Draw full full graph

This commit is contained in:
Pascal Serrarens 2026-05-27 11:10:36 +02:00
parent f4030e7595
commit 74aa48b446
3 changed files with 44 additions and 15 deletions

View File

@ -213,12 +213,12 @@ namespace NanoBrain.Unity {
#region Full Graph #region Full Graph
protected void DrawFullGraph() { protected void DrawFullGraph() {
if (this.currentNucleus == null) { // if (this.currentNucleus == null) {
Vector3 position = new(150, 210, 0); // Vector3 position = new(150, 210, 0);
DrawAllOutputs(position); // DrawAllOutputs(position);
DrawOutputs(position); // DrawOutputs(position);
return; // return;
} // }
Dag dag = GenerateGraph(this.selectedOutput); Dag dag = GenerateGraph(this.selectedOutput);
Dag.ComputeLayout(dag); Dag.ComputeLayout(dag);
@ -271,8 +271,8 @@ namespace NanoBrain.Unity {
public Dag GenerateGraph(Nucleus rootNucleus) { public Dag GenerateGraph(Nucleus rootNucleus) {
Dag dag = new(); Dag dag = new();
if (rootNucleus == null) // if (rootNucleus == null)
return dag; // return dag;
int ix = 0; int ix = 0;
Dag.Node receiver = new() { Dag.Node receiver = new() {
@ -281,18 +281,41 @@ namespace NanoBrain.Unity {
}; };
dag.nodes.Add(receiver); dag.nodes.Add(receiver);
ix++; ix++;
DescendGraph(receiver, ref ix, dag); if (rootNucleus == null)
DescendGraphFromRoot(ref ix, dag);
else
DescendGraph(receiver, ref ix, dag);
return dag; return dag;
} }
private void DescendGraphFromRoot(ref int ix, Dag dag) {
foreach (Nucleus nucleus in this.currentCluster.outputs) {
string nucleusName = nucleus.name;
Dag.Node node = dag.FindNode(nucleusName);
if (node == null) {
node = new() {
id = ix,
nucleus = nucleus
};
dag.nodes.Add(node);
}
Dag.Edge edge = new() {
fromId = node.id,
toId = 0
};
dag.edges.Add(edge);
ix++;
DescendGraph(node, ref ix, dag);
}
}
private void DescendGraph(Dag.Node receiver, ref int ix, Dag dag) { private void DescendGraph(Dag.Node receiver, ref int ix, Dag dag) {
Neuron receiverNeuron = receiver.nucleus as Neuron; if (receiver.nucleus is not Neuron receiverNeuron)
if (receiverNeuron == null)
return; return;
foreach (Synapse synapse in receiverNeuron.synapses) { foreach (Synapse synapse in receiverNeuron.synapses) {
Nucleus nucleus = synapse.neuron; Nucleus nucleus = synapse.neuron;
if (nucleus.parent != null && nucleus.parent != currentNucleus.parent) { if (nucleus.parent != null && currentNucleus != null && nucleus.parent != currentNucleus.parent) {
nucleus = nucleus.parent; nucleus = nucleus.parent;
} }
string nucleusName = nucleus.name; string nucleusName = nucleus.name;

View File

@ -18,13 +18,12 @@ namespace NanoBrain.Unity {
currentClusterView.initialized = false; currentClusterView.initialized = false;
} }
private const float padding = 0f;//4f;
private const float graphHeight = 500f; // height reserved for the VisualElement private const float graphHeight = 500f; // height reserved for the VisualElement
private static ClusterView currentClusterView; private static ClusterView currentClusterView;
private static UnityEngine.Object selectedTarget; private static UnityEngine.Object selectedTarget;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
float height = EditorGUIUtility.singleLineHeight + padding; float height = EditorGUIUtility.singleLineHeight;
if (Cluster_Drawer.currentClusterView == null) if (Cluster_Drawer.currentClusterView == null)
// When no cluster is viewed // When no cluster is viewed
return height; return height;
@ -32,6 +31,10 @@ namespace NanoBrain.Unity {
SerializedProperty prefabProp = property.FindPropertyRelative(nameof(Cluster.prefab)); SerializedProperty prefabProp = property.FindPropertyRelative(nameof(Cluster.prefab));
if (prefabProp.objectReferenceValue != null && Cluster_Drawer.currentClusterView.isOpen) { if (prefabProp.objectReferenceValue != null && Cluster_Drawer.currentClusterView.isOpen) {
height = graphHeight; height = graphHeight;
} else {
// Unclear why this is necessary,
// but without this, expanding the graph foldout is not possible
height += EditorGUIUtility.singleLineHeight;
} }
return height; return height;
} }
@ -73,7 +76,7 @@ namespace NanoBrain.Unity {
SerializedProperty prefabProp = property.FindPropertyRelative(nameof(Cluster.prefab)); SerializedProperty prefabProp = property.FindPropertyRelative(nameof(Cluster.prefab));
// Draw the object field on the top line // Draw the object field on the top line
Rect fieldRect = new(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight + padding); Rect fieldRect = new(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(fieldRect, prefabProp, label); EditorGUI.PropertyField(fieldRect, prefabProp, label);
// If a new prefab has been selected // If a new prefab has been selected

View File

@ -28,6 +28,9 @@ namespace NanoBrain.Unity {
name = name[..colonPos]; name = name[..colonPos];
} }
foreach (Node node in this.nodes) { foreach (Node node in this.nodes) {
if (node.nucleus == null)
continue;
string nodeName = node.nucleus.name; string nodeName = node.nucleus.name;
if (justBaseName) { if (justBaseName) {
int colonPos = nodeName.IndexOf(":"); int colonPos = nodeName.IndexOf(":");