Pascal Serrarens de12c36220 First commit
2022-01-11 16:51:37 +01:00

22 lines
484 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace Passer {
[CustomEditor(typeof(Spawner),true)]
public class Spawner_Editor : Editor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
if (Application.isPlaying && GUILayout.Button("Spawn")) {
Spawner spawner = (Spawner)target;
spawner.SpawnObject();
}
}
}
}