Added Direction to replace Axis

This commit is contained in:
Pascal Serrarens 2024-08-06 09:14:33 +02:00
parent c72bba4f7a
commit 38ebb34491
4 changed files with 102 additions and 9 deletions

View File

@ -4,12 +4,14 @@
#include "AngleAxis.h"
AngleAxis::AngleAxis() {
template <typename T>
AngleAxis<T>::AngleAxis() {
angle = Angle();
axis = Axis();
}
AngleAxis::AngleAxis(Angle angle, Axis axis) {
template <typename T>
AngleAxis<T>::AngleAxis(AngleOf<T> angle, Direction<T> axis) {
this->angle = angle;
this->axis = axis;
}

View File

@ -6,22 +6,24 @@
#define ANGLEAXIS_H
#include "Angle.h"
#include "Axis.h"
// #include "Axis.h"
#include "Direction.h"
namespace Passer {
namespace LinearAlgebra {
template <typename T>
class AngleAxis {
public:
Angle angle;
Axis axis;
public:
AngleOf<T> angle;
Direction<T> axis;
AngleAxis();
AngleAxis(Angle angle, Axis axis);
AngleAxis(AngleOf<T> angle, Direction<T> axis);
};
} // namespace LinearAlgebra
} // namespace Passer
} // namespace LinearAlgebra
} // namespace Passer
using namespace Passer::LinearAlgebra;
#endif

50
Direction.cpp Normal file
View File

@ -0,0 +1,50 @@
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0.If a copy of the MPL was not distributed with this
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
#include "Direction.h"
#include "Quaternion.h"
#include "Vector3.h"
#include <math.h>
template <typename T>
Direction<T>::Direction() {
this->horizontalAngle = AngleOf(0.0f);
this->verticalAngle = AngleOf(0.0f);
}
template <typename T>
Direction<T>::Direction(AngleOf<T> horizontal, AngleOf<T> vertical) {
this->horizontalAngle = horizontal;
this->verticalAngle = vertical;
};
template <typename T>
Direction<T>::Direction(Vector3 v) {
this->horizontalAngle =
atan2f(v.Right(), v.Forward()) * Passer::LinearAlgebra::Rad2Deg;
this->verticalAngle = 90 - acosf(v.Up()) * Passer::LinearAlgebra::Rad2Deg;
}
template <typename T>
const Direction<T> Direction<T>::forward = Direction<T>(0.0f, 0.0f);
template <typename T>
const Direction<T> Direction<T>::back = Direction<T>(180.0f, 0.0f);
template <typename T>
const Direction<T> Direction<T>::up = Direction<T>(0.0f, 90.0f);
template <typename T>
const Direction<T> Direction<T>::down = Direction<T>(0.0f, -90.0f);
template <typename T>
const Direction<T> Direction<T>::left = Direction<T>(-90.0f, 0.0f);
template <typename T>
const Direction<T> Direction<T>::right = Direction<T>(90.0f, 0.0f);
template <typename T>
Vector3 Direction<T>::ToVector3() {
Vector3 v = Quaternion::Euler(-(this->verticalAngle.ToFloat()),
this->horizontalAngle.ToFloat(), 0) *
Vector3::forward;
return v;
}

39
Direction.h Normal file
View File

@ -0,0 +1,39 @@
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0.If a copy of the MPL was not distributed with this
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
#ifndef DIRECTION_H
#define DIRECTION_H
#include "Angle.h"
namespace Passer {
namespace LinearAlgebra {
struct Vector3;
template <typename T>
class Direction {
public:
AngleOf<T> horizontalAngle;
AngleOf<T> verticalAngle;
Direction();
Direction(AngleOf<T> horizontal, AngleOf<T> vertical);
Direction(Vector3 v);
const static Direction forward;
const static Direction back;
const static Direction up;
const static Direction down;
const static Direction left;
const static Direction right;
Vector3 ToVector3();
};
} // namespace LinearAlgebra
} // namespace Passer
using namespace Passer::LinearAlgebra;
#endif