions";
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assetImporter.assetBundleName = activeScene.name + "_possessions";
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//Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName);
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Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName);
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return;
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}
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@ -62,8 +62,8 @@ namespace Passer {
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string scenePath = activeScene.path;
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AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath);
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// HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs
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assetImporter.assetBundleName = ""; //"possessions"; //activeScene.name + "_possessions";
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//Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName);
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assetImporter.assetBundleName = activeScene.name + "_possessions";
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Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName);
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}
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}
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