22 lines
495 B
C#

using UnityEditor;
namespace Passer.CreatureControl {
[CustomEditor(typeof(Ant))]
public class Ant_Editor : Insect_Editor {
protected Ant ant;
public override void OnEnable() {
base.OnEnable();
this.ant = target as Ant;
}
protected override void InitTargets(Creature creature) {
TargetsRigInspector(creature, "InsectTargetRig");
creature.targetRig.MatchTo(ant);
}
}
}