Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

24 lines
890 B
C#

using UnityEngine;
using System.Collections;
namespace Passer {
public static class Monitor {
public static void DrawAxis(Transform transform) {
DrawAxis(transform.position, transform.rotation);
}
public static void DrawAxis(Vector3 position, Quaternion rotation) {
UnityEngine.Debug.DrawRay(position, rotation * Vector3.right * 0.1F, Color.red);
UnityEngine.Debug.DrawRay(position, rotation * Vector3.up * 0.1F, Color.green);
UnityEngine.Debug.DrawRay(position, rotation * Vector3.forward * 0.1F, Color.blue);
}
public static void DrawAxisYZ(Vector3 position, Quaternion rotation) {
UnityEngine.Debug.DrawRay(position, rotation * Vector3.up * 0.1F, Color.green);
UnityEngine.Debug.DrawRay(position, rotation * Vector3.forward * 0.1F, Color.blue);
}
}
}