First Discrete Angle functions
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21
Angle16.h
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21
Angle16.h
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#include "AngleUsing.h"
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#include "Angle.h"
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#include <math.h>
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typedef AngleUsing<signed short> Angle16;
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Angle16::AngleUsing(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// map float [-180..180) to integer [-32768..32767]
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this->value = (signed short)((angle / 360.0F) * 65536.0F);
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}
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float Angle16::ToFloat() const {
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float f = ((this->value * 180) / 32768.0F);
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return f;
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}
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22
Angle8.h
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22
Angle8.h
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#include "AngleUsing.h"
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#include "Angle.h"
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#include <math.h>
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typedef AngleUsing<signed char> Angle8;
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Angle8::AngleUsing(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// map float [-180..180) to integer [-128..127]
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float f = angle / 360.0F;
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this->value = (signed char)(f * 256.0F);
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}
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float Angle8::ToFloat() const {
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float f = (this->value * 180) / 128.0F;
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return f;
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}
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83
AngleUsing.cpp
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83
AngleUsing.cpp
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include "DiscreteAngle.h"
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#include "Angle.h"
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#include <math.h>
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// 1-byte angle
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// template <> AngleUsing<unsigned char>::AngleUsing(unsigned char angle) {
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// if (!isfinite(angle)) {
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// value = 0;
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// return;
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// }
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// // normalize to (-180..180]
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// angle = Angle::Normalize(angle);
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// // map (-180..180] to (0..255], which is equivaluent to 1..255
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// // This means that range value 0 is not used
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// this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F);
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// }
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// template <> float AngleUsing<unsigned char>::ToFloat() const {
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// float f = ((float)this->value / 255.0F) * 360.0F - 180.0F;
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// return f;
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// }
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// template <> AngleUsing<unsigned char>::AngleUsing(float angle) {
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// if (!isfinite(angle)) {
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// value = 0;
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// return;
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// }
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// // normalize to (-180..180]
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// angle = Angle::Normalize(angle);
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// // map (-180..180] to (0..255], which is equivaluent to 1..255
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// // This means that range value 0 is not used
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// this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F);
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// }
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// template <> float AngleUsing<unsigned char>::ToFloat() const {
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// float f = ((float)this->value / 255.0F) * 360.0F - 180.0F;
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// return f;
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// }
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// 2-byte angle
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template <> AngleUsing<unsigned short>::AngleUsing(unsigned short angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// normalize to (-180..180]
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angle = Angle::Normalize(angle);
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// map (-180..180] to (0..65535] which is equivalent to 1..65535
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// This means that range value 0 is not used
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this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F);
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}
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template <> AngleUsing<unsigned short>::AngleUsing(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// normalize to (-180..180]
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angle = Angle::Normalize(angle);
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// map (-180..180] to (0..65535] which is equivalent to 1..65535
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// This means that range value 0 is not used
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this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F);
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}
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template <> float AngleUsing<unsigned short>::ToFloat() const {
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float f = ((float)this->value / 65535.0F) * 360.0F - 180.0F;
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return f;
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}
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42
AngleUsing.h
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42
AngleUsing.h
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#ifndef DISCRETEANGLE_H
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#define DISCRETEANGLE_H
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#include "Angle.h"
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#include "Range.h"
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// A fixed angle between (-180..180]
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template <typename T> class AngleUsing {
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public:
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AngleUsing(T sourceValue) { this->value = sourceValue; }
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AngleUsing(float f);
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float ToFloat() const;
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inline T GetValue() const { return this->value; }
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AngleUsing<T> operator+(const AngleUsing<T> a) {
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AngleUsing<T> r = AngleUsing(this->value + a.value);
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return r;
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}
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inline AngleUsing<T> operator+=(const AngleUsing<T> a) {
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return this->value + a.value;
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}
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inline AngleUsing<T> operator-(const AngleUsing<T> a) {
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return this->value - a.value;
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}
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inline AngleUsing<T> operator-() {
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this->value = -this->value;
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return *this;
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}
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inline bool operator==(const AngleUsing<T> a) {
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return this->value == a.value;
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}
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// protected:
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T value;
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};
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#endif
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@ -45,6 +45,7 @@ else()
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"test/Matrix_test.cc"
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"test/Polar_test.cc"
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"test/Spherical_test.cc"
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"test/DiscreteAngle_test.cc"
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)
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target_link_libraries(
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VectorAlgebraTest
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@ -1,50 +0,0 @@
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include "DiscreteAngle.h"
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#include "Angle.h"
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#include <math.h>
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// 1-byte angle
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template <> AngleUsing<unsigned char>::AngleUsing(unsigned char angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// normalize to (-180..180]
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angle = Angle::Normalize(angle);
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// map (-180..180] to (0..255], which is equivaluent to 1..255
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// This means that range value 0 is not used
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this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F);
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}
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template <> float AngleUsing<unsigned char>::ToFloat() const {
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float f = ((float)this->value / 255.0F) * 360.0F - 180.0F;
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return f;
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}
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// 2-byte angle
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template <> AngleUsing<unsigned short>::AngleUsing(unsigned short angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// normalize to (-180..180]
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angle = Angle::Normalize(angle);
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// map (-180..180] to (0..65535] which is equivalent to 1..65535
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// This means that range value 0 is not used
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this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F);
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}
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template <> float AngleUsing<unsigned short>::ToFloat() const {
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float f = ((float)this->value / 65535.0F) * 360.0F - 180.0F;
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return f;
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}
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#ifndef DISCRETEANGLE_H
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#define DISCRETEANGLE_H
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#include "Range.h"
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// A fixed angle between (-180..180]
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template <typename T> class AngleUsing {
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public:
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AngleUsing(T sourceValue);
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float ToFloat() const;
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inline T GetValue() const { return this->value; }
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inline AngleUsing<T> operator+(const AngleUsing<T> a) {
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return this->value + a.value;
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}
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inline AngleUsing<T> operator+=(const AngleUsing<T> a &) {
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return this->value + a.value;
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}
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inline AngleUsing<T> operator-(const AngleUsing<T> a) {
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return this->value - a.value;
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}
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inline AngleUsing<T> operator-() { return -this->value; }
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inline bool operator==(const AngleUsing<T> a, const AngleUsing<T> b) {
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return a.value == b.value;
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}
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protected:
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T value;
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};
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#endif
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64
test/DiscreteAngle_test.cc
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test/DiscreteAngle_test.cc
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#if GTEST
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#include <gtest/gtest.h>
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#include <limits>
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#include <math.h>
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#include "Angle16.h"
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#include "Angle8.h"
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#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
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TEST(Angle8, Construct) {
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float angle = 0.0F;
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Angle8 a = Angle8(angle);
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float f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, angle);
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angle = -180.0F;
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a = Angle8(angle);
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f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, angle);
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}
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TEST(Angle8, Negate) {
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float angle = 0;
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Angle8 a = Angle8(angle);
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a = -a;
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float f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, angle);
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angle = 90.0F;
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a = Angle8(angle);
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a = -a;
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f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, -angle);
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}
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TEST(Angle8, Add) {
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Angle8 a = Angle8(0.0F);
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Angle8 b = Angle8(0.0F);
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Angle8 r = a + b;
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EXPECT_FLOAT_EQ(r.ToFloat(), 0);
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}
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TEST(Angle16, Construct) {
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Angle16 a = Angle16(0.0F);
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float f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, 0);
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}
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TEST(Angle16, Negate) {
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float angle = 0;
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Angle16 a = Angle16(angle);
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a = -a;
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float f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, angle);
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angle = 90.0F;
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a = Angle16(angle);
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a = -a;
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f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, -angle);
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}
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#endif
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