53 lines
1.5 KiB
C#

using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace NanoBrain {
[CustomEditor(typeof(Brain))]
public class NanoBrainComponent_Editor : Editor {
protected static VisualElement mainContainer;
protected static VisualElement inspectorContainer;
protected Brain component;
private SerializedProperty brainProp;
//ClusterInspector.GraphView board;
public void OnEnable() {
component = target as Brain;
if (Application.isPlaying == false && serializedObject != null) {
string propertyName = nameof(Brain.defaultBrain);
brainProp = serializedObject.FindProperty(propertyName);
}
}
public override VisualElement CreateInspectorGUI() {
Cluster brain = component.brain;
if (Application.isPlaying == false)
serializedObject.Update();
VisualElement root = new();
if (Application.isPlaying == false) {
PropertyField brainField = new(brainProp) {
label = "Cluster Prefab"
};
root.Add(brainField);
}
if (brain != null)
ClusterInspector.CreateInspector(root, brain.prefab, brain.defaultOutput, component.gameObject);
if (Application.isPlaying == false)
serializedObject.ApplyModifiedProperties();
return root;
}
}
}