Steps to get it working
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@ -11,12 +11,19 @@ namespace Passer.CreatureControl {
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protected Creature creature;
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public virtual void OnEnable() {
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creature = (Creature)target;
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creature = target as Creature;
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if (creature == null)
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return;
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creature.targetToRootTranslation = creature.transform.position - creature.targetRig.transform.position;
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creature.targetToRootRotation = Quaternion.Inverse(creature.targetRig.transform.rotation) * creature.transform.rotation;
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serializedObject.Update();
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if (!IsPrefab(creature))
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InitTargets(creature);
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InitTargets(creature);
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serializedObject.ApplyModifiedProperties();
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}
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public static bool IsPrefab(Creature creature) {
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@ -27,18 +34,40 @@ namespace Passer.CreatureControl {
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#region Targets
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protected virtual void InitTargets(Creature creature) {
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TargetsRigInspector(creature, "TargetRig");
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}
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protected void TargetsRigInspector(Creature creature, string targetRigResourceName) {
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Creature.CheckTargetRig(creature, targetRigResourceName);
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if (creature.targetRig.gameObject.hideFlags != HideFlags.None) {
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creature.targetRig.gameObject.hideFlags = HideFlags.None;
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EditorApplication.DirtyHierarchyWindowSorting();
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if (creature.CheckTargetRig("TargetRig")) {
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EditorUtility.SetDirty(creature);
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AssetDatabase.SaveAssets();
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}
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}
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}
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#endregion Targets
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#endregion Targets
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private bool initialize = true;
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// public Vector3 targetToRootTranslation;
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// public Quaternion targetToRootRotation;
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public virtual void OnSceneGUI() {
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if (Application.isPlaying)
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return;
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if (creature.enabled == false || creature.targetRig == null)
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return;
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// if (this.initialize) {
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// creature.targetToRootTranslation = creature.transform.position - creature.targetRig.transform.position;
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// creature.targetToRootRotation = Quaternion.Inverse(creature.targetRig.transform.rotation) * creature.transform.rotation;
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// this.initialize = false;
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// }
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creature.targetRig.PoseLimbs();
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creature.UpdateBones();
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}
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// protected virtual void UpdateBones() {
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// Vector3 newPosition = creature.targetRig.transform.position + targetToRootTranslation;
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// Quaternion newOrientation = creature.targetRig.transform.rotation * targetToRootRotation;
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// creature.transform.SetPositionAndRotation(newPosition, newOrientation);
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// }
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}
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}
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@ -11,38 +11,26 @@ namespace Passer.CreatureControl {
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base.OnEnable();
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insect = target as Insect;
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insect.targetToRootTranslation = insect.transform.position - insect.targetRig.transform.position;
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insect.targetToRootRotation = Quaternion.Inverse(insect.targetRig.transform.rotation) * insect.transform.rotation;
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insect.targetRig.MatchTo(insect);
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}
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#region Inspector
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public override void OnInspectorGUI() {
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EditorGUIUtility.wideMode = true;
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serializedObject.Update();
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SerializedProperty targetRigProp = serializedObject.FindProperty(nameof(Creature.targetRig));
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targetRigProp.objectReferenceValue = (TargetRig)EditorGUILayout.ObjectField("Target Rig", targetRigProp.objectReferenceValue, typeof(TargetRig), true);
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TargetsInspector(insect);
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// EditorGUILayout.Space();
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// SerializedProperty leftFrontLegProp = serializedObject.FindProperty(nameof(Insect.leftFrontLeg));
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// Leg_Editor.Inspector(leftFrontLegProp);
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// SerializedProperty leftMiddleLegProp = serializedObject.FindProperty(nameof(Insect.leftMiddleLeg));
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// Leg_Editor.Inspector(leftMiddleLegProp);
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// SerializedProperty leftHindLegProp = serializedObject.FindProperty(nameof(Insect.leftHindLeg));
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// Leg_Editor.Inspector(leftHindLegProp);
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// SerializedProperty rightFrontLegProp = serializedObject.FindProperty(nameof(Insect.rightFrontLeg));
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// Leg_Editor.Inspector(rightFrontLegProp);
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// SerializedProperty rightMiddleLegProp = serializedObject.FindProperty(nameof(Insect.rightMiddleLeg));
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// Leg_Editor.Inspector(rightMiddleLegProp);
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// SerializedProperty rightHindLegProp = serializedObject.FindProperty(nameof(Insect.rightHindLeg));
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// Leg_Editor.Inspector(rightHindLegProp);
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TargetsInspector();
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AnimatorInspector();
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serializedObject.ApplyModifiedProperties();
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}
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static bool showTargets;
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private void TargetsInspector(Insect insect) {
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private void TargetsInspector() {
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GUIContent text = new(
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"Targets",
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"The target transforms controlling the body parts"
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@ -51,6 +39,7 @@ namespace Passer.CreatureControl {
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if (showTargets) {
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EditorGUI.indentLevel++;
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SerializedProperty leftFrontLegProp = serializedObject.FindProperty(nameof(Insect.leftFrontLeg));
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Leg_Editor.Inspector(leftFrontLegProp);
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SerializedProperty leftMiddleLegProp = serializedObject.FindProperty(nameof(Insect.leftMiddleLeg));
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@ -65,15 +54,73 @@ namespace Passer.CreatureControl {
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SerializedProperty rightHindLegProp = serializedObject.FindProperty(nameof(Insect.rightHindLeg));
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Leg_Editor.Inspector(rightHindLegProp);
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// insect.headTarget = (HeadTarget)HumanoidTarget_Editor.Inspector(insect.headTarget, "Head Target");
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// insect.leftHandTarget = (HandTarget)HandTarget_Editor.Inspector(insect.leftHandTarget, "Left Hand Target");
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// insect.rightHandTarget = (HandTarget)HandTarget_Editor.Inspector(insect.rightHandTarget, "Right Hand Target");
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// insect.hipsTarget = (HipsTarget)HumanoidTarget_Editor.Inspector(insect.hipsTarget, "Hips Target");
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// insect.leftFootTarget = (FootTarget)FootTarget_Editor.Inspector(insect.leftFootTarget, "Left Foot Target");
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// insect.rightFootTarget = (FootTarget)FootTarget_Editor.Inspector(insect.rightFootTarget, "Right Foot Target");
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EditorGUI.indentLevel--;
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}
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}
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private void AnimatorInspector() {
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GUIContent text = new(
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"Animator",
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"Standard Unity Animator Controller for animating the character"
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);
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SerializedProperty targetRigProp = serializedObject.FindProperty(nameof(Insect.targetRig));
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if (targetRigProp == null)
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return;
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SerializedObject targetRigObj = new(targetRigProp.objectReferenceValue);
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SerializedProperty animatorControllerProp = targetRigObj.FindProperty(nameof(TargetRig.animator));
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animatorControllerProp.objectReferenceValue = (Animator)EditorGUILayout.ObjectField(text, animatorControllerProp.objectReferenceValue, typeof(Animator), true);
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}
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#endregion Inspector
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#region Scene
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[System.NonSerialized]
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private bool initialize = true;
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public override void OnSceneGUI() {
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if (Application.isPlaying)
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return;
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if (insect.enabled == false || insect.targetRig == null)
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return;
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// if (this.initialize) {
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// this.targetToRootTranslation = insect.transform.position - insect.targetRig.transform.position;
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// this.targetToRootRotation = Quaternion.Inverse(insect.targetRig.transform.rotation) * insect.transform.rotation;
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// insect.targetRig.MatchTo(insect);
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// this.initialize = false;
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// }
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insect.targetRig.PoseLimbs();
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insect.UpdateBones();
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}
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// protected override void UpdateBones() {
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// base.UpdateBones();
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// if (insect.targetRig.leftFrontLeg != null)
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// insect.targetRig.leftFrontLeg.UpdateBones(insect.leftFrontLeg);
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// if (insect.targetRig.leftMiddleLeg != null)
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// insect.targetRig.leftMiddleLeg.UpdateBones(insect.leftMiddleLeg);
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// if (insect.targetRig.leftBackLeg != null)
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// insect.targetRig.leftBackLeg.UpdateBones(insect.leftHindLeg);
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// if (insect.targetRig.rightFrontLeg != null)
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// insect.targetRig.rightFrontLeg.UpdateBones(insect.rightFrontLeg);
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// if (insect.targetRig.rightMiddleLeg != null)
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// insect.targetRig.rightMiddleLeg.UpdateBones(insect.rightMiddleLeg);
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// if (insect.targetRig.rightBackLeg != null)
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// insect.targetRig.rightBackLeg.UpdateBones(insect.rightHindLeg);
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// }
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#endregion Scene
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}
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}
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@ -2,25 +2,67 @@ using UnityEngine;
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namespace Passer.CreatureControl {
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public class Creature : MonoBehaviour {
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/// <summary>The target bones rig</summary>
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/// The target bones rig contain the target pose of the creature
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/// The creature movements will try to move the creature such that the target pose is reached
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/// as closely as possible
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public TargetRig targetRig;
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public class Creature : MonoBehaviour {
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/// <summary>The target bones rig</summary>
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/// The target bones rig contain the target pose of the creature
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/// The creature movements will try to move the creature such that the target pose is reached
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/// as closely as possible
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public TargetRig targetRig;
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public Transform creatureRig;
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/// <summary>Match the target rig transform to the humanoid transform</summary>
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public static void CheckTargetRig(Creature creature, string targetRigResourceName) {
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if (creature.targetRig == null) {
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GameObject targetsRigPrefab = Resources.Load<GameObject>(targetRigResourceName);
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GameObject targetRig = Instantiate(targetsRigPrefab);
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targetRig.name = "Target Rig";
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public Vector3 targetToRootTranslation;
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public Quaternion targetToRootRotation;
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targetRig.transform.SetPositionAndRotation(creature.transform.position, creature.transform.rotation);
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targetRig.transform.SetParent(creature.transform);
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creature.targetRig = targetRig.GetComponent<TargetRig>();
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/// <summary>
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/// Ensure a target rig is available
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/// </summary>
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/// <param name="targetRigResourceName">The name of the target rig resource</param>
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/// <returns>True when the creature rig has been updated</returns>
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/// The parameter is used to instantiate a new target rig when none has been found.
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public bool CheckTargetRig(string targetRigResourceName) {
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if (this.targetRig == null) {
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// See if there is a target rig, but we just haven't found it
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this.targetRig = this.GetComponentInChildren<TargetRig>();
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if (this.targetRig == null) {
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GameObject targetsRigPrefab = Resources.Load<GameObject>(targetRigResourceName);
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GameObject targetRig = Instantiate(targetsRigPrefab);
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targetRig.name = "Target Rig";
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targetRig.transform.SetPositionAndRotation(this.transform.position, this.transform.rotation);
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targetRig.transform.SetParent(this.transform);
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this.targetRig = targetRig.GetComponent<TargetRig>();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that the creature rig is available
|
||||
/// </summary>
|
||||
/// <returns>True when the creature rig has been updated</returns>
|
||||
public bool CheckCreatureRig() {
|
||||
if (this.creatureRig == null) {
|
||||
SkinnedMeshRenderer[] skinnedMeshRenderers = this.GetComponentsInChildren<SkinnedMeshRenderer>();
|
||||
foreach (SkinnedMeshRenderer skinnedMeshRenderer in skinnedMeshRenderers) {
|
||||
Transform rendererParent = skinnedMeshRenderer.transform.parent;
|
||||
if (this.creatureRig == null || this.creatureRig == rendererParent)
|
||||
this.creatureRig = rendererParent;
|
||||
else
|
||||
Debug.LogWarning("Unclear avatar root");
|
||||
}
|
||||
return this.creatureRig != null;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void UpdateBones() {
|
||||
Vector3 newPosition = this.targetRig.transform.position + targetToRootTranslation;
|
||||
Quaternion newOrientation = this.targetRig.transform.rotation * targetToRootRotation;
|
||||
this.transform.SetPositionAndRotation(newPosition, newOrientation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -9,5 +9,26 @@ namespace Passer.CreatureControl {
|
||||
public Leg rightMiddleLeg;
|
||||
public Leg rightHindLeg;
|
||||
|
||||
protected virtual void Update() {
|
||||
UpdateBones();
|
||||
}
|
||||
|
||||
public override void UpdateBones() {
|
||||
base.UpdateBones();
|
||||
|
||||
if (this.targetRig.leftFrontLeg != null)
|
||||
this.targetRig.leftFrontLeg.UpdateBones(this.leftFrontLeg);
|
||||
if (this.targetRig.leftMiddleLeg != null)
|
||||
this.targetRig.leftMiddleLeg.UpdateBones(this.leftMiddleLeg);
|
||||
if (this.targetRig.leftBackLeg != null)
|
||||
this.targetRig.leftBackLeg.UpdateBones(this.leftHindLeg);
|
||||
|
||||
if (this.targetRig.rightFrontLeg != null)
|
||||
this.targetRig.rightFrontLeg.UpdateBones(this.rightFrontLeg);
|
||||
if (this.targetRig.rightMiddleLeg != null)
|
||||
this.targetRig.rightMiddleLeg.UpdateBones(this.rightMiddleLeg);
|
||||
if (this.targetRig.rightBackLeg != null)
|
||||
this.targetRig.rightBackLeg.UpdateBones(this.rightHindLeg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -14,7 +14,23 @@ namespace Passer.CreatureControl {
|
||||
public Quaternion targetToBoneFemur;
|
||||
public Quaternion targetToBoneTibia;
|
||||
|
||||
private void Start() { }
|
||||
|
||||
public void MatchTo(Leg leg) {
|
||||
this.femurTarget.position = leg.femur.position;
|
||||
this.tibiaTarget.position = leg.tibia.position;
|
||||
this.tarsusTarget.position = leg.tarsus.position;
|
||||
targetToBoneFemur = TargetRig.TargetToBoneRotation(leg.femur, leg.tibia);
|
||||
targetToBoneTibia = TargetRig.TargetToBoneRotation(leg.tibia, leg.tarsus);
|
||||
|
||||
this.target.position = this.tarsusTarget.position;
|
||||
this.target.rotation = this.tarsusTarget.rotation;
|
||||
}
|
||||
|
||||
public virtual void OnDrawGizmosSelected() {
|
||||
if (this.enabled == false)
|
||||
return;
|
||||
|
||||
if (target != null && legTarget == null) {
|
||||
legTarget = target.GetComponent<LegTarget>();
|
||||
if (legTarget == null)
|
||||
@ -28,21 +44,28 @@ namespace Passer.CreatureControl {
|
||||
if (tibiaTarget != null && this.tarsusTarget != null)
|
||||
Gizmos.DrawLine(this.tibiaTarget.position, this.tarsusTarget.position);
|
||||
|
||||
if (this.enabled)
|
||||
PoseLimb();
|
||||
PoseLimb();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pose the target limb
|
||||
/// </summary>
|
||||
public void PoseLimb() {
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
Quaternion femurOrientation = FemurRotation(target.position);
|
||||
Quaternion tibiaOrientation = TibiaRotation(target.position);
|
||||
Quaternion tarsusrientation = TarsusRotation(target.rotation);
|
||||
Quaternion tarsusOrientation = TarsusRotation(target.rotation);
|
||||
|
||||
SetFemurOrientation(femurTarget, femurOrientation);
|
||||
SetTibiaOrientation(tibiaTarget, tibiaOrientation);
|
||||
SetTarsusOrientation(tarsusTarget, tarsusrientation);
|
||||
femurTarget.rotation = femurOrientation;
|
||||
tibiaTarget.rotation = tibiaOrientation;
|
||||
tarsusTarget.rotation = tarsusOrientation;
|
||||
}
|
||||
|
||||
public void UpdateBones(Leg leg) {
|
||||
UpdateFemur(leg.femur);
|
||||
UpdateTibia(leg.tibia);
|
||||
}
|
||||
|
||||
protected Quaternion FemurRotation(Vector3 targetPosition) {
|
||||
@ -83,45 +106,6 @@ namespace Passer.CreatureControl {
|
||||
return targetRotation;
|
||||
}
|
||||
|
||||
|
||||
private void SetFemurOrientation(Transform bone, Quaternion orientation) {
|
||||
if (this.femurTarget == null)
|
||||
return;
|
||||
// Debug.DrawRay(femur.position, orientation * Vector3.forward, Color.blue);
|
||||
// Debug.DrawRay(femur.position, orientation * Vector3.up, Color.green);
|
||||
bone.rotation = orientation;
|
||||
}
|
||||
|
||||
private void SetTibiaOrientation(Transform bone, Quaternion orientation) {
|
||||
if (this.tibiaTarget == null)
|
||||
return;
|
||||
|
||||
bone.rotation = orientation;
|
||||
}
|
||||
|
||||
private void SetTarsusOrientation(Transform bone, Quaternion orientation) {
|
||||
if (this.tarsusTarget == null)
|
||||
return;
|
||||
|
||||
bone.rotation = orientation;
|
||||
}
|
||||
|
||||
|
||||
// public void MatchToCreature(Transform femurBone, Transform tibiaBone, Transform tarsusBone) {
|
||||
// TargetRig.MoveTargetToBone(femurTarget, femurBone);
|
||||
// TargetRig.MoveTargetToBone(tibiaTarget, tibiaBone);
|
||||
// TargetRig.MoveTargetToBone(tarsusTarget, tarsusBone);
|
||||
// targetToBoneFemur = TargetRig.TargetToBoneRotation(femurBone, tibiaBone);
|
||||
// targetToBoneTibia = TargetRig.TargetToBoneRotation(tibiaBone, tarsusBone);
|
||||
// }
|
||||
public void MatchToCreature(Leg leg) {
|
||||
TargetRig.MoveTargetToBone(this.femurTarget, leg.femur);
|
||||
TargetRig.MoveTargetToBone(this.tibiaTarget, leg.tibia);
|
||||
TargetRig.MoveTargetToBone(this.tarsusTarget, leg.tarsus);
|
||||
targetToBoneFemur = TargetRig.TargetToBoneRotation(leg.femur, leg.tibia);
|
||||
targetToBoneTibia = TargetRig.TargetToBoneRotation(leg.tibia, leg.tarsus);
|
||||
}
|
||||
|
||||
public void UpdateFemur(Transform femurBone) {
|
||||
if (femurBone == null || this.femurTarget == null)
|
||||
return;
|
||||
@ -136,15 +120,6 @@ namespace Passer.CreatureControl {
|
||||
tibiaBone.rotation = this.tibiaTarget.rotation * targetToBoneTibia;
|
||||
}
|
||||
|
||||
// public void UpdateBones(Transform femurBone, Transform tibiaBone) {
|
||||
// UpdateFemur(femurBone);
|
||||
// UpdateTibia(tibiaBone);
|
||||
// }
|
||||
public void UpdateBones(Leg leg) {
|
||||
UpdateFemur(leg.femur);
|
||||
UpdateTibia(leg.tibia);
|
||||
}
|
||||
|
||||
#region Math
|
||||
|
||||
public static float CosineRule(float a, float b, float c) {
|
||||
|
||||
@ -15,38 +15,31 @@ namespace Passer.CreatureControl {
|
||||
public Animator animator;
|
||||
|
||||
public void PoseLimbs() {
|
||||
leftBackLeg.PoseLimb();
|
||||
leftMiddleLeg.PoseLimb();
|
||||
leftFrontLeg.PoseLimb();
|
||||
rightBackLeg.PoseLimb();
|
||||
rightMiddleLeg.PoseLimb();
|
||||
rightFrontLeg.PoseLimb();
|
||||
this.leftBackLeg.PoseLimb();
|
||||
this.leftMiddleLeg.PoseLimb();
|
||||
this.leftFrontLeg.PoseLimb();
|
||||
this.rightBackLeg.PoseLimb();
|
||||
this.rightMiddleLeg.PoseLimb();
|
||||
this.rightFrontLeg.PoseLimb();
|
||||
}
|
||||
|
||||
public void MatchTo(Insect insect) {
|
||||
if (insect == null)
|
||||
return;
|
||||
|
||||
if (leftFrontLeg != null && insect.leftFrontLeg != null)
|
||||
leftFrontLeg.MatchToCreature(insect.leftFrontLeg);
|
||||
if (leftMiddleLeg != null && insect.leftMiddleLeg != null)
|
||||
leftMiddleLeg.MatchToCreature(insect.leftMiddleLeg);
|
||||
if (leftBackLeg != null && insect.leftHindLeg != null)
|
||||
leftBackLeg.MatchToCreature(insect.leftHindLeg);
|
||||
|
||||
if (rightFrontLeg != null && insect.rightFrontLeg != null)
|
||||
rightFrontLeg.MatchToCreature(insect.rightFrontLeg);
|
||||
if (rightMiddleLeg != null && insect.rightMiddleLeg != null)
|
||||
rightMiddleLeg.MatchToCreature(insect.rightMiddleLeg);
|
||||
if (rightBackLeg != null && insect.rightHindLeg != null)
|
||||
rightBackLeg.MatchToCreature(insect.rightHindLeg);
|
||||
}
|
||||
if (this.leftFrontLeg != null && insect.leftFrontLeg != null)
|
||||
this.leftFrontLeg.MatchTo(insect.leftFrontLeg);
|
||||
if (this.leftMiddleLeg != null && insect.leftMiddleLeg != null)
|
||||
this.leftMiddleLeg.MatchTo(insect.leftMiddleLeg);
|
||||
if (this.leftBackLeg != null && insect.leftHindLeg != null)
|
||||
this.leftBackLeg.MatchTo(insect.leftHindLeg);
|
||||
|
||||
public static void MoveTargetToBone(Transform target, Transform bone) {
|
||||
if (target == null || bone == null)
|
||||
return;
|
||||
|
||||
target.position = bone.position;
|
||||
if (this.rightFrontLeg != null && insect.rightFrontLeg != null)
|
||||
this.rightFrontLeg.MatchTo(insect.rightFrontLeg);
|
||||
if (this.rightMiddleLeg != null && insect.rightMiddleLeg != null)
|
||||
this.rightMiddleLeg.MatchTo(insect.rightMiddleLeg);
|
||||
if (this.rightBackLeg != null && insect.rightHindLeg != null)
|
||||
this.rightBackLeg.MatchTo(insect.rightHindLeg);
|
||||
}
|
||||
|
||||
public static Quaternion TargetToBoneRotation(Transform bone, Transform nextBone) {
|
||||
|
||||
@ -8,14 +8,16 @@ namespace Passer.CreatureControl {
|
||||
protected Ant ant;
|
||||
|
||||
public override void OnEnable() {
|
||||
base.OnEnable();
|
||||
|
||||
this.ant = target as Ant;
|
||||
|
||||
base.OnEnable();
|
||||
}
|
||||
|
||||
protected override void InitTargets(Creature creature) {
|
||||
TargetsRigInspector(creature, "InsectTargetRig");
|
||||
creature.targetRig.MatchTo(ant);
|
||||
if (creature.CheckTargetRig("InsectTargetRig")) {
|
||||
EditorUtility.SetDirty(creature);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -10,17 +10,17 @@ public class NanoBrainComponent_Editor : Editor {
|
||||
protected static VisualElement inspectorContainer;
|
||||
|
||||
protected NanoBrain component;
|
||||
private SerializedProperty brainProp;
|
||||
// private SerializedProperty brainProp;
|
||||
|
||||
ClusterInspector.GraphView board;
|
||||
// ClusterInspector.GraphView board;
|
||||
|
||||
public void OnEnable() {
|
||||
component = target as NanoBrain;
|
||||
|
||||
if (Application.isPlaying == false && serializedObject != null) {
|
||||
string propertyName = nameof(NanoBrain.defaultBrain);
|
||||
brainProp = serializedObject.FindProperty(propertyName);
|
||||
}
|
||||
// if (Application.isPlaying == false) {
|
||||
// string propertyName = nameof(NanoBrain.defaultBrain);
|
||||
// brainProp = serializedObject.FindProperty(propertyName);
|
||||
// }
|
||||
}
|
||||
|
||||
public override VisualElement CreateInspectorGUI() {
|
||||
@ -32,6 +32,7 @@ public class NanoBrainComponent_Editor : Editor {
|
||||
|
||||
VisualElement root = new();
|
||||
if (Application.isPlaying == false) {
|
||||
SerializedProperty brainProp = serializedObject.FindProperty(nameof(NanoBrain.defaultBrain));
|
||||
PropertyField brainField = new(brainProp) {
|
||||
label = "Nano Brain"
|
||||
};
|
||||
|
||||
@ -24,9 +24,9 @@ Transform:
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 217096157536176665}
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serializedVersion: 2
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m_LocalRotation: {x: 0.74910194, y: 0.00000013411044, z: -0.000000059604638, w: 0.6624548}
|
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m_LocalPosition: {x: -0.0000000060071543, y: 0.000000016929238, z: 0.017614825}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_LocalRotation: {x: 0.77590793, y: 0.0000000745058, z: -0, w: 0.6308461}
|
||||
m_LocalPosition: {x: 0.0000000055879354, y: -0.000000052154064, z: 0.060080294}
|
||||
m_LocalScale: {x: 1, y: 1.0000001, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2520372565419969361}
|
||||
@ -59,7 +59,7 @@ Transform:
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0.30156508, y: 0.57948434, z: 0.24379016, w: 0.71681434}
|
||||
m_LocalPosition: {x: 0.02, y: 0.04, z: -0.045}
|
||||
m_LocalScale: {x: 3.4107811, y: 3.4107819, z: 3.4107828}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7566832081299524197}
|
||||
@ -80,7 +80,7 @@ MonoBehaviour:
|
||||
femurTarget: {fileID: 2087731612450819825}
|
||||
tibiaTarget: {fileID: 7566832081299524197}
|
||||
tarsusTarget: {fileID: 7011186323915432702}
|
||||
target: {fileID: 0}
|
||||
target: {fileID: 8947192729555298471}
|
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targetToBoneFemur: {x: 0, y: 0, z: 0, w: 0}
|
||||
targetToBoneTibia: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!1 &714113386832462525
|
||||
@ -120,6 +120,7 @@ Transform:
|
||||
- {fileID: 976560727556484423}
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- {fileID: 2087731612450819825}
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||||
- {fileID: 7879963364189984297}
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- {fileID: 7749216888518554378}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &5050182668285619700
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||||
@ -186,8 +187,8 @@ Transform:
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 816003872898039836}
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serializedVersion: 2
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m_LocalRotation: {x: -0.3146679, y: 0.17643316, z: 0.007831901, w: -0.9326276}
|
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m_LocalPosition: {x: 0.0000000016946835, y: -0.0000000055879354, z: 0.024077274}
|
||||
m_LocalRotation: {x: -0.43374863, y: 0.17390014, z: 0.030802093, w: -0.8835565}
|
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m_LocalPosition: {x: 0.000000005601242, y: -0.000000011175871, z: 0.08212241}
|
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m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 0.9999999}
|
||||
m_ConstrainProportionsScale: 0
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||||
m_Children: []
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||||
@ -218,9 +219,9 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1193554740936415000}
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serializedVersion: 2
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m_LocalRotation: {x: -0.17473988, y: 0.20808172, z: 0.03781085, w: 0.9616332}
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m_LocalRotation: {x: -0.17474017, y: 0.20808172, z: 0.03781092, w: 0.96163315}
|
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m_LocalPosition: {x: 0.02, y: 0.04, z: -0.02}
|
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m_LocalScale: {x: 3.4107826, y: 3.4107833, z: 3.410782}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 3873135409852464941}
|
||||
@ -241,9 +242,88 @@ MonoBehaviour:
|
||||
femurTarget: {fileID: 976560727556484423}
|
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tibiaTarget: {fileID: 3873135409852464941}
|
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tarsusTarget: {fileID: 3355004770557811387}
|
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target: {fileID: 0}
|
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target: {fileID: 2041764967651498327}
|
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targetToBoneFemur: {x: 0, y: 0, z: 0, w: 0}
|
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targetToBoneTibia: {x: 0, y: 0, z: 0, w: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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targetToBoneTibia: {x: 0, y: 0, z: 0, w: 0}
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tibiaTarget: {fileID: 5102382635668602733}
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tarsusTarget: {fileID: 5832494694235077857}
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target: {fileID: 0}
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target: {fileID: 8660658904332009209}
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targetToBoneFemur: {x: 0, y: 0, z: 0, w: 0}
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targetToBoneTibia: {x: 0, y: 0, z: 0, w: 0}
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targetToBoneTibia: {x: 0, y: 0, z: 0, w: 0}
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@ -26,7 +26,6 @@ namespace Passer.CreatureControl {
|
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public Receptor foodReceptor;
|
||||
public Receptor homeReceptor;
|
||||
|
||||
public new Rigidbody rigidbody;
|
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public Animator animator;
|
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public float forwardSpeed = 1;
|
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public float rotationSpeed = 1;
|
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@ -34,23 +33,18 @@ namespace Passer.CreatureControl {
|
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public Vector3 angularVelocity;
|
||||
|
||||
protected virtual void Awake() {
|
||||
this.animator = GetComponentInChildren<Animator>();
|
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if (this.animator == null && this.transform.parent != null)
|
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this.animator = this.transform.parent.GetComponentInChildren<Animator>();
|
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if (this.targetRig != null)
|
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this.animator = this.targetRig.animator;
|
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|
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this.nanoBrain = GetComponentInChildren<NanoBrain>();
|
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|
||||
this.rigidbody = GetComponentInParent<Rigidbody>();
|
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this.rigidbody.isKinematic = false;
|
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}
|
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|
||||
|
||||
void Start() {
|
||||
Cluster brain = this.nanoBrain.brain;
|
||||
if (brain != null) {
|
||||
// brain outputs
|
||||
this.pheromoneSteering = brain.GetNucleus("Pheromone Steering");
|
||||
|
||||
|
||||
if (brain.GetNucleus("Home Pheromones") is Neuron homePheromones)
|
||||
homePheromones.WhenFiring += PlaceHomePheromone;
|
||||
if (brain.GetNucleus("Food Pheromones") is Neuron foodPheromones)
|
||||
@ -84,7 +78,9 @@ namespace Passer.CreatureControl {
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update() {
|
||||
protected override void Update() {
|
||||
base.Update();
|
||||
|
||||
UpdateBeat();
|
||||
UpdateSmell();
|
||||
|
||||
@ -95,9 +91,7 @@ namespace Passer.CreatureControl {
|
||||
this.linearVelocity = (1 - inertia) * (Time.deltaTime * localForce.normalized) + inertia * this.linearVelocity;
|
||||
this.linearVelocity = this.linearVelocity.normalized * 0.2f;
|
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|
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// Vector3 linearVelocityWorld = this.transform.TransformVector(this.linearVelocity);
|
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// this.rigidbody.linearVelocity = linearVelocityWorld;
|
||||
this.animator.SetFloat("forward speed", this.linearVelocity.z * this.forwardSpeed);
|
||||
this.animator.SetFloat("Forward", this.linearVelocity.z * this.forwardSpeed);
|
||||
|
||||
// Rotate towards the movement direction
|
||||
if (this.linearVelocity != Vector3.zero) {
|
||||
@ -113,9 +107,7 @@ namespace Passer.CreatureControl {
|
||||
LinearAlgebra.Angles.Normalize(eulerAngleChange.z)
|
||||
);
|
||||
|
||||
Vector3 angularVelocity = 5f * Mathf.Deg2Rad * eulerAngleChange;
|
||||
//rigidbody.angularVelocity = angularVelocity;
|
||||
this.animator.SetFloat("rotate speed", eulerAngleChange.y / 45 * this.rotationSpeed);
|
||||
this.animator.SetFloat("Rotate", eulerAngleChange.y / 45 * this.rotationSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
@ -123,7 +115,7 @@ namespace Passer.CreatureControl {
|
||||
float lastBeatTime = 0;
|
||||
void UpdateBeat() {
|
||||
if (lastBeatTime == 0) {
|
||||
ulong delay = (ulong)(UnityEngine.Random.value * beatInterval);
|
||||
ulong delay = (ulong)(Random.value * beatInterval);
|
||||
lastBeatTime = Time.time - delay;
|
||||
}
|
||||
if (Time.time - lastBeatTime >= beatInterval) {
|
||||
@ -152,22 +144,6 @@ namespace Passer.CreatureControl {
|
||||
Pheromone pheromone = thing.GetComponentInParent<Pheromone>();
|
||||
if (pheromone == null)
|
||||
return;
|
||||
// if (hasFood == null)
|
||||
// return;
|
||||
|
||||
// if ((hasFood.outputValue.x > 0 && pheromone.type == Pheromone.Type.Home) ||
|
||||
// (hasFood.outputValue.x < 0 && pheromone.type == Pheromone.Type.Food)) {
|
||||
|
||||
// Vector3 smellDirection = this.transform.InverseTransformPoint(pheromone.transform.position);
|
||||
// float distance = smellDirection.magnitude;
|
||||
// float angle = Vector3.Angle(Vector3.forward, smellDirection);
|
||||
// if (angle < smellAngle && smellDirection.magnitude > 0.05) {
|
||||
// float intensity = pheromone.StrengthAt(distance);//strength * (1 / distance);
|
||||
// pheromoneSteering?.ProcessStimulus(pheromone.GetInstanceID(), smellDirection.normalized * intensity,
|
||||
// pheromone.type.ToString() + " pheromone");
|
||||
// //Debug.DrawLine(this.transform.position, pheromone.transform.position, Color.magenta);
|
||||
// }
|
||||
// }
|
||||
|
||||
Vector3 smellDirection = this.transform.InverseTransformPoint(pheromone.transform.position);
|
||||
float distance = smellDirection.magnitude;
|
||||
@ -177,12 +153,9 @@ namespace Passer.CreatureControl {
|
||||
Vector3 smell = smellDirection.normalized * intensity;
|
||||
switch (pheromone.type) {
|
||||
case Pheromone.Type.Food:
|
||||
//foodSmell?.ProcessStimulus(pheromone.GetInstanceID(), smell, "food pheromone");
|
||||
foodReceptor?.ProcessStimulus(smellDirection.normalized * intensity, pheromone.GetInstanceID(), "food pheromone");
|
||||
break;
|
||||
case Pheromone.Type.Home:
|
||||
//pheromoneSteering?.ProcessStimulus(pheromone.GetInstanceID(), smell, "home pheromone");
|
||||
//homeSmell?.ProcessStimulus(pheromone.GetInstanceID(), smell, "home pheromone");
|
||||
homeReceptor?.ProcessStimulus(smellDirection.normalized * intensity, pheromone.GetInstanceID(), "home pheromone");
|
||||
break;
|
||||
}
|
||||
@ -204,8 +177,7 @@ namespace Passer.CreatureControl {
|
||||
float distance = smellDirection.magnitude;
|
||||
float angle = Vector3.Angle(Vector3.forward, smellDirection);
|
||||
if (angle < smellAngle && distance > 0.05) {
|
||||
float intensity = food.StrengthAt(distance); //strength * (1 / distance);
|
||||
//foodSmell?.ProcessStimulus(food.GetInstanceID(), smellDirection.normalized * intensity, "food");
|
||||
float intensity = food.StrengthAt(distance);
|
||||
foodReceptor?.ProcessStimulus(smellDirection.normalized * intensity, food.GetInstanceID(), "food");
|
||||
Debug.DrawLine(this.transform.position, food.transform.position, Color.red);
|
||||
}
|
||||
@ -224,8 +196,7 @@ namespace Passer.CreatureControl {
|
||||
float distance = smellDirection.magnitude;
|
||||
float angle = Vector3.Angle(Vector3.forward, smellDirection);
|
||||
if (angle < smellAngle && distance > 0.05) {
|
||||
float intensity = nest.StrengthAt(distance); //strength * (1 / distance);
|
||||
//homeSmell?.ProcessStimulus(nest.GetInstanceID(), smellDirection.normalized * intensity, "nest");
|
||||
float intensity = nest.StrengthAt(distance);
|
||||
Vector3 value = smellDirection.normalized * intensity;
|
||||
homeReceptor?.ProcessStimulus(value, nest.GetInstanceID(), "nest");
|
||||
Debug.DrawLine(this.transform.position, nest.transform.position, Color.red);
|
||||
@ -236,13 +207,13 @@ namespace Passer.CreatureControl {
|
||||
Vector3 touchDirection = Vector3.zero;
|
||||
if (isTouching)
|
||||
touchDirection = this.transform.InverseTransformVector(touchLeft.transform.forward);
|
||||
hitLeft?.SetBias(touchDirection); //, other.GetInstanceID(), "Touch Left");
|
||||
hitLeft?.SetBias(touchDirection);
|
||||
}
|
||||
void OnAntennaTouchRight(Collider other, bool isTouching) {
|
||||
Vector3 touchDirection = Vector3.zero;
|
||||
if (isTouching)
|
||||
touchDirection = this.transform.InverseTransformVector(touchRight.transform.forward);
|
||||
hitRight?.SetBias(touchDirection); //, other.GetInstanceID(), "Touch Right");
|
||||
hitRight?.SetBias(touchDirection);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -4,7 +4,6 @@ using UnityEngine;
|
||||
namespace Passer.CreatureControl {
|
||||
|
||||
public class AntsNest : Odorant {
|
||||
|
||||
public Ant antPrefab;
|
||||
public uint numberOfAnts = 1;
|
||||
public bool spawnAnt = false;
|
||||
@ -13,14 +12,18 @@ namespace Passer.CreatureControl {
|
||||
protected virtual void Start() {
|
||||
StartCoroutine(SpawnAnts());
|
||||
}
|
||||
|
||||
private static readonly WaitForSeconds _waitForSeconds0_2 = new(0.2f);
|
||||
IEnumerator SpawnAnts() {
|
||||
while (numberOfAnts > 0) {
|
||||
Ant ant = Instantiate(antPrefab);
|
||||
ant.transform.eulerAngles = 360 * Random.value * Vector3.up;
|
||||
ant.transform.position = this.transform.position + ant.transform.forward * 0.1F;
|
||||
ant.name = "Ant " + (++antCount);
|
||||
numberOfAnts--;
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
if (antPrefab != null) {
|
||||
while (numberOfAnts > 0) {
|
||||
Ant ant = Instantiate(antPrefab);
|
||||
ant.transform.eulerAngles = 360 * Random.value * Vector3.up;
|
||||
ant.transform.position = this.transform.position + ant.transform.forward * 0.1F;
|
||||
ant.name = "Ant " + (++antCount);
|
||||
numberOfAnts--;
|
||||
yield return _waitForSeconds0_2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
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