Everything re-added?
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38
CoreThing.cpp
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38
CoreThing.cpp
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#include "CoreThing.h"
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CoreThing::CoreThing(
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// Participant *client,
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unsigned char networkId, unsigned char thingId, unsigned char thingType) {
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// this->client = client;
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this->id = thingId;
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this->type = thingType;
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this->networkId = networkId;
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this->Init();
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// CoreThings::Add(this);
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}
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void CoreThing::Init() {}
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// CoreThing *CoreThings::allThings[256] = {nullptr};
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// CoreThing *CoreThings::Get(unsigned char networkId, unsigned char thingId) {
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// for (unsigned char ix = 0; ix < 256; ix++) {
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// CoreThing *thing = allThings[ix];
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// if (thing == nullptr)
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// continue;
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// if (thing->networkId == networkId && thing->id == thingId)
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// return thing;
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// }
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// return nullptr;
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// }
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// bool CoreThings::Add(CoreThing *newThing) {
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// for (unsigned char ix = 0; ix < 256; ix++) {
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// CoreThing *thing = allThings[ix];
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// if (thing == nullptr) {
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// allThings[ix] = newThing;
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// return true;
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// }
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// }
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// return false;
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// }
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41
CoreThing.h
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41
CoreThing.h
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#pragma once
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#include "Participant.h"
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namespace Passer::Control {
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class CoreThing {
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public:
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// Participant *client;
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unsigned char networkId;
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unsigned char id;
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// CoreThing *parent;
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unsigned char type;
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const char *name;
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const char *modelUrl;
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// protected Sensor sensor;
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public:
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CoreThing(
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// Participant *client,
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unsigned char networkId, unsigned char thingId,
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unsigned char thingType = 0);
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protected:
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virtual void Init();
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// Things
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};
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// class CoreThings {
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// friend class CoreThing;
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// public:
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// static CoreThing *allThings[];
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// public:
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// static CoreThing *Get(unsigned char networkId, unsigned char thingId);
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// static bool Add(CoreThing *thing);
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// };
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} // namespace Passer::Control
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12
LowLevelMessages.cpp
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12
LowLevelMessages.cpp
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#include "LowLevelMessages.h"
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#include "../float16/float16.h"
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void LowLevelMessages::SendFloat16(unsigned char *buffer, unsigned char *ix,
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float value) {
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float16 value16 = float16(value);
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short binary = value16.getBinary();
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buffer[(*ix)++] = (binary >> 8) & 0xFF;
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buffer[(*ix)++] = binary & 0xFF;
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}
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12
LowLevelMessages.h
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12
LowLevelMessages.h
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#include "../LinearAlgebra/Spherical.h"
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namespace Passer::Control {
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class LowLevelMessages {
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public:
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static void SendFloat16(unsigned char *buffer, unsigned char *ix,
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float value);
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};
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} // namespace Passer::Control
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using namespace Passer::Control;
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133
Messages.cpp
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133
Messages.cpp
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#include "Messages.h"
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#include "LowLevelMessages.h"
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#include "string.h"
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#pragma region IMessage
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unsigned char IMessage::Serialize(unsigned char *buffer) { return 0; }
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bool IMessage::SendMsg(Participant *client, IMessage msg) {
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// return SendMsg(client, client.buffer, );nameLength
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return client->SendBuffer(msg.Serialize(client->buffer));
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}
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#pragma endregion
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#pragma region Investigate
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InvestigateMsg::InvestigateMsg(unsigned char networkId, unsigned char thingId) {
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this->networkId = networkId;
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this->thingId = thingId;
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}
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unsigned char InvestigateMsg::Serialize(unsigned char *buffer) {
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unsigned char ix = 0;
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buffer[ix++] = this->id;
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buffer[ix++] = this->networkId;
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buffer[ix++] = this->thingId;
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return ix;
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}
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bool InvestigateMsg::Send(Participant *client, unsigned char networkId,
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unsigned char thingId) {
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InvestigateMsg msg = InvestigateMsg(networkId, thingId);
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return SendMsg(client, msg);
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}
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// Investigate
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#pragma endregion
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#pragma region Thing
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ThingMsg::ThingMsg(unsigned char networkId, unsigned char thingId,
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unsigned char thingType, unsigned char parentId) {
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this->networkId = networkId;
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this->thingId = thingId;
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this->thingType = thingType;
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this->parentId = parentId;
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}
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unsigned char ThingMsg::Serialize(unsigned char *buffer) {
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unsigned char ix = 0;
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buffer[ix++] = this->id;
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buffer[ix++] = this->networkId;
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buffer[ix++] = this->thingId;
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buffer[ix++] = this->thingType;
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buffer[ix++] = this->parentId;
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return ix;
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}
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bool ThingMsg::Send(Participant *client, unsigned char networkId,
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unsigned char thingId, unsigned char thingType,
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unsigned char parentId) {
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ThingMsg msg = ThingMsg(networkId, thingId, thingType, parentId);
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return SendMsg(client, msg);
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}
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// Thing
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#pragma endregion
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#pragma region Name
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NameMsg::NameMsg(unsigned char networkId, unsigned char thingId,
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const char *name, unsigned char nameLength) {
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this->networkId = networkId;
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this->thingId = thingId;
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this->name = name;
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this->nameLength = nameLength;
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}
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unsigned char NameMsg::Serialize(unsigned char *buffer) {
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unsigned char ix = 0;
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buffer[ix++] = this->id;
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buffer[ix++] = this->networkId;
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buffer[ix++] = this->thingId;
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buffer[ix++] = this->nameLength;
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for (int nameIx = 0; nameIx < this->nameLength; nameIx++)
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buffer[ix++] = this->name[nameIx];
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return ix;
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}
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bool NameMsg::Send(Participant *client, CoreThing *thing,
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unsigned char nameLength) {
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if (thing->name == nullptr)
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return true; // nothing sent, but still a success!
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if (strlen(thing->name) == 0)
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return true;
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NameMsg msg = NameMsg(thing->networkId, thing->id, thing->name, nameLength);
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return SendMsg(client, msg);
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}
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// Name
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#pragma endregion
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#pragma region ModelUrl
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ModelUrlMsg::ModelUrlMsg(unsigned char networkId, unsigned char thingId,
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unsigned char urlLength, const char *url,
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float scale) {
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this->networkId = networkId;
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this->thingId = thingId;
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this->urlLength = urlLength;
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this->url = url;
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this->scale = scale;
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}
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unsigned char ModelUrlMsg::Serialize(unsigned char *buffer) {
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unsigned char ix = 0;
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buffer[ix++] = this->id;
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buffer[ix++] = this->networkId;
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buffer[ix++] = this->thingId;
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LowLevelMessages::SendFloat16(buffer, &ix, this->scale);
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buffer[ix++] = this->urlLength;
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for (int urlIx = 0; urlIx < this->urlLength; urlIx++)
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buffer[ix++] = url[urlIx];
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return ix;
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}
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// Model Url
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#pragma endregion
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83
Messages.h
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83
Messages.h
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#pragma once
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#include "../float16/float16.h"
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#include "CoreThing.h"
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#include "Participant.h"
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namespace Passer::Control {
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class IMessage {
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public:
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virtual unsigned char Serialize(unsigned char *buffer);
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static bool SendMsg(Participant *client, IMessage msg);
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};
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class InvestigateMsg : public IMessage {
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public:
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static const unsigned char id = 0x81;
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static const unsigned char length = 3;
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unsigned char networkId;
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unsigned char thingId;
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InvestigateMsg(unsigned char networkId, unsigned char thingId);
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virtual unsigned char Serialize(unsigned char *buffer) override;
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static bool Send(Participant *client, unsigned char networkId,
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unsigned char thingId);
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};
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class ThingMsg : public IMessage {
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public:
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static const unsigned char id = 0x80;
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static const unsigned char length = 5;
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unsigned char networkId;
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unsigned char thingId;
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unsigned char thingType;
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unsigned char parentId;
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ThingMsg(unsigned char networkId, unsigned char thingId,
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unsigned char thingType, unsigned char parentId);
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virtual unsigned char Serialize(unsigned char *buffer) override;
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static bool Send(Participant *client, unsigned char networkId,
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unsigned char thingId, unsigned char thingType,
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unsigned char parentId);
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};
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class NameMsg : public IMessage {
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public:
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static const unsigned char id = 0x91;
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static const unsigned char length = 4;
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unsigned char networkId;
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unsigned char thingId;
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unsigned char nameLength;
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const char *name;
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NameMsg(unsigned char networkId, unsigned char thingId, const char *name,
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unsigned char nameLength);
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virtual unsigned char Serialize(unsigned char *buffer) override;
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static bool Send(Participant *client, CoreThing *thing,
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unsigned char nameLength);
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};
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class ModelUrlMsg : public IMessage {
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public:
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static const unsigned char id = 0x90;
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unsigned char networkId;
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unsigned char thingId;
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float scale;
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unsigned char urlLength;
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const char *url;
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ModelUrlMsg(unsigned char networkId, unsigned char thingId,
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unsigned char urlLegth, const char *url, float scale = 1);
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virtual unsigned char Serialize(unsigned char *buffer) override;
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};
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} // namespace Passer::Control
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using namespace Passer::Control;
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10
Participant.cpp
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10
Participant.cpp
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#include "Participant.h"
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// bool Passer::Control::ControlClient::SendMsg(unsigned char *buffer,
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// unsigned char bufferSize) {
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// return false;
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// }
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bool Participant::SendBuffer(unsigned char bufferSize) { return false; }
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bool Participant::PublishBuffer(unsigned char bufferSize) { return false; }
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16
Participant.h
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16
Participant.h
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#pragma once
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namespace Passer::Control {
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class Participant {
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public:
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// unsigned char *buffer;
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// bool SendMsg(unsigned char *buffer, unsigned char bufferSize);
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unsigned char buffer[1024];
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virtual bool SendBuffer(unsigned char bufferSize);
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virtual bool PublishBuffer(unsigned char bufferSize);
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};
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} // namespace Passer::Control
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using namespace Passer::Control;
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