WIP: Added boundary
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@ -4,3 +4,8 @@ Assets/Settings
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Logs
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Logs
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Temp
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Temp
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UserSettings
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UserSettings
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Assets/DefaultVolumeProfile.asset
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Assets/DefaultVolumeProfile.asset.meta
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Assets/UniversalRenderPipelineGlobalSettings.asset
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Assets/UniversalRenderPipelineGlobalSettings.asset.meta
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NanoBrain-Unity.slnx
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--- !u!1660057539 &9223372036854775807
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- {fileID: 1826482027}
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|||||||
@ -1,7 +1,8 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
public class Boid : MonoBehaviour {
|
public class Boid : MonoBehaviour
|
||||||
|
{
|
||||||
public float speed = 0.2f;
|
public float speed = 0.2f;
|
||||||
public int neighbourCount = 0;
|
public int neighbourCount = 0;
|
||||||
public float inertia = 0.2f;
|
public float inertia = 0.2f;
|
||||||
@ -15,6 +16,8 @@ public class Boid : MonoBehaviour {
|
|||||||
public Vector3 velocity = Vector3.zero;
|
public Vector3 velocity = Vector3.zero;
|
||||||
public Vector3 acceleration = Vector3.zero;
|
public Vector3 acceleration = Vector3.zero;
|
||||||
|
|
||||||
|
private Bounds bounds;
|
||||||
|
|
||||||
readonly Collider[] results = new Collider[10];
|
readonly Collider[] results = new Collider[10];
|
||||||
|
|
||||||
public NeuroidNetwork neuroidNet = new();
|
public NeuroidNetwork neuroidNet = new();
|
||||||
@ -23,20 +26,25 @@ public class Boid : MonoBehaviour {
|
|||||||
public Neuroid alignment;
|
public Neuroid alignment;
|
||||||
public Neuroid separation;
|
public Neuroid separation;
|
||||||
public Neuroid target;
|
public Neuroid target;
|
||||||
|
public Neuroid boundary;
|
||||||
|
|
||||||
public Neuroid totalForce;
|
public Neuroid totalForce;
|
||||||
|
|
||||||
public int id;
|
public int id;
|
||||||
|
|
||||||
void Awake() {
|
void Awake()
|
||||||
|
{
|
||||||
this.id = this.GetInstanceID();
|
this.id = this.GetInstanceID();
|
||||||
|
|
||||||
sc = FindFirstObjectByType<SwarmControl>();
|
sc = FindFirstObjectByType<SwarmControl>();
|
||||||
|
|
||||||
|
bounds = new(sc.transform.position, sc.spaceSize - 2 * sc.boundaryWidth);
|
||||||
|
|
||||||
cohesion = new(neuroidNet) { name = "Cohesion", mode = Neuroid.Mode.Sum };
|
cohesion = new(neuroidNet) { name = "Cohesion", mode = Neuroid.Mode.Sum };
|
||||||
alignment = new(neuroidNet) { name = "Alignment", mode = Neuroid.Mode.Average };
|
alignment = new(neuroidNet) { name = "Alignment", mode = Neuroid.Mode.Average };
|
||||||
separation = new(neuroidNet) { name = "Separation", mode = Neuroid.Mode.Sum };
|
separation = new(neuroidNet) { name = "Separation", mode = Neuroid.Mode.Sum };
|
||||||
target = new(neuroidNet) { name = "Target", mode = Neuroid.Mode.Sum };
|
target = new(neuroidNet) { name = "Target", mode = Neuroid.Mode.Sum };
|
||||||
|
boundary = new(neuroidNet) { name = "Boundary", mode = Neuroid.Mode.Sum };
|
||||||
|
|
||||||
|
|
||||||
totalForce = new(neuroidNet) { name = "Total force", mode = Neuroid.Mode.Sum };
|
totalForce = new(neuroidNet) { name = "Total force", mode = Neuroid.Mode.Sum };
|
||||||
@ -44,9 +52,11 @@ public class Boid : MonoBehaviour {
|
|||||||
totalForce.GetInputFrom(cohesion, sc.cohesionForce);
|
totalForce.GetInputFrom(cohesion, sc.cohesionForce);
|
||||||
totalForce.GetInputFrom(separation, sc.separationForce);
|
totalForce.GetInputFrom(separation, sc.separationForce);
|
||||||
totalForce.GetInputFrom(target, sc.bodyForce);
|
totalForce.GetInputFrom(target, sc.bodyForce);
|
||||||
|
totalForce.GetInputFrom(boundary, sc.boundaryForce);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update()
|
||||||
|
{
|
||||||
Physics.OverlapSphereNonAlloc(this.transform.position, 10, results);
|
Physics.OverlapSphereNonAlloc(this.transform.position, 10, results);
|
||||||
neighbourCount = 0;
|
neighbourCount = 0;
|
||||||
|
|
||||||
@ -54,10 +64,13 @@ public class Boid : MonoBehaviour {
|
|||||||
alignment.ResetWeights();
|
alignment.ResetWeights();
|
||||||
separation.ResetWeights();
|
separation.ResetWeights();
|
||||||
|
|
||||||
foreach (Collider c in results) {
|
foreach (Collider c in results)
|
||||||
if (c == null || c as CapsuleCollider == null)
|
{
|
||||||
|
if (c == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (c as CapsuleCollider != null)
|
||||||
|
{
|
||||||
Boid neighbour = c.GetComponentInParent<Boid>();
|
Boid neighbour = c.GetComponentInParent<Boid>();
|
||||||
if (neighbour == null || neighbour == this)
|
if (neighbour == null || neighbour == this)
|
||||||
continue;
|
continue;
|
||||||
@ -71,11 +84,36 @@ public class Boid : MonoBehaviour {
|
|||||||
// which is equivalent to -(localPosition.normalized / localPosition.magnitude)
|
// which is equivalent to -(localPosition.normalized / localPosition.magnitude)
|
||||||
|
|
||||||
separation.SetInput(id, separationForce, sc.separationDistance);
|
separation.SetInput(id, separationForce, sc.separationDistance);
|
||||||
cohesion.SetInput(id, localPosition);
|
cohesion.SetInput(id, localPosition, sc.cohesionForce);
|
||||||
alignment.SetInput(id, relativeVelocity);
|
alignment.SetInput(id, relativeVelocity, sc.alignmentForce);
|
||||||
|
|
||||||
neighbourCount++;
|
neighbourCount++;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Vector3 spaceLocalPosition = sc.transform.InverseTransformPoint(this.transform.position);
|
||||||
|
if (!bounds.Contains(this.transform.position))
|
||||||
|
{
|
||||||
|
Vector3 point = this.transform.position;
|
||||||
|
// Vector3 distanceOutside = Vector3.Max(bounds.min - this.transform.position, this.transform.position - bounds.max);
|
||||||
|
// // Ensure value is > 0 (but isn't this already)
|
||||||
|
// Vector3 outside = distanceOutside; // Vector3.Max(Vector3.zero, distanceOutside);
|
||||||
|
|
||||||
|
Vector3 below = bounds.min - point; // positive where point < min
|
||||||
|
Vector3 above = point - bounds.max; // positive where point > max
|
||||||
|
|
||||||
|
// outside distances per axis (0 if inside on that axis)
|
||||||
|
Vector3 outside = Vector3.Max(Vector3.zero, Vector3.Max(below, above));
|
||||||
|
Vector3 dir = Vector3.zero;
|
||||||
|
dir.x = (below.x > 0f) ? 1f : ((above.x > 0f) ? -1f : 0f);
|
||||||
|
dir.y = (below.y > 0f) ? 1f : ((above.y > 0f) ? -1f : 0f);
|
||||||
|
dir.z = (below.z > 0f) ? 1f : ((above.z > 0f) ? -1f : 0f);
|
||||||
|
|
||||||
|
outside = Vector3.Scale(outside, dir);
|
||||||
|
|
||||||
|
boundary.SetInput(id, outside, sc.boundaryForce);
|
||||||
|
Debug.Log($"boundary {this.transform.position} {outside} force = {outside * sc.boundaryForce}");
|
||||||
|
}
|
||||||
|
|
||||||
Vector3 totalForceVector = totalForce.outputValue;
|
Vector3 totalForceVector = totalForce.outputValue;
|
||||||
//Debug.DrawRay(this.transform.position, totalForceVector, Color.magenta);
|
//Debug.DrawRay(this.transform.position, totalForceVector, Color.magenta);
|
||||||
@ -85,7 +123,8 @@ public class Boid : MonoBehaviour {
|
|||||||
|
|
||||||
this.transform.position += this.velocity * Time.deltaTime;
|
this.transform.position += this.velocity * Time.deltaTime;
|
||||||
|
|
||||||
if (this.velocity != Vector3.zero) {
|
if (this.velocity != Vector3.zero)
|
||||||
|
{
|
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Quaternion targetRotation = Quaternion.LookRotation(this.velocity);
|
Quaternion targetRotation = Quaternion.LookRotation(this.velocity);
|
||||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2f); // Adjust the speed of rotation
|
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2f); // Adjust the speed of rotation
|
||||||
}
|
}
|
||||||
|
|||||||
@ -11,4 +11,8 @@ public class SwarmControl : MonoBehaviour
|
|||||||
public float separationForce = 5.0f;
|
public float separationForce = 5.0f;
|
||||||
public float separationDistance = 0.5f;
|
public float separationDistance = 0.5f;
|
||||||
public float bodyForce = 20;
|
public float bodyForce = 20;
|
||||||
|
|
||||||
|
public float boundaryForce = 2.0f;
|
||||||
|
public Vector3 spaceSize = new (10, 10, 10);
|
||||||
|
public Vector3 boundaryWidth = Vector3.one * 1.0f;
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}
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}
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@ -1,8 +0,0 @@
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@ -1,474 +0,0 @@
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%YAML 1.1
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"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.1.9"
|
"com.unity.test-framework": "1.1.31"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
@ -178,9 +178,9 @@
|
|||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.modules.audio": "1.0.0",
|
|
||||||
"com.unity.modules.director": "1.0.0",
|
"com.unity.modules.director": "1.0.0",
|
||||||
"com.unity.modules.animation": "1.0.0",
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
"com.unity.modules.particlesystem": "1.0.0"
|
"com.unity.modules.particlesystem": "1.0.0"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
|
|||||||
@ -36,10 +36,8 @@ GraphicsSettings:
|
|||||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_PreloadShadersBatchTimeLimit: -1
|
m_PreloadShadersBatchTimeLimit: -1
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
type: 0}
|
m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
|
||||||
m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
|
|
||||||
type: 2}
|
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 0
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
@ -60,8 +58,7 @@ GraphicsSettings:
|
|||||||
m_FogKeepExp2: 1
|
m_FogKeepExp2: 1
|
||||||
m_AlbedoSwatchInfos: []
|
m_AlbedoSwatchInfos: []
|
||||||
m_RenderPipelineGlobalSettingsMap:
|
m_RenderPipelineGlobalSettingsMap:
|
||||||
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
|
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 3064fa2f5c54792e9ad65c7efc82c18d, type: 2}
|
||||||
type: 2}
|
|
||||||
m_LightsUseLinearIntensity: 1
|
m_LightsUseLinearIntensity: 1
|
||||||
m_LightsUseColorTemperature: 1
|
m_LightsUseColorTemperature: 1
|
||||||
m_LogWhenShaderIsCompiled: 0
|
m_LogWhenShaderIsCompiled: 0
|
||||||
|
|||||||
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 6000.2.7f2
|
m_EditorVersion: 6000.2.13f1
|
||||||
m_EditorVersionWithRevision: 6000.2.7f2 (2b518236b676)
|
m_EditorVersionWithRevision: 6000.2.13f1 (abdb44fca7f7)
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user