Normalize the result of the rotation
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@ -72,6 +72,6 @@ Polar Polar::operator/(const float& f) {
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}
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}
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Polar Polar::Rotate(Polar v, float angle) {
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Polar Polar::Rotate(Polar v, float angle) {
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v.angle += angle;
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v.angle = Angle::Normalize(v.angle + angle);
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return v;
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return v;
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}
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}
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