Vive Tracker support
Removed readme
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@ -33,7 +33,7 @@ namespace Passer {
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private void InitEditors() {
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private void InitEditors() {
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allProps = new TargetProps[] {
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allProps = new TargetProps[] {
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#if hOPENVR && hVIVETRACKER && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX)
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#if hVIVETRACKER
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new ViveTracker_Editor.FootTargetProps(serializedObject, footTarget),
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new ViveTracker_Editor.FootTargetProps(serializedObject, footTarget),
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#endif
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#endif
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#if hKINECT1
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#if hKINECT1
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@ -7,7 +7,8 @@
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"PhotonVoice",
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"PhotonVoice",
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"PhotonVoice.PUN",
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"PhotonVoice.PUN",
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"PhotonRealtime",
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"PhotonRealtime",
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"PhotonVoice.API"
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"PhotonVoice.API",
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"SteamVR"
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],
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],
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"includePlatforms": [
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"includePlatforms": [
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"Editor"
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"Editor"
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@ -1,13 +0,0 @@
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Humanoid Control
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Version: 4.0 beta 3
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Improvements
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- Support for hand tracking (Oculus, Leap & Vive)
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- Support for startup.json in persistentData on Android
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- Add Enter Site URL for Desktop Visitor
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- Add site loading message
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- Add Visitor Name
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- Switch to Assembly Definitions
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- Support for Unity 2021.2+
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- Interaction pointer color is now default orange
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- Visitor pointing with hand tracking support
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: a4d5a0f617cc7a04194adb993af84560
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timeCreated: 1487237018
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licenseType: Free
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TextScriptImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,11 +12,10 @@ namespace Passer.Humanoid {
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get { return target as HandTarget; }
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get { return target as HandTarget; }
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}
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}
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protected HumanoidControl humanoid {
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protected HumanoidControl humanoid => handTarget.humanoid;
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get { return handTarget.humanoid; }
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}
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protected new Humanoid.Tracking.ArmSensor sensor;
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public SensorComponent sensorComponent;
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protected new Tracking.ArmSensor sensor;
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public HandSkeleton handSkeleton;
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public HandSkeleton handSkeleton;
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@ -41,8 +40,8 @@ namespace Passer.Humanoid {
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if (this.handTarget == null)
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if (this.handTarget == null)
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return;
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return;
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if (this.tracker == null)
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//if (this.tracker == null)
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this.tracker = tracker;
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// this.tracker = tracker;
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if (enabled && tracker.enabled) {
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if (enabled && tracker.enabled) {
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if (handSkeleton == null) {
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if (handSkeleton == null) {
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@ -11,13 +11,11 @@ namespace Passer.Humanoid {
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get { return target as HeadTarget; }
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get { return target as HeadTarget; }
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}
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}
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protected HumanoidControl humanoid {
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protected HumanoidControl humanoid => headTarget.humanoid;
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get { return headTarget.humanoid; }
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}
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protected new Humanoid.Tracking.HeadSensor sensor;
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public SensorComponent sensorComponent;
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public SensorComponent sensorComponent;
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protected new Tracking.HeadSensor sensor;
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#region Manage
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#region Manage
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@ -26,7 +24,7 @@ namespace Passer.Humanoid {
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this.target = headTarget;
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this.target = headTarget;
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}
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}
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#endregion
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#endregion Manage
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#region Start
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#region Start
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public virtual void Init(HeadTarget headTarget) {
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public virtual void Init(HeadTarget headTarget) {
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@ -10,7 +10,8 @@ namespace Passer.Humanoid {
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enabled = true;
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enabled = true;
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}
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}
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public new HumanoidTracker tracker;
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//public new HumanoidTracker tracker;
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public new virtual HumanoidTracker tracker => null;
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protected Tracking.Sensor sensor;
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protected Tracking.Sensor sensor;
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@ -24,9 +25,9 @@ namespace Passer.Humanoid {
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public Quaternion sensor2TargetRotation;
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public Quaternion sensor2TargetRotation;
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#region Start
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#region Start
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public virtual void Init(HumanoidTracker _tracker) {
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//public virtual void Init(HumanoidTracker _tracker) {
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tracker = _tracker;
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// tracker = _tracker;
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}
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//}
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public virtual void Start(HumanoidControl _humanoid, Transform targetTransform) {
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public virtual void Start(HumanoidControl _humanoid, Transform targetTransform) {
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target = targetTransform.GetComponent<Target>();
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target = targetTransform.GetComponent<Target>();
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@ -4,12 +4,24 @@ using UnityEditor;
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#endif
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#endif
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namespace Passer.Humanoid {
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namespace Passer.Humanoid {
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using Passer.Tracking;
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public class LegSensor : HumanoidSensor {
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public class LegSensor : HumanoidSensor {
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protected FootTarget footTarget {
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protected FootTarget footTarget => target as FootTarget;
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get { return (FootTarget)target; }
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protected HumanoidControl humanoid => footTarget.humanoid;
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public SensorComponent sensorComponent;
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//protected new Tracking.LegSensor sensor;
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#region Manage
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public virtual void CheckSensor(FootTarget footTarget) {
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if (this.footTarget == null)
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this.target = footTarget;
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}
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}
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protected new Humanoid.Tracking.LegSensor sensor;
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#endregion Manage
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#region Start
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#region Start
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public virtual void Init(FootTarget footTarget) {
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public virtual void Init(FootTarget footTarget) {
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@ -4,13 +4,27 @@ using UnityEditor;
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#endif
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#endif
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namespace Passer.Humanoid {
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namespace Passer.Humanoid {
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using Passer.Tracking;
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public class TorsoSensor : HumanoidSensor {
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public class TorsoSensor : HumanoidSensor {
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//protected HipsTarget hipsTarget;
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protected HipsTarget hipsTarget {
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protected HipsTarget hipsTarget {
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get { return (HipsTarget)target; }
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get { return (HipsTarget)target; }
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}
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}
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protected new Humanoid.Tracking.TorsoSensor sensor;
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protected HumanoidControl humanoid => hipsTarget.humanoid;
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public SensorComponent sensorComponent;
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protected new Tracking.TorsoSensor sensor;
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#region Manage
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public virtual void CheckSensor(HipsTarget hipsTarget) {
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if (this.hipsTarget == null)
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this.target = hipsTarget;
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}
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#endregion Manage
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#region Start
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#region Start
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public virtual void Init(HipsTarget hipsTarget) {
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public virtual void Init(HipsTarget hipsTarget) {
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@ -8,6 +8,10 @@ namespace Passer.Humanoid {
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#if pUNITYXR
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#if pUNITYXR
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public override string name => "Unity XR";
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public override string name => "Unity XR";
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#if hCUSTOM
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public override HumanoidTracker tracker => humanoid.unityXR;
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#endif
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protected UnityXRTracker unityXR => humanoid.unityXR;
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protected UnityXRTracker unityXR => humanoid.unityXR;
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#region Manage
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#region Manage
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@ -66,7 +70,7 @@ namespace Passer.Humanoid {
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public override void Start(HumanoidControl _humanoid, Transform targetTransform) {
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public override void Start(HumanoidControl _humanoid, Transform targetTransform) {
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base.Start(_humanoid, targetTransform);
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base.Start(_humanoid, targetTransform);
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tracker = handTarget.humanoid.unityXR;
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//tracker = handTarget.humanoid.unityXR;
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if (tracker == null || tracker.enabled == false)
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if (tracker == null || tracker.enabled == false)
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return;
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return;
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@ -10,6 +10,10 @@ namespace Passer.Humanoid {
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get { return "Unity XR"; }
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get { return "Unity XR"; }
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}
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}
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#if hCUSTOM
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public override HumanoidTracker tracker => humanoid.unityXR;
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#endif
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protected UnityXRTracker unityXR {
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protected UnityXRTracker unityXR {
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get { return humanoid.unityXR; }
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get { return humanoid.unityXR; }
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}
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}
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@ -58,7 +62,7 @@ namespace Passer.Humanoid {
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public override void Start(HumanoidControl _humanoid, Transform targetTransform) {
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public override void Start(HumanoidControl _humanoid, Transform targetTransform) {
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base.Start(_humanoid, targetTransform);
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base.Start(_humanoid, targetTransform);
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tracker = headTarget.humanoid.unityXR;
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//tracker = headTarget.humanoid.unityXR;
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if (tracker == null || !tracker.enabled || !enabled)
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if (tracker == null || !tracker.enabled || !enabled)
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return;
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return;
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@ -16,6 +16,7 @@
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/// -------
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/// -------
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/// * \ref UnityXRTracker "UnityXR"
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/// * \ref UnityXRTracker "UnityXR"
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/// * \ref LeapTracker "Leap Motion"
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/// * \ref LeapTracker "Leap Motion"
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/// * \ref ViveTrackerComponent "Vive Tracker"
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///
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///
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/// Input
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/// Input
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/// -----
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/// -----
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@ -137,7 +137,7 @@ namespace Passer.Humanoid {
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if (sensors == null) {
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if (sensors == null) {
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sensors = new LegSensor[] {
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sensors = new LegSensor[] {
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legAnimator,
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legAnimator,
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#if hOPENVR && hVIVETRACKER && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX)
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#if hVIVETRACKER
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viveTracker,
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viveTracker,
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#endif
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#endif
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#if hKINECT1
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#if hKINECT1
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"PhotonVoice.API",
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"PhotonVoice.API",
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"LeapMotion",
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"LeapMotion",
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"LeapMotion.LeapCSharp",
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"LeapMotion.LeapCSharp",
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"SteamVR"
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"SteamVR",
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"Unity.XR.OpenVR"
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],
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],
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"includePlatforms": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"excludePlatforms": [],
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@ -13,8 +13,9 @@ Material:
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap: {}
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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@ -13,8 +13,9 @@ Material:
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap: {}
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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@ -13,8 +13,9 @@ Material:
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap: {}
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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