24 lines
693 B
C#

public class Roaming : Nucleus {
public float avoidanceForce;
public Neuroid avoidance;
public Neuroid output;
public const int BoundaryType = 1;
public const int BoidType = 2;
public Roaming(NeuroidNetwork neuroidNet, Perception perception, SwarmControl sc) : base(neuroidNet) {
this.avoidanceForce = sc.avoidanceForce;
avoidance = new(neuroidNet, "Avoidance") { inverse = true };
perception.SendPositions(avoidance);
this.output = new(neuroidNet, "Roaming");
output.GetInputFrom(avoidance, -sc.avoidanceForce);
}
public override void AddReceiver(Neuroid receiver) {
output.AddReceiver(receiver);
}
}