22 lines
458 B
C#

using UnityEngine;
namespace NanoBrain.Unity {
/// <summary>
/// The Unity ScriptableObject to implement re-usable Cluster Prefabs
/// </summary>
[CreateAssetMenu(menuName = "Passer/Cluster")]
public class ClusterPrefab : ScriptableObject {
/// <summary>
/// The cluster data
/// </summary>
public Cluster cluster;
//[HideInInspector]
public int version;
}
}