24 lines
890 B
C#
24 lines
890 B
C#
using UnityEngine;
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using System.Collections;
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namespace Passer {
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public static class Monitor {
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public static void DrawAxis(Transform transform) {
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DrawAxis(transform.position, transform.rotation);
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}
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public static void DrawAxis(Vector3 position, Quaternion rotation) {
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UnityEngine.Debug.DrawRay(position, rotation * Vector3.right * 0.1F, Color.red);
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UnityEngine.Debug.DrawRay(position, rotation * Vector3.up * 0.1F, Color.green);
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UnityEngine.Debug.DrawRay(position, rotation * Vector3.forward * 0.1F, Color.blue);
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}
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public static void DrawAxisYZ(Vector3 position, Quaternion rotation) {
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UnityEngine.Debug.DrawRay(position, rotation * Vector3.up * 0.1F, Color.green);
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UnityEngine.Debug.DrawRay(position, rotation * Vector3.forward * 0.1F, Color.blue);
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}
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}
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}
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