Fix unit tests
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@ -212,9 +212,9 @@ TEST(BB2B, ObstacleLeft) {
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diffDrive->GetVelocity(); // this depends on the wheel diameter.
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EXPECT_FLOAT_EQ(velocity.distance, 0.0F);
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float angularVelocity =
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Spherical16 angularVelocity =
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diffDrive->GetAngularVelocity(); // this also depends on wheel separation
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EXPECT_FLOAT_EQ(angularVelocity, 90.0F);
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EXPECT_FLOAT_EQ(angularVelocity.distance, 90.0F);
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#pragma endregion
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}
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@ -315,8 +315,8 @@ TEST(BB2B, ObstacleRight) {
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Spherical16 velocity = diffDrive->GetVelocity();
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EXPECT_FLOAT_EQ(velocity.distance, 0.0F);
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float angularVelocity = diffDrive->GetAngularVelocity();
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EXPECT_FLOAT_EQ(angularVelocity, -90.0F);
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Spherical16 angularVelocity = diffDrive->GetAngularVelocity();
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EXPECT_FLOAT_EQ(angularVelocity.distance, -90.0F);
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#pragma endregion
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}
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@ -413,8 +413,8 @@ TEST(BB2B, ObstacleBoth) {
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EXPECT_FLOAT_EQ(velocity.distance, 1.0F);
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EXPECT_FLOAT_EQ(velocity.direction.horizontal.InDegrees(), -180.0F);
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float angularVelocity = diffDrive->GetAngularVelocity();
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EXPECT_FLOAT_EQ(angularVelocity, 0.0F);
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Spherical16 angularVelocity = diffDrive->GetAngularVelocity();
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EXPECT_FLOAT_EQ(angularVelocity.distance, 0.0F);
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#pragma endregion
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}
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