24 lines
560 B
C#

using UnityEditor;
namespace Passer.CreatureControl {
[CustomEditor(typeof(Ant))]
public class Ant_Editor : Insect_Editor {
protected Ant ant;
public override void OnEnable() {
this.ant = target as Ant;
base.OnEnable();
}
protected override void InitTargets(Creature creature) {
if (creature.CheckTargetRig("InsectTargetRig")) {
EditorUtility.SetDirty(creature);
AssetDatabase.SaveAssets();
}
}
}
}