Improved Angle quality
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parent
9eca318991
commit
95a6fb3a4b
192
Angle.cpp
192
Angle.cpp
@ -19,57 +19,8 @@ float Angle::Normalize(float angle) {
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angle -= 360;
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return angle;
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}
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float Angle::Clamp(float angle, float min, float max) {
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float normalizedAngle = Normalize(angle);
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float r = Float::Clamp(normalizedAngle, min, max);
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return r;
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}
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float Angle::Difference(float a, float b) {
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float r = Normalize(b - a);
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return r;
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}
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float Angle::MoveTowards(float fromAngle, float toAngle, float maxAngle) {
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float d = toAngle - fromAngle;
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float sign = signbit(d) ? -1 : 1;
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d = sign * Float::Clamp(fabs(d), 0, maxAngle);
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return fromAngle + d;
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}
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float Angle::CosineRuleSide(float a, float b, float gamma) {
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float a2 = a * a;
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float b2 = b * b;
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float d = a2 + b2 - 2 * a * b * cos(gamma * Angle::Deg2Rad);
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// Catch edge cases where float inacuracies lead tot nans
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if (d < 0)
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return 0;
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float c = sqrtf(d);
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return c;
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}
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float Angle::CosineRuleAngle(float a, float b, float c) {
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float a2 = a * a;
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float b2 = b * b;
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float c2 = c * c;
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float d = (a2 + b2 - c2) / (2 * a * b);
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// Catch edge cases where float inacuracies lead tot nans
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if (d >= 1)
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return 0;
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if (d <= -1)
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return 180;
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float gamma = acos(d) * Angle::Rad2Deg;
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return gamma;
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}
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float Angle::SineRuleAngle(float a, float beta, float b) {
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float alpha = asin(a * sin(beta * Angle::Deg2Rad) / b);
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return alpha;
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}
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*/
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//----------------------
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template <typename T>
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@ -82,11 +33,25 @@ AngleOf<T>::AngleOf(T angle) : value(angle) {}
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template <>
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AngleOf<float> AngleOf<float>::Degrees(float angle) {
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if (isfinite(angle)) {
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while (angle < -180)
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angle += 360;
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while (angle >= 180)
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angle -= 360;
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}
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return AngleOf(angle);
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}
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template <>
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AngleOf<float> AngleOf<float>::Radians(float angle) {
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if (isfinite(angle)) {
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while (angle <= -pi)
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angle += 2 * pi;
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while (angle > pi)
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angle -= 2 * pi;
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}
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return AngleOf(angle * Rad2Deg);
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}
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@ -104,10 +69,6 @@ float AngleOf<float>::InRadians() const {
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template <>
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AngleOf<signed short> AngleOf<signed short>::Degrees(float angle) {
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if (!isfinite(angle)) {
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return AngleOf<signed short>(0);
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}
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// map float [-180..180) to integer [-32768..32767]
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signed short value = (signed short)(angle / 360.0F * 65536.0F);
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return AngleOf<signed short>(value);
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@ -140,9 +101,6 @@ float AngleOf<signed short>::InRadians() const {
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template <>
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AngleOf<signed char> AngleOf<signed char>::Degrees(float angle) {
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if (!isfinite(angle))
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return AngleOf<signed char>(0);
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// map float [-180..180) to integer [-128..127)
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signed char value = (signed char)(angle / 360.0F * 256.0F);
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return AngleOf<signed char>(value);
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@ -197,6 +155,23 @@ bool AngleOf<T>::operator<=(AngleOf<T> a) {
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return this->value <= a.value;
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}
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template <typename T>
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signed int Passer::LinearAlgebra::AngleOf<T>::Sign(AngleOf<T> a) {
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if (a.value < 0)
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return -1;
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if (a.value > 0)
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return 1;
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return 0;
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}
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template <typename T>
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AngleOf<T> Passer::LinearAlgebra::AngleOf<T>::Abs(AngleOf<T> a) {
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if (Sign(a) < 0)
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return -a;
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else
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return a;
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}
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template <typename T>
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AngleOf<T> AngleOf<T>::operator-() const {
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AngleOf<T> angle = AngleOf(-this->value);
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@ -246,23 +221,24 @@ AngleOf<T> AngleOf<T>::Normalize(AngleOf<T> angle) {
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return AngleOf::Degrees(angleValue);
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}
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template <>
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AngleOf<float> AngleOf<float>::Clamp(AngleOf<float> angle,
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AngleOf<float> min,
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AngleOf<float> max) {
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float normalizedAngle = Normalize(angle).InDegrees();
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float r = Float::Clamp(normalizedAngle, min.InDegrees(), max.InDegrees());
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return r;
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template <typename T>
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AngleOf<T> AngleOf<T>::Clamp(AngleOf<T> angle, AngleOf<T> min, AngleOf<T> max) {
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float r = Float::Clamp(angle.InDegrees(), min.InDegrees(), max.InDegrees());
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return AngleOf<T>::Degrees(r);
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}
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template <>
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AngleOf<float> AngleOf<float>::MoveTowards(AngleOf<float> fromAngle,
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AngleOf<float> toAngle,
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AngleOf<float> maxAngle) {
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float d = toAngle.InDegrees() - fromAngle.InDegrees();
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int sign = signbit(d) ? -1 : 1;
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d = sign * Float::Clamp(fabsf(d), 0, maxAngle.InDegrees());
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return fromAngle.InDegrees() + d;
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template <typename T>
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AngleOf<T> AngleOf<T>::MoveTowards(AngleOf<T> fromAngle,
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AngleOf<T> toAngle,
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float maxDegrees) {
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maxDegrees = fmaxf(0, maxDegrees); // filter out negative distances
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AngleOf<T> d = toAngle - fromAngle;
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float dDegrees = Abs(d).InDegrees();
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d = AngleOf<T>::Degrees(Float::Clamp(dDegrees, 0, maxDegrees));
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if (Sign(d) < 0)
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d = -d;
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return fromAngle + d;
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}
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template <typename T>
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@ -291,41 +267,83 @@ AngleOf<T> AngleOf<T>::Atan(float f) {
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return AngleOf<T>::Radians(atanf(f));
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}
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template <>
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AngleOf<float> AngleOf<float>::CosineRuleSide(float a, float b, float gamma) {
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// template <>
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// float AngleOf<float>::CosineRuleSide(float a, float b, AngleOf<float> gamma)
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// {
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// float a2 = a * a;
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// float b2 = b * b;
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// float d =
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// a2 + b2 -
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// 2 * a * b * Cos(gamma); // cosf(gamma *
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// Passer::LinearAlgebra::Deg2Rad);
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// // Catch edge cases where float inacuracies lead tot nans
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// if (d < 0)
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// return 0.0f;
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// float c = sqrtf(d);
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// return c;
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// }
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template <typename T>
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float AngleOf<T>::CosineRuleSide(float a, float b, AngleOf<T> gamma) {
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float a2 = a * a;
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float b2 = b * b;
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float d = a2 + b2 - 2 * a * b * cosf(gamma * Passer::LinearAlgebra::Deg2Rad);
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float d =
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a2 + b2 -
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2 * a * b * Cos(gamma); // cosf(gamma * Passer::LinearAlgebra::Deg2Rad);
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// Catch edge cases where float inacuracies lead tot nans
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if (d < 0)
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return 0.0f;
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return 0;
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float c = sqrtf(d);
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return c;
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}
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template <>
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AngleOf<float> AngleOf<float>::CosineRuleAngle(float a, float b, float c) {
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// template <>
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// AngleOf<float> AngleOf<float>::CosineRuleAngle(float a, float b, float c) {
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// float a2 = a * a;
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// float b2 = b * b;
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// float c2 = c * c;
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// float d = (a2 + b2 - c2) / (2 * a * b);
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// // Catch edge cases where float inacuracies lead tot nans
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// if (d >= 1)
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// return 0.0f;
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// if (d <= -1)
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// return 180.0f;
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// float gamma = acosf(d) * Rad2Deg;
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// return gamma;
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// }
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template <typename T>
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AngleOf<T> AngleOf<T>::CosineRuleAngle(float a, float b, float c) {
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float a2 = a * a;
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float b2 = b * b;
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float c2 = c * c;
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float d = (a2 + b2 - c2) / (2 * a * b);
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// Catch edge cases where float inacuracies lead tot nans
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if (d >= 1)
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return 0.0f;
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return AngleOf<T>();
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if (d <= -1)
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return 180.0f;
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return AngleOf<T>::Degrees(180);
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float gamma = acosf(d) * Rad2Deg;
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// float gamma = acosf(d) * Rad2Deg;
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AngleOf<T> gamma = Acos(d);
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return gamma;
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}
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template <>
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AngleOf<float> AngleOf<float>::SineRuleAngle(float a,
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AngleOf<float> beta,
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float b) {
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float deg2rad = Deg2Rad;
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float alpha = asinf(a * sinf(beta.InDegrees() * deg2rad) / b);
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// template <>
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// AngleOf<float> AngleOf<float>::SineRuleAngle(float a,
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// AngleOf<float> beta,
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// float b) {
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// float deg2rad = Deg2Rad;
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// float alpha = asinf(a * sinf(beta.InDegrees() * deg2rad) / b);
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// return alpha;
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// }
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template <typename T>
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AngleOf<T> AngleOf<T>::SineRuleAngle(float a, AngleOf<T> beta, float b) {
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// float deg2rad = Deg2Rad;
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// float alpha = asinf(a * sinf(beta.InDegrees() * deg2rad) / b);
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AngleOf<T> alpha = Asin(a * Sin(beta) / b);
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return alpha;
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}
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10
Angle.h
10
Angle.h
@ -21,20 +21,20 @@ class AngleOf {
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static AngleOf<T> Degrees(float f);
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static AngleOf<T> Radians(float f);
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// float ToFloat() const;
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float InDegrees() const;
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float InRadians() const;
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inline T GetBinary() const { return this->value; }
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// static AngleOf<T> pi;
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bool operator==(const AngleOf<T> a) const;
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bool operator>(AngleOf<T> a);
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bool operator>=(AngleOf<T> a);
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bool operator<(AngleOf<T> a);
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bool operator<=(AngleOf<T> a);
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static signed int Sign(AngleOf<T> a);
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static AngleOf<T> Abs(AngleOf<T> a);
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AngleOf<T> operator-() const;
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AngleOf<T> operator-(const AngleOf<T>& a) const;
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AngleOf<T> operator+(const AngleOf<T>& a) const;
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@ -55,7 +55,7 @@ class AngleOf {
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// };
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static AngleOf<T> MoveTowards(AngleOf<T> fromAngle,
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AngleOf<T> toAngle,
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AngleOf<T> maxAngle);
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float maxAngle);
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static float Cos(AngleOf<T> a);
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static float Sin(AngleOf<T> a);
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@ -65,7 +65,7 @@ class AngleOf {
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static AngleOf<T> Asin(float f);
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static AngleOf<T> Atan(float f);
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static AngleOf<T> CosineRuleSide(float a, float b, float gamma);
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static float CosineRuleSide(float a, float b, AngleOf<T> gamma);
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static AngleOf<T> CosineRuleAngle(float a, float b, float c);
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static AngleOf<T> SineRuleAngle(float a, AngleOf<T> beta, float c);
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@ -2,8 +2,8 @@
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include <math.h>
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#include "FloatSingle.h"
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#include <math.h>
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const float Float::epsilon = 1e-05f;
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const float Float::sqrEpsilon = 1e-10f;
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@ -102,8 +102,8 @@ PolarOf<T> PolarOf<T>::operator+(const PolarOf& v) const {
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return PolarOf(this->distance + v.distance, this->angle);
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}
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float newDistance =
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Angle::CosineRuleSide(v.distance, this->distance, rotation).InDegrees();
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float newDistance = AngleOf<T>::CosineRuleSide(v.distance, this->distance,
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AngleOf<T>::Degrees(rotation));
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float angle = Angle::CosineRuleAngle(newDistance, this->distance, v.distance)
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.InDegrees();
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@ -133,9 +133,8 @@ PolarOf<T> PolarOf<T>::operator/=(float f) {
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template <typename T>
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float PolarOf<T>::Distance(const PolarOf& v1, const PolarOf& v2) {
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float d = Angle::CosineRuleSide(v1.distance, v2.distance,
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v2.angle.InDegrees() - v1.angle.InDegrees())
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.InDegrees();
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float d =
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AngleOf<T>::CosineRuleSide(v1.distance, v2.distance, v2.angle - v1.angle);
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return d;
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}
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239
test/Angle16_test.cc
Normal file
239
test/Angle16_test.cc
Normal file
@ -0,0 +1,239 @@
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#if GTEST
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#include <gtest/gtest.h>
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#include <math.h>
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#include <limits>
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#include "Angle.h"
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#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
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TEST(Angle16, Construct) {
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float angle = 0.0F;
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Angle16 a = Angle16::Degrees(angle);
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EXPECT_FLOAT_EQ(a.InDegrees(), angle);
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angle = -180.0F;
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a = Angle16::Degrees(angle);
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EXPECT_FLOAT_EQ(a.InDegrees(), angle);
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angle = 270.0F;
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a = Angle16::Degrees(angle);
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EXPECT_FLOAT_EQ(a.InDegrees(), -90);
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}
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TEST(Angle16, Negate) {
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float angle = 0;
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Angle16 a = Angle16::Degrees(angle);
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a = -a;
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EXPECT_FLOAT_EQ(a.InDegrees(), angle);
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angle = 90.0F;
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a = Angle16::Degrees(angle);
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a = -a;
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EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
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}
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TEST(Angle16, Subtract) {
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Angle16 a = Angle16::Degrees(0);
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Angle16 b = Angle16::Degrees(45.0F);
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Angle16 r = a - b;
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EXPECT_FLOAT_EQ(r.InDegrees(), -45);
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}
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TEST(Angle16, Add) {
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Angle16 a = Angle16::Degrees(-45);
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Angle16 b = Angle16::Degrees(45.0F);
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Angle16 r = a + b;
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EXPECT_FLOAT_EQ(r.InDegrees(), 0);
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}
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TEST(Angle16, Compare) {
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Angle16 a = Angle16::Degrees(45);
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bool r = false;
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r = a > Angle16::Degrees(0);
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EXPECT_TRUE(r) << "45 > 0";
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r = a > Angle16::Degrees(90);
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EXPECT_FALSE(r) << "45 > 90";
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r = a > Angle16::Degrees(-90);
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EXPECT_TRUE(r) << "45 > -90";
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}
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TEST(Angle16, Normalize) {
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Angle16 r = Angle16();
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r = Angle16::Normalize(Angle16::Degrees(90.0f));
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EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";
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r = Angle16::Normalize(Angle16::Degrees(-90));
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EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";
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r = Angle16::Normalize(Angle16::Degrees(270));
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EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";
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r = Angle16::Normalize(Angle16::Degrees(270 + 360));
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EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";
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r = Angle16::Normalize(Angle16::Degrees(-270));
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EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";
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r = Angle16::Normalize(Angle16::Degrees(-270 - 360));
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EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";
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r = Angle16::Normalize(Angle16::Degrees(0));
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EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";
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if (false) { // std::numeric_limits<float>::is_iec559) {
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// Infinites are not supported
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r = Angle16::Normalize(Angle16::Degrees(FLOAT_INFINITY));
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EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";
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r = Angle16::Normalize(Angle16::Degrees(-FLOAT_INFINITY));
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EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
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}
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}
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TEST(Angle16, Clamp) {
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Angle16 r = Angle16();
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// Clamp(1, 0, 2) will fail because Angle16 does not have enough resolution
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// for this. Instead we use Clamp(10, 0, 20) etc.
|
||||
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
|
||||
Angle16::Degrees(20));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 10 0 20";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(-10), Angle16::Degrees(0),
|
||||
Angle16::Degrees(20));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -10 0 20";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(30), Angle16::Degrees(0),
|
||||
Angle16::Degrees(20));
|
||||
EXPECT_NEAR(r.InDegrees(), 20, 1.0e-2) << "Clamp 30 0 20";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
|
||||
Angle16::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 10 0 0";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(0), Angle16::Degrees(0),
|
||||
Angle16::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(0), Angle16::Degrees(10),
|
||||
Angle16::Degrees(-10));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 0 10 -10";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// Infinites are not supported
|
||||
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
|
||||
Angle16::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 1 0 INFINITY";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(-FLOAT_INFINITY),
|
||||
Angle16::Degrees(10));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 1 -INFINITY 1";
|
||||
}
|
||||
}
|
||||
|
||||
// TEST(Angle16, Difference) {
|
||||
// Angle16 r = 0;
|
||||
|
||||
// r = Angle16::Difference(0, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";
|
||||
|
||||
// r = Angle16::Difference(0, -90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";
|
||||
|
||||
// r = Angle16::Difference(0, 270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";
|
||||
|
||||
// r = Angle16::Difference(0, -270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";
|
||||
|
||||
// r = Angle16::Difference(90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";
|
||||
|
||||
// r = Angle16::Difference(-90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";
|
||||
|
||||
// r = Angle16::Difference(0, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";
|
||||
|
||||
// r = Angle16::Difference(90, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";
|
||||
|
||||
// if (std::numeric_limits<float>::is_iec559) {
|
||||
// r = Angle16::Difference(0, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";
|
||||
|
||||
// r = Angle16::Difference(0, -INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";
|
||||
|
||||
// r = Angle16::Difference(-INFINITY, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
|
||||
// INFINITY";
|
||||
// }
|
||||
// }
|
||||
|
||||
TEST(Angle16, MoveTowards) {
|
||||
Angle16 r = Angle16();
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 30);
|
||||
EXPECT_NEAR(r.InDegrees(), 30, 1.0e-2) << "MoveTowards 0 90 30";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), 180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(0), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(0), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// infinites are not supported
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90),
|
||||
FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0),
|
||||
Angle16::Degrees(FLOAT_INFINITY), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90),
|
||||
-FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY)
|
||||
<< "MoveTowards 0 -90 -FLOAT_INFINITY";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0),
|
||||
Angle16::Degrees(-FLOAT_INFINITY), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 -FLOAT_INFINITY -30";
|
||||
}
|
||||
}
|
||||
#endif
|
239
test/Angle8_test.cc
Normal file
239
test/Angle8_test.cc
Normal file
@ -0,0 +1,239 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Angle8, Construct) {
|
||||
float angle = 0.0F;
|
||||
Angle8 a = Angle8::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = -180.0F;
|
||||
a = Angle8::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 270.0F;
|
||||
a = Angle8::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -90);
|
||||
}
|
||||
|
||||
TEST(Angle8, Negate) {
|
||||
float angle = 0;
|
||||
Angle8 a = Angle8::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 90.0F;
|
||||
a = Angle8::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
|
||||
}
|
||||
|
||||
TEST(Angle8, Add) {
|
||||
Angle8 a = Angle8::Degrees(-45);
|
||||
Angle8 b = Angle8::Degrees(45.0F);
|
||||
Angle8 r = a + b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
|
||||
}
|
||||
|
||||
TEST(Angle8, Subtract) {
|
||||
Angle8 a = Angle8::Degrees(0);
|
||||
Angle8 b = Angle8::Degrees(45.0F);
|
||||
Angle8 r = a - b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
|
||||
}
|
||||
|
||||
TEST(Angle8, Compare) {
|
||||
Angle8 a = Angle8::Degrees(45);
|
||||
bool r = false;
|
||||
|
||||
r = a > Angle8::Degrees(0);
|
||||
EXPECT_TRUE(r) << "45 > 0";
|
||||
|
||||
r = a > Angle8::Degrees(90);
|
||||
EXPECT_FALSE(r) << "45 > 90";
|
||||
|
||||
r = a > Angle8::Degrees(-90);
|
||||
EXPECT_TRUE(r) << "45 > -90";
|
||||
}
|
||||
|
||||
TEST(Angle8, Normalize) {
|
||||
Angle8 r = Angle8();
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(90.0f));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(-90));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(270 + 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(-270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(-270 - 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// Infinites are not supported
|
||||
r = Angle8::Normalize(Angle8::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(-FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Angle8, Clamp) {
|
||||
Angle8 r = Angle8();
|
||||
|
||||
// Clamp(1, 0, 2) will fail because Angle8 does not have enough resolution for
|
||||
// this. Instead we use Clamp(10, 0, 20) etc.
|
||||
r = Angle8::Clamp(Angle8::Degrees(10), Angle8::Degrees(0),
|
||||
Angle8::Degrees(20));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-0) << "Clamp 10 0 20";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(-10), Angle8::Degrees(0),
|
||||
Angle8::Degrees(20));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -10 0 20";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(30), Angle8::Degrees(0),
|
||||
Angle8::Degrees(20));
|
||||
EXPECT_NEAR(r.InDegrees(), 20, 1.0e-0) << "Clamp 30 0 20";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(10), Angle8::Degrees(0),
|
||||
Angle8::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 10 0 0";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(0), Angle8::Degrees(0), Angle8::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(0), Angle8::Degrees(10),
|
||||
Angle8::Degrees(-10));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-0) << "Clamp 0 10 -10";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// Infinites are not supported
|
||||
r = Angle8::Clamp(Angle8::Degrees(10), Angle8::Degrees(0),
|
||||
Angle8::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-0) << "Clamp 1 0 INFINITY";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(10), Angle8::Degrees(-FLOAT_INFINITY),
|
||||
Angle8::Degrees(10));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-0) << "Clamp 1 -INFINITY 1";
|
||||
}
|
||||
}
|
||||
|
||||
// TEST(Angle8, Difference) {
|
||||
// Angle8 r = 0;
|
||||
|
||||
// r = Angle8::Difference(0, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";
|
||||
|
||||
// r = Angle8::Difference(0, -90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";
|
||||
|
||||
// r = Angle8::Difference(0, 270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";
|
||||
|
||||
// r = Angle8::Difference(0, -270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";
|
||||
|
||||
// r = Angle8::Difference(90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";
|
||||
|
||||
// r = Angle8::Difference(-90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";
|
||||
|
||||
// r = Angle8::Difference(0, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";
|
||||
|
||||
// r = Angle8::Difference(90, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";
|
||||
|
||||
// if (std::numeric_limits<float>::is_iec559) {
|
||||
// r = Angle8::Difference(0, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";
|
||||
|
||||
// r = Angle8::Difference(0, -INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";
|
||||
|
||||
// r = Angle8::Difference(-INFINITY, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
|
||||
// INFINITY";
|
||||
// }
|
||||
// }
|
||||
|
||||
TEST(Angle8, MoveTowards) {
|
||||
Angle8 r = Angle8();
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 30);
|
||||
EXPECT_NEAR(r.InDegrees(), 30, 1.0e-0) << "MoveTowards 0 90 30";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), 180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), -90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), -180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), -270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(0), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(0), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// infinites are not supported
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90),
|
||||
FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(FLOAT_INFINITY),
|
||||
30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90),
|
||||
-FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY)
|
||||
<< "MoveTowards 0 -90 -FLOAT_INFINITY";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0),
|
||||
Angle8::Degrees(-FLOAT_INFINITY), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 -FLOAT_INFINITY -30";
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
247
test/AngleSingle_test.cc
Normal file
247
test/AngleSingle_test.cc
Normal file
@ -0,0 +1,247 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(AngleSingle, Construct) {
|
||||
float angle = 0.0F;
|
||||
AngleSingle a = AngleSingle::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = -180.0F;
|
||||
a = AngleSingle::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 270.0F;
|
||||
a = AngleSingle::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -90);
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Negate) {
|
||||
float angle = 0;
|
||||
AngleSingle a = AngleSingle::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 90.0F;
|
||||
a = AngleSingle::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Add) {
|
||||
AngleSingle a = AngleSingle::Degrees(-45);
|
||||
AngleSingle b = AngleSingle::Degrees(45.0F);
|
||||
AngleSingle r = a + b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Subtract) {
|
||||
AngleSingle a = AngleSingle::Degrees(0);
|
||||
AngleSingle b = AngleSingle::Degrees(45.0F);
|
||||
AngleSingle r = a - b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Compare) {
|
||||
AngleSingle a = AngleSingle::Degrees(45);
|
||||
bool r = false;
|
||||
|
||||
r = a > AngleSingle::Degrees(0);
|
||||
EXPECT_TRUE(r) << "45 > 0";
|
||||
|
||||
r = a > AngleSingle::Degrees(90);
|
||||
EXPECT_FALSE(r) << "45 > 90";
|
||||
|
||||
r = a > AngleSingle::Degrees(-90);
|
||||
EXPECT_TRUE(r) << "45 > -90";
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Normalize) {
|
||||
Angle r = AngleSingle();
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(90.0f));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(-90));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(270 + 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(-270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(-270 - 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(-FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Clamp) {
|
||||
Angle r = AngleSingle();
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(2));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 0 2";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(-1), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(2));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -1 0 2";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(3), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(2));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 2) << "Clamp 3 0 2";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 1 0 0";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(0), AngleSingle::Degrees(1),
|
||||
AngleSingle::Degrees(-1));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 0 1 -1";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 0 INFINITY";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(1),
|
||||
AngleSingle::Degrees(-FLOAT_INFINITY),
|
||||
AngleSingle::Degrees(1));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 -INFINITY 1";
|
||||
}
|
||||
}
|
||||
|
||||
// TEST(AngleSingle, Difference) {
|
||||
// Angle r = 0;
|
||||
|
||||
// r = AngleSingle::Difference(0, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";
|
||||
|
||||
// r = AngleSingle::Difference(0, -90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";
|
||||
|
||||
// r = AngleSingle::Difference(0, 270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";
|
||||
|
||||
// r = AngleSingle::Difference(0, -270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";
|
||||
|
||||
// r = AngleSingle::Difference(90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";
|
||||
|
||||
// r = AngleSingle::Difference(-90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";
|
||||
|
||||
// r = AngleSingle::Difference(0, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";
|
||||
|
||||
// r = AngleSingle::Difference(90, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";
|
||||
|
||||
// if (std::numeric_limits<float>::is_iec559) {
|
||||
// r = AngleSingle::Difference(0, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";
|
||||
|
||||
// r = AngleSingle::Difference(0, -INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";
|
||||
|
||||
// r = AngleSingle::Difference(-INFINITY, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
|
||||
// INFINITY";
|
||||
// }
|
||||
// }
|
||||
|
||||
TEST(AngleSingle, MoveTowards) {
|
||||
AngleSingle r = AngleSingle();
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 90 30";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 180";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
|
||||
0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
|
||||
30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(FLOAT_INFINITY), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -FLOAT_INFINITY";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-FLOAT_INFINITY), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -FLOAT_INFINITY -30";
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,3 +1,4 @@
|
||||
/*
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
@ -220,3 +221,4 @@ TEST(Angle, MoveTowards) {
|
||||
}
|
||||
|
||||
#endif
|
||||
*/
|
@ -1,3 +1,4 @@
|
||||
/*
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
@ -78,3 +79,4 @@ TEST(Angle16, Add) {
|
||||
}
|
||||
|
||||
#endif
|
||||
*/
|
@ -62,7 +62,7 @@ TEST(Polar, FromSpherical) {
|
||||
p = Polar::FromSpherical(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(-1 0 0)";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 180.0F)
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), -180.0F)
|
||||
<< "p.angle FromSpherical(-1 0 0)";
|
||||
|
||||
s = Spherical(0, Angle::Degrees(0), Angle::Degrees(90));
|
||||
|
@ -71,7 +71,7 @@ TEST(Spherical, FromPolar) {
|
||||
s = Spherical::FromPolar(p);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(-1 0)";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 180.0F)
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), -180.0F)
|
||||
<< "s.hor Polar(-1 0)";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F)
|
||||
<< "s.vert Polar(-1 0)";
|
||||
|
Loading…
x
Reference in New Issue
Block a user