Improved rounding of spherical positions
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7bcd80087a
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0cf4413814
@ -2,6 +2,12 @@
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#include "../float16/float16.h"
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void LowLevelMessages::SendAngle8(unsigned char *buffer, unsigned char *ix,
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const float angle) {
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Angle8 packedAngle2 = Angle8::Degrees(angle);
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buffer[(*ix)++] = packedAngle2.GetBinary();
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}
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void LowLevelMessages::SendFloat16(unsigned char *buffer, unsigned char *ix,
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float value) {
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float16 value16 = float16(value);
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@ -10,3 +16,32 @@ void LowLevelMessages::SendFloat16(unsigned char *buffer, unsigned char *ix,
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buffer[(*ix)++] = (binary >> 8) & 0xFF;
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buffer[(*ix)++] = binary & 0xFF;
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}
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void Passer::Control::LowLevelMessages::SendSpherical16(unsigned char *buffer,
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unsigned char *ix,
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Spherical16 s) {
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SendFloat16(buffer, ix, s.distance);
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SendAngle8(buffer, ix, s.direction.horizontal.InDegrees());
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SendAngle8(buffer, ix, s.direction.vertical.InDegrees());
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}
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void Passer::Control::LowLevelMessages::SendQuat32(unsigned char *buffer,
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unsigned char *ix,
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SwingTwist16 rotation) {
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Quaternion q = rotation.ToQuaternion();
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unsigned char qx = (char)(q.x * 127 + 128);
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unsigned char qy = (char)(q.y * 127 + 128);
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unsigned char qz = (char)(q.z * 127 + 128);
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unsigned char qw = (char)(q.w * 255);
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if (q.w < 0) {
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qx = -qx;
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qy = -qy;
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qz = -qz;
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qw = -qw;
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}
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// Serial.printf(" (%d) %d:%d:%d:%d ", startIndex, qx, qy, qz, qw);
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buffer[(*ix)++] = qx;
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buffer[(*ix)++] = qy;
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buffer[(*ix)++] = qz;
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buffer[(*ix)++] = qw;
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}
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@ -1,11 +1,18 @@
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#include "../LinearAlgebra/Spherical.h"
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#include "../LinearAlgebra/SwingTwist.h"
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namespace Passer::Control {
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class LowLevelMessages {
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public:
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static void SendAngle8(unsigned char *buffer, unsigned char *ix,
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const float angle);
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static void SendFloat16(unsigned char *buffer, unsigned char *ix,
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float value);
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static void SendSpherical16(unsigned char *buffer, unsigned char *ix,
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Spherical16 s);
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static void SendQuat32(unsigned char *buffer, unsigned char *ix,
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SwingTwist16 q);
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};
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} // namespace Passer::Control
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@ -131,3 +131,32 @@ unsigned char ModelUrlMsg::Serialize(unsigned char *buffer) {
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// Model Url
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#pragma endregion
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#pragma region PoseMsg
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#include <Arduino.h>
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PoseMsg::PoseMsg(unsigned char networkId, unsigned char thingId,
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unsigned char poseType, Spherical16 position,
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SwingTwist16 orientation) {
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this->networkId = networkId;
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this->thingId = thingId;
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this->position = position;
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this->orientation = orientation;
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this->poseType = poseType;
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}
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unsigned char PoseMsg::Serialize(unsigned char *buffer) {
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unsigned char ix = 0;
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buffer[ix++] = PoseMsg::id;
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buffer[ix++] = this->networkId;
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buffer[ix++] = this->thingId;
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buffer[ix++] = this->poseType;
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LowLevelMessages::SendSpherical16(buffer, &ix, this->position);
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printf("send spherical %f %f\n", this->position.distance,
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this->position.direction.horizontal.InDegrees());
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LowLevelMessages::SendQuat32(buffer, &ix, this->orientation);
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return ix;
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}
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// Pose
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#pragma endregion
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@ -1,4 +1,6 @@
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#pragma once
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#include "../LinearAlgebra/Spherical.h"
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#include "../LinearAlgebra/SwingTwist.h"
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#include "../float16/float16.h"
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#include "CoreThing.h"
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#include "Participant.h"
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@ -67,8 +69,10 @@ public:
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class ModelUrlMsg : public IMessage {
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public:
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static const unsigned char id = 0x90;
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unsigned char networkId;
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unsigned char thingId;
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float scale;
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unsigned char urlLength;
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const char *url;
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@ -79,5 +83,27 @@ public:
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virtual unsigned char Serialize(unsigned char *buffer) override;
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};
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class PoseMsg : public IMessage {
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public:
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static const unsigned char id = 0x10;
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unsigned char length = 4 + 4 + 4;
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unsigned char networkId;
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unsigned char thingId;
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unsigned char poseType;
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const unsigned char Pose_Position = 0x01;
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const unsigned char Pose_Orientation = 0x02;
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Spherical16 position;
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SwingTwist16 orientation;
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PoseMsg(unsigned char networkId, unsigned char thingId,
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unsigned char poseType, Spherical16 position,
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SwingTwist16 orientation);
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virtual unsigned char Serialize(unsigned char *buffer) override;
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};
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} // namespace Passer::Control
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using namespace Passer::Control;
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15
Messages.cpp
15
Messages.cpp
@ -61,13 +61,14 @@ void Messages::SendPolar(unsigned char *buffer, unsigned char *startIndex,
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SendSingle100(buffer, (*startIndex) + 1, p.distance);
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}
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void Messages::SendSpherical16(unsigned char *buffer, unsigned char *startIndex,
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Spherical16 s) {
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// Receive first does distance...
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SendAngle8(buffer, (*startIndex)++, s.direction.horizontal.InDegrees());
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SendAngle8(buffer, (*startIndex)++, s.direction.vertical.InDegrees());
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SendFloat16(buffer, startIndex, s.distance);
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}
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// void Messages::SendSpherical16(unsigned char *buffer, unsigned char
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// *startIndex,
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// Spherical16 s) {
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// // Receive first does distance...
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// SendAngle8(buffer, (*startIndex)++, s.direction.horizontal.InDegrees());
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// SendAngle8(buffer, (*startIndex)++, s.direction.vertical.InDegrees());
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// SendFloat16(buffer, startIndex, s.distance);
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// }
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void Messages::SendSwingTwist(unsigned char *buffer, unsigned char *ix,
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const SwingTwist16 r) {
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@ -32,8 +32,9 @@ public:
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static void SendPolar(unsigned char *buffer, unsigned char *startIndex,
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Polar p);
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static void SendSpherical16(unsigned char *buffer, unsigned char *startIndex,
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Spherical16 s);
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// static void SendSpherical16(unsigned char *buffer, unsigned char
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// *startIndex,
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// Spherical16 s);
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static void SendSwingTwist(unsigned char *buffer, unsigned char *startIndex,
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const SwingTwist16 r);
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static void SendQuat32(unsigned char *buffer, unsigned char *startIndex,
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@ -236,19 +236,23 @@ void NetworkSync::SendPose(Thing *thing, bool force, bool recurse) {
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thing->positionUpdated |= thing->GetLinearVelocity().distance > 0;
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thing->orientationUpdated |= thing->GetAngularVelocity().distance > 0;
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if (force || thing->positionUpdated || thing->orientationUpdated) {
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unsigned char ix = 0;
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buffer[ix++] = PoseMsg;
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buffer[ix++] = this->networkId;
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buffer[ix++] = thing->id;
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unsigned char pattern = 0;
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// unsigned char ix = 0;
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// buffer[ix++] = PoseMsg;
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// buffer[ix++] = this->networkId;
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// buffer[ix++] = thing->id;
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unsigned char poseType = 0;
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if (force || thing->positionUpdated)
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pattern |= Pose_Position;
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poseType |= Pose_Position;
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if (force || thing->orientationUpdated)
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pattern |= Pose_Orientation;
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buffer[ix++] = pattern;
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Messages::SendSpherical16(buffer, &ix, thing->position);
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Messages::SendQuat32(buffer, &ix, thing->orientation.ToQuaternion());
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SendBuffer(ix);
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poseType |= Pose_Orientation;
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// buffer[ix++] = poseType;
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// Messages::SendSpherical16(buffer, &ix, thing->position);
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// Messages::SendQuat32(buffer, &ix, thing->orientation.ToQuaternion());
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// SendBuffer(ix);
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Passer::Control::PoseMsg msg =
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Passer::Control::PoseMsg(this->networkId, thing->id, poseType,
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thing->position, thing->orientation);
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SendBuffer(msg.Serialize(this->buffer));
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thing->positionUpdated = false;
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thing->orientationUpdated = false;
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@ -353,14 +357,19 @@ void NetworkSync::PublishTrackedObject(Roboid *roboid,
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Spherical16 worldPosition =
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inv_originOrientation * (thing->position - originPosition);
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unsigned char ix = 0;
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buffer[ix++] = PoseMsg; // Position2DMsg;
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buffer[ix++] = this->networkId;
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buffer[ix++] = thing->id; // objectId;
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buffer[ix++] = Pose_Position | Pose_Orientation;
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Messages::SendSpherical16(buffer, &ix, worldPosition);
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Messages::SendSwingTwist(buffer, &ix, worldOrientation);
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SendBuffer(ix);
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// unsigned char ix = 0;
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// buffer[ix++] = PoseMsg; // Position2DMsg;
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// buffer[ix++] = this->networkId;
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// buffer[ix++] = thing->id; // objectId;
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// buffer[ix++] = Pose_Position | Pose_Orientation;
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// Messages::SendSpherical16(buffer, &ix, worldPosition);
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// Messages::SendSwingTwist(buffer, &ix, worldOrientation);
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// SendBuffer(ix);
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Passer::Control::PoseMsg msg = Passer::Control::PoseMsg(
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this->networkId, thing->id, Pose_Position | Pose_Orientation,
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worldPosition, worldOrientation);
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SendBuffer(msg.Serialize(this->buffer));
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#if RC_DEBUG
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printf("Sent Thing PoseMsg [%d/%d] %d\n", networkId, buffer[1], thing->type);
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25
Roboid.cpp
25
Roboid.cpp
@ -31,6 +31,7 @@ Roboid::Roboid(Propulsion *propulsion) : Roboid() {
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propulsion->roboid = this;
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}
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#include <Arduino.h>
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void Roboid::Update(unsigned long currentTimeMs) {
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if (this->lastUpdateTimeMs == 0)
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this->lastUpdateTimeMs = currentTimeMs;
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@ -41,22 +42,28 @@ void Roboid::Update(unsigned long currentTimeMs) {
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if (propulsion != nullptr) {
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propulsion->Update(currentTimeMs);
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printf("orientation %f velocity %f\n",
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orientation.swing.horizontal.InDegrees(),
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linearVelocity.direction.horizontal);
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float deltaTime = (float)(currentTimeMs - lastUpdateTimeMs) / 1000;
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this->linearVelocity = this->propulsion->GetVelocity();
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Spherical16 translation =
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this->orientation * this->linearVelocity * deltaTime;
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SetPosition(this->position + translation);
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this->angularVelocity = this->propulsion->GetAngularVelocity();
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SwingTwist16 rotation =
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SwingTwist16::AngleAxis(this->angularVelocity.distance * deltaTime,
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this->angularVelocity.direction);
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// if (perception != nullptr)
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// perception->UpdatePose(rotation);
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SetOrientation(this->orientation * rotation);
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this->linearVelocity = this->propulsion->GetVelocity();
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printf(" orientation %f velocity %f\n",
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orientation.swing.horizontal.InDegrees(),
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linearVelocity.direction.horizontal);
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Spherical16 translation =
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this->orientation * this->linearVelocity * deltaTime;
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SetPosition(this->position + translation);
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printf(" orientation %f velocity %f\n",
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orientation.swing.horizontal.InDegrees(),
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linearVelocity.direction.horizontal);
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}
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if (children != nullptr) {
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