Removed old file

This commit is contained in:
Pascal Serrarens 2024-03-15 10:47:08 +01:00
parent e62bacc6b4
commit 3e5ede06d6

View File

@ -1,83 +0,0 @@
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0.If a copy of the MPL was not distributed with this
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
#include "DiscreteAngle.h"
#include "Angle.h"
#include <math.h>
// 1-byte angle
// template <> AngleUsing<unsigned char>::AngleUsing(unsigned char angle) {
// if (!isfinite(angle)) {
// value = 0;
// return;
// }
// // normalize to (-180..180]
// angle = Angle::Normalize(angle);
// // map (-180..180] to (0..255], which is equivaluent to 1..255
// // This means that range value 0 is not used
// this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F);
// }
// template <> float AngleUsing<unsigned char>::ToFloat() const {
// float f = ((float)this->value / 255.0F) * 360.0F - 180.0F;
// return f;
// }
// template <> AngleUsing<unsigned char>::AngleUsing(float angle) {
// if (!isfinite(angle)) {
// value = 0;
// return;
// }
// // normalize to (-180..180]
// angle = Angle::Normalize(angle);
// // map (-180..180] to (0..255], which is equivaluent to 1..255
// // This means that range value 0 is not used
// this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F);
// }
// template <> float AngleUsing<unsigned char>::ToFloat() const {
// float f = ((float)this->value / 255.0F) * 360.0F - 180.0F;
// return f;
// }
// 2-byte angle
template <> AngleUsing<unsigned short>::AngleUsing(unsigned short angle) {
if (!isfinite(angle)) {
value = 0;
return;
}
// normalize to (-180..180]
angle = Angle::Normalize(angle);
// map (-180..180] to (0..65535] which is equivalent to 1..65535
// This means that range value 0 is not used
this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F);
}
template <> AngleUsing<unsigned short>::AngleUsing(float angle) {
if (!isfinite(angle)) {
value = 0;
return;
}
// normalize to (-180..180]
angle = Angle::Normalize(angle);
// map (-180..180] to (0..65535] which is equivalent to 1..65535
// This means that range value 0 is not used
this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F);
}
template <> float AngleUsing<unsigned short>::ToFloat() const {
float f = ((float)this->value / 65535.0F) * 360.0F - 180.0F;
return f;
}