183 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Nucleus : INucleus {
[SerializeField]
protected string _name;
public virtual string name {
get => _name;
set => _name = value;
}
[SerializeField]
private List<Synapse> _synapses = new();
public List<Synapse> synapses => _synapses;
[SerializeReference]
private List<INucleus> _receivers = new();
public List<INucleus> receivers => _receivers;
[SerializeReference]
private NucleusArray _array;
public NucleusArray array {
get { return _array; }
set { _array = value; }
}
#region Serialization
public enum CurvePresets {
Linear,
Power,
Sqrt,
Reciprocal,
Custom
}
[SerializeField]
private CurvePresets _curvePreset;
public CurvePresets curvePreset {
get { return _curvePreset; }
set {
_curvePreset = value;
this.curve = GenerateCurve();
}
}
public AnimationCurve curve;
public float curveMax = 1.0f;
public AnimationCurve GenerateCurve() {
switch (this.curvePreset) {
case CurvePresets.Linear:
this.curveMax = 1;
return Synapse.Presets.Linear(1);
case CurvePresets.Power:
this.curveMax = 1;
return Synapse.Presets.Power(2.0f, 1);
case CurvePresets.Sqrt:
this.curveMax = 1;
return Synapse.Presets.Power(0.5f, 1);
case CurvePresets.Reciprocal:
this.curveMax = 1 / 0.01f * 1;
return Synapse.Presets.Reciprocal(1);
default:
this.curveMax = 1;
return this.curve;
}
}
public virtual void Deserialize(Nucleus nucleus) { }
#endregion Serialization
#region Runtime state (not serialized)
public Cluster cluster { get; set; }
private Vector3 _outputValue;
public Vector3 outputValue {
get { return _outputValue; }
set {
this.stale = 0;
this._isSleeping = false;
_outputValue = value;
}
}
[NonSerialized]
private int stale = 1000;
private bool _isSleeping = false;
public bool isSleeping => _isSleeping;
public void UpdateNuclei() {
this.stale++;
this._isSleeping = this.stale > 2;
if (isSleeping)
_outputValue = Vector3.zero;
}
#endregion Runtime state
public Nucleus(string name) {
this._name = name;
}
public virtual INucleus Clone() {
Nucleus clone = new(this.name) {
cluster = this.cluster,
array = this.array,
curve = this.curve,
curvePreset = this.curvePreset,
curveMax = this.curveMax
};
if (clone.cluster != null)
clone.cluster.nuclei.Add(clone);
foreach (Synapse synapse in this.synapses) {
Synapse clonedSynapse = clone.AddSynapse(synapse.nucleus);
clonedSynapse.weight = synapse.weight;
}
foreach (INucleus receiver in this.receivers) {
clone.AddReceiver(receiver);
}
return clone;
}
public virtual void AddReceiver(INucleus receivingNucleus) {
this.receivers.Add(receivingNucleus);
receivingNucleus.AddSynapse(this);
}
public void RemoveReceiver(INucleus receiverNucleus) {
this.receivers.RemoveAll(receiver => receiver == receiverNucleus);
receiverNucleus.synapses.RemoveAll(synapse => synapse.nucleus == this);
}
public static void Delete(INucleus nucleus) {
foreach (Synapse synapse in nucleus.synapses) {
if (synapse.nucleus is Nucleus synapse_nucleus) {
if (synapse_nucleus.receivers.Count > 1) {
// there is another nucleus feeding into this input nucleus
synapse_nucleus.receivers.RemoveAll(r => r == nucleus);
}
else {
// No other links, delete it.
Nucleus.Delete(synapse_nucleus);
}
}
}
foreach (INucleus receiver in nucleus.receivers) {
if (receiver != null && receiver.synapses != null)
receiver.synapses.RemoveAll(s => s.nucleus == nucleus);
}
if (nucleus.cluster != null) {
nucleus.cluster.nuclei.RemoveAll(n => n == nucleus);
nucleus.cluster.GarbageCollection();
}
}
public Synapse AddSynapse(IReceptor sendingNucleus) {
Synapse synapse = new(sendingNucleus, 1.0f);
this.synapses.Add(synapse);
return synapse;
}
public virtual void UpdateState() { }
public void UpdateResult(Vector3 result) {
// float d = Vector3.Distance(result, this.outputValue);
// if (d < 0.5f) {
// //Debug.Log($"insignificant update: {d}");
// return;
// }
this.outputValue = result;
foreach (INucleus receiver in this.receivers)
receiver.UpdateState();
}
}