Updated documentation

This commit is contained in:
Pascal Serrarens 2023-11-23 15:55:55 +01:00
parent 8d3cfdfa51
commit 07254fd3ac

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@ -2,32 +2,23 @@
#include "Sensor.h"
/// @brief A sensor which can measure the distance the the nearest object
class DistanceSensor : public Sensor
{
public:
DistanceSensor(); // { isDistanceSensor = true; }
DistanceSensor(float triggerDistance); // { isDistanceSensor = true; this->triggerDistance = triggerDistance; }
/// @brief Determine the distance to the nearest object
/// @return the measured distance in meters to the nearest object
virtual float GetDistance(); // { return distance; };
void SetDistance(float distance); // { this->distance = distance; }; // for simulation purposes
/// @brief A Sensor which can measure the distance to the nearest object
class DistanceSensor : public Sensor {
public:
DistanceSensor();
DistanceSensor(float triggerDistance);
/// @brief Determine the distance to the nearest object
/// @return the measured distance in meters to the nearest object
virtual float GetDistance();
void SetDistance(float distance);
/// @brief The distance at which ObjectNearby triggers
float triggerDistance = 1;
/// @brief The distance at which ObjectNearby triggers
float triggerDistance = 1;
bool IsOn();
// {
// bool isOn = GetDistance() <= triggerDistance;
// return isOn;
// }
bool IsOn();
bool isOff();
// {
// bool isOff = GetDistance() > triggerDistance;
// return isOff;
// }
bool isOff();
protected:
float distance = 0;
protected:
float distance = 0;
};