Resetup swarming

This commit is contained in:
Pascal Serrarens 2026-01-30 15:49:45 +01:00
parent 91c4500b0a
commit aab6f59934
2 changed files with 22 additions and 16 deletions

View File

@ -343,7 +343,7 @@ public class Neuron : INucleus {
sum /= n;
// Activation function
Vector3 result;
float3 result = Vector3.zero;
switch (this.curvePreset) {
case CurvePresets.Linear:
result = sum;
@ -354,9 +354,12 @@ public class Neuron : INucleus {
case CurvePresets.Power:
result = normalize(sum) * System.MathF.Pow(length(sum), 2);
break;
case CurvePresets.Reciprocal:
result = normalize(sum) * (1 / length(sum));
break;
case CurvePresets.Reciprocal: {
float magnitude = length(sum);
if (magnitude > 0)
result = normalize(sum) * (1 / magnitude);
break;
}
default:
float activatedValue = this.curve.Evaluate(length(sum));
result = normalize(sum) * activatedValue;

View File

@ -3,22 +3,22 @@ using UnityEngine;
public class NanoBrainComponent : MonoBehaviour {
public ClusterPrefab defaultBrain;
[NonSerialized]
private Cluster brainInstance;
public Cluster brain {
get {
if (brainInstance == null && defaultBrain != null) {
brainInstance = new Cluster(defaultBrain); //Instantiate(defaultBrain);
brainInstance.name = defaultBrain.name + " (Instance)";
SwarmControl sc = FindFirstObjectByType<SwarmControl>();
if (sc != null) {
UpdateWeight(brainInstance, "Avoidance", sc.avoidanceForce);
UpdateWeight(brainInstance, "Cohesion", sc.cohesionForce);
UpdateWeight(brainInstance, "Separation", sc.separationForce);
UpdateWeight(brainInstance, "Alignment", sc.alignmentForce);
}
brainInstance = new Cluster(defaultBrain) {
name = defaultBrain.name + " (Instance)"
};
}
SwarmControl sc = FindFirstObjectByType<SwarmControl>();
if (sc != null) {
UpdateWeight(brainInstance, "Containment", sc.containmentForce);
UpdateWeight(brainInstance, "Cohesion", sc.cohesionForce);
UpdateWeight(brainInstance, "Separation", sc.separationForce);
UpdateWeight(brainInstance, "Alignment", sc.alignmentForce);
}
return brainInstance;
}
@ -28,7 +28,10 @@ public class NanoBrainComponent : MonoBehaviour {
INucleus root = brain.output;
foreach (Synapse synapse in root.synapses) {
if (synapse.nucleus.name == name) {
synapse.weight = weight;
if (synapse.weight != weight) {
synapse.weight = weight;
// Debug.Log($"Updated weight for {name}");
}
}
}
}