Add angle-axis
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15
AngleAxis.cpp
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AngleAxis.cpp
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include "AngleAxis.h"
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AngleAxis::AngleAxis() {
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angle = Angle();
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axis = Axis();
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}
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AngleAxis::AngleAxis(Angle angle, Axis axis) {
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this->angle = angle;
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this->axis = axis;
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}
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AngleAxis.h
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AngleAxis.h
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#ifndef ANGLEAXIS_H
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#define ANGLEAXIS_H
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#include "Angle.h"
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#include "Axis.h"
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class AngleAxis {
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public:
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Angle angle;
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Axis axis;
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AngleAxis();
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AngleAxis(Angle angle, Axis axis);
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};
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#endif
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39
Axis.cpp
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Axis.cpp
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include "Axis.h"
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#include "Quaternion.h"
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#include "Vector3.h"
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#include <math.h>
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Axis::Axis() {
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horizontalAngle = 0;
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verticalAngle = 0;
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}
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Axis::Axis(Angle horizontal, Angle vertical) {
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this->horizontalAngle = horizontal;
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this->verticalAngle = vertical;
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};
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Axis::Axis(Vector3 v) {
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this->horizontalAngle = atan2f(v.x, v.z) * Angle::Rad2Deg;
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this->verticalAngle = 90 - acosf(v.y) * Angle::Rad2Deg;
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}
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const Axis Axis::forward = Axis(0, 0);
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const Axis Axis::back = Axis(180, 0);
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const Axis Axis::up = Axis(0, 90);
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const Axis Axis::down = Axis(0, -90);
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const Axis Axis::left = Axis(-90, 0);
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const Axis Axis::right = Axis(90, 0);
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Vector3 Axis::ToVector3() {
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Vector3 v =
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Quaternion::Euler(-this->verticalAngle, this->horizontalAngle, 0) *
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Vector3::forward;
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return v;
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}
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31
Axis.h
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Axis.h
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#ifndef AXIS_H
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#define AXIS_H
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#include "Angle.h"
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class Vector3;
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class Axis {
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public:
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Angle horizontalAngle;
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Angle verticalAngle;
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Axis();
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Axis(Angle horizontal, Angle vertical);
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Axis(Vector3 v);
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const static Axis forward;
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const static Axis back;
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const static Axis up;
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const static Axis down;
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const static Axis left;
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const static Axis right;
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Vector3 ToVector3();
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};
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#endif
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