Removed old file
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include "DiscreteAngle.h"
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#include "Angle.h"
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#include <math.h>
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// 1-byte angle
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// template <> AngleUsing<unsigned char>::AngleUsing(unsigned char angle) {
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// if (!isfinite(angle)) {
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// value = 0;
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// return;
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// }
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// // normalize to (-180..180]
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// angle = Angle::Normalize(angle);
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// // map (-180..180] to (0..255], which is equivaluent to 1..255
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// // This means that range value 0 is not used
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// this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F);
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// }
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// template <> float AngleUsing<unsigned char>::ToFloat() const {
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// float f = ((float)this->value / 255.0F) * 360.0F - 180.0F;
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// return f;
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// }
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// template <> AngleUsing<unsigned char>::AngleUsing(float angle) {
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// if (!isfinite(angle)) {
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// value = 0;
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// return;
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// }
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// // normalize to (-180..180]
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// angle = Angle::Normalize(angle);
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// // map (-180..180] to (0..255], which is equivaluent to 1..255
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// // This means that range value 0 is not used
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// this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F);
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// }
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// template <> float AngleUsing<unsigned char>::ToFloat() const {
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// float f = ((float)this->value / 255.0F) * 360.0F - 180.0F;
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// return f;
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// }
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// 2-byte angle
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template <> AngleUsing<unsigned short>::AngleUsing(unsigned short angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// normalize to (-180..180]
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angle = Angle::Normalize(angle);
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// map (-180..180] to (0..65535] which is equivalent to 1..65535
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// This means that range value 0 is not used
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this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F);
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}
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template <> AngleUsing<unsigned short>::AngleUsing(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// normalize to (-180..180]
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angle = Angle::Normalize(angle);
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// map (-180..180] to (0..65535] which is equivalent to 1..65535
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// This means that range value 0 is not used
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this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F);
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}
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template <> float AngleUsing<unsigned short>::ToFloat() const {
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float f = ((float)this->value / 65535.0F) * 360.0F - 180.0F;
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return f;
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}
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