Aligned foot animations

This commit is contained in:
Pascal Serrarens 2026-04-09 12:10:15 +02:00
parent dce7835dfc
commit f0bb2a9fa4
15 changed files with 1406 additions and 192 deletions

View File

@ -0,0 +1,43 @@
using UnityEngine;
using UnityEditor;
namespace Passer.CreatureControl {
[CustomEditor(typeof(InsectRig))]
public class InsectRigEditor : Editor {
SerializedProperty renderProp;
void OnEnable() {
renderProp = serializedObject.FindProperty("render");
}
public override void OnInspectorGUI() {
serializedObject.Update();
// Draw the rest of the inspector normally
DrawPropertiesExcluding(serializedObject, "m_Script", "render");
// Render toggle with change detection
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(renderProp);
if (EditorGUI.EndChangeCheck()) {
serializedObject.ApplyModifiedProperties();
// Apply to children immediately and allow undo / prefab modifications
InsectRig rig = (InsectRig)target;
Undo.RecordObject(rig, "Toggle InsectRig render");
// Mark scene dirty so change persists
EditorUtility.SetDirty(rig);
// Apply to all child renderers, including inactive objects
rig.ApplyRenderToChildren(renderProp.boolValue);
// If using prefab variants, register modification
PrefabUtility.RecordPrefabInstancePropertyModifications(rig);
}
else {
serializedObject.ApplyModifiedProperties();
}
}
}
}

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View File

@ -12,6 +12,8 @@ namespace Passer.CreatureControl {
public TargetLeg rightMiddleLeg;
public TargetLeg rightBackLeg;
public bool render;
public override void Pose() {
this.leftBackLeg.PoseLimb();
this.leftMiddleLeg.PoseLimb();
@ -41,6 +43,12 @@ namespace Passer.CreatureControl {
this.rightBackLeg.MatchTo(insect.rightHindLeg);
}
// Public helper you can call from editor or runtime
public void ApplyRenderToChildren(bool value) {
// Find all renderers under this GameObject (including inactive)
var renderers = GetComponentsInChildren<Renderer>(true);
foreach (var r in renderers) r.enabled = value;
}
}
}

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