25 lines
627 B
C#
25 lines
627 B
C#
using UnityEngine;
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namespace NanoBrain.Unity {
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/// <summary>
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/// The Unity ScriptableObject to implement re-usable Cluster Prefabs
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/// </summary>
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[CreateAssetMenu(menuName = "Passer/Cluster")]
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public class ClusterPrefab : ScriptableObject {
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/// <summary>
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/// The cluster data
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/// </summary>
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public Cluster cluster;
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/// <summary>
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/// The version number of this Prefab
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/// </summary>
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/// This is used to detect changes in the prefab which require Cluster instances to be updated
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public int version;
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}
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}
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