Extended matrix functions
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								Matrix.cpp
									
									
									
									
									
								
							
							
						
						
									
										49
									
								
								Matrix.cpp
									
									
									
									
									
								
							@ -1,24 +1,17 @@
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#include "Matrix.h"
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					#include "Matrix.h"
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template <> void MatrixOf<float>::Transpose(MatrixOf<float> *r) {
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					template <> MatrixOf<float>::MatrixOf(unsigned int rows, unsigned int cols) {
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  // Check dimensions first
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					  this->rows = rows;
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  // We dont care about the rows and cols (we overwrite them)
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					  this->cols = cols;
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  // but the data size should be equal to avoid problems
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  // We cannot check the data size directly, but the row*col should be equal
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  unsigned int matrixSize = this->cols * this->rows;
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					  unsigned int matrixSize = this->cols * this->rows;
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  if (matrixSize != r->rows * r->cols)
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					  this->data = new float[matrixSize]{0.0f};
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    // Exception??? For now we don't do anything
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					}
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    return;
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  r->cols = this->rows;
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					template <> MatrixOf<float>::MatrixOf(Vector3 v) : MatrixOf(3, 1) {
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  r->rows = this->cols;
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					  Set(0, 0, v.x);
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					  Set(1, 0, v.y);
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  for (int rDataIx = 0; rDataIx < matrixSize; rDataIx++) {
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					  Set(2, 0, v.z);
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    unsigned int rowIx = rDataIx / this->rows;
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    unsigned int colIx = rDataIx % this->rows;
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    unsigned int mDataIx = this->cols * colIx + rowIx;
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    r->data[rDataIx] = this->data[mDataIx];
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  }
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}
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					}
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template <>
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					template <>
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@ -37,23 +30,14 @@ void MatrixOf<float>::Multiply(const MatrixOf<float> *m1, MatrixOf<float> *m2,
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  }
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					  }
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}
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					}
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template <>
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void MatrixOf<float>::Multiply(MatrixOf<float> *m2, MatrixOf<float> *r) {
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  Multiply(this, m2, r);
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}
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template <>
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					template <>
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Vector3 MatrixOf<float>::Multiply(const MatrixOf<float> *m, Vector3 v) {
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					Vector3 MatrixOf<float>::Multiply(const MatrixOf<float> *m, Vector3 v) {
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  float *vData = new float[3]{v.x, v.y, v.z};
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					  MatrixOf<float> v_m = MatrixOf<float>(v);
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  MatrixOf<float> v_m = MatrixOf<float>(3, 1, vData);
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					  MatrixOf<float> r_m = MatrixOf<float>(3, 1);
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  float *rData = new float[3]{};
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  MatrixOf<float> r_m = MatrixOf<float>(3, 1, rData);
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  Multiply(m, &v_m, &r_m);
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					  Multiply(m, &v_m, &r_m);
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  Vector3 r = Vector3(r_m.data[0], r_m.data[1], r_m.data[2]);
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					  Vector3 r = Vector3(r_m.data[0], r_m.data[1], r_m.data[2]);
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  delete[] vData;
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  delete[] rData;
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  return r;
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					  return r;
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}
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					}
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@ -70,12 +54,3 @@ template <typename T> Vector3 MatrixOf<T>::operator*(const Vector3 v) const {
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  delete[] rData;
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					  delete[] rData;
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  return r;
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					  return r;
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}
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					}
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template <> float MatrixOf<float>::Get(unsigned int rowIx, unsigned int colIx) {
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  unsigned int dataIx = rowIx * this->cols + colIx;
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  return this->data[dataIx];
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}
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template <> unsigned int MatrixOf<float>::RowCount() { return rows; }
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template <> unsigned int MatrixOf<float>::ColCount() { return cols; }
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										76
									
								
								Matrix.h
									
									
									
									
									
								
							
							
						
						
									
										76
									
								
								Matrix.h
									
									
									
									
									
								
							@ -6,23 +6,83 @@
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/// @brief Single precision float matrix
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					/// @brief Single precision float matrix
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template <typename T> class MatrixOf {
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					template <typename T> class MatrixOf {
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public:
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					public:
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  MatrixOf(unsigned int rows, unsigned int cols, T *data)
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					  MatrixOf(unsigned int rows, unsigned int cols);
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      : rows(rows), cols(cols), data(data) {}
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					  MatrixOf(unsigned int rows, unsigned int cols, T *source)
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  // MatrixOf(Vector3 v); // creates a 3,1 matrix
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					      : MatrixOf(rows, cols) {
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					    Set(source);
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					  }
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					  MatrixOf(Vector3 v); // creates a 3,1 matrix
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					  ~MatrixOf() {
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					    if (this->data == nullptr)
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					      return;
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					    delete[] this->data;
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					  }
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  /// @brief Transpose with result in matrix m
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					  /// @brief Transpose with result in matrix m
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  /// @param r The matrix in which the transposed matrix is stored
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					  /// @param r The matrix in which the transposed matrix is stored
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  void Transpose(MatrixOf<T> *r);
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					  void Transpose(MatrixOf<T> *r) const {
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					    // Check dimensions first
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					    // We dont care about the rows and cols (we overwrite them)
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					    // but the data size should be equal to avoid problems
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					    // We cannot check the data size directly, but the row*col should be equal
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					    unsigned int matrixSize = this->cols * this->rows;
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					    if (matrixSize != r->rows * r->cols)
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					      // Exception??? For now we don't do anything
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					      return;
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					    r->cols = this->rows;
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					    r->rows = this->cols;
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					    for (int rDataIx = 0; rDataIx < matrixSize; rDataIx++) {
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					      unsigned int rowIx = rDataIx / this->rows;
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					      unsigned int colIx = rDataIx % this->rows;
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					      unsigned int mDataIx = this->cols * colIx + rowIx;
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					      r->data[rDataIx] = this->data[mDataIx];
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					    }
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					  }
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  static void Multiply(const MatrixOf<T> *m1, MatrixOf<T> *m2, MatrixOf<T> *r);
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					  static void Multiply(const MatrixOf<T> *m1, MatrixOf<T> *m2, MatrixOf<T> *r);
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  void Multiply(MatrixOf<T> *m, MatrixOf<T> *r);
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					  void Multiply(MatrixOf<T> *m, MatrixOf<T> *r) { Multiply(this, m, r); }
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  static Vector3 Multiply(const MatrixOf<T> *m, Vector3 v);
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					  static Vector3 Multiply(const MatrixOf<T> *m, Vector3 v);
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  Vector3 operator*(const Vector3 v) const;
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					  Vector3 operator*(const Vector3 v) const;
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  T Get(unsigned int rowIx, unsigned int colIx);
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					  T Get(unsigned int rowIx, unsigned int colIx) {
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  unsigned int RowCount();
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					    unsigned int dataIx = rowIx * this->cols + colIx;
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  unsigned int ColCount();
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					    return this->data[dataIx];
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					  }
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					  void Set(unsigned int rowIx, unsigned int colIx, T value) {
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					    unsigned int dataIx = rowIx * this->cols + colIx;
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					    this->data[dataIx] = value;
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					  }
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					  // This function does not check on source size!
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					  void Set(T *source) {
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					    unsigned int matrixSize = this->cols * this->rows;
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					    for (unsigned int dataIx = 0; dataIx < matrixSize; dataIx++)
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					      this->data[dataIx] = source[dataIx];
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					  }
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					  // This function does not check on source size!
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					  void SetRow(unsigned int rowIx, const T *source) {
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					    unsigned int dataIx = rowIx * this->cols;
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					    for (unsigned int sourceIx = 0; sourceIx < this->cols; dataIx++, sourceIx++)
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					      this->data[dataIx] = source[sourceIx];
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					  }
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					  // This function does not check on source size!
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					  void SetCol(unsigned int colIx, const T *source) {
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					    unsigned int dataIx = colIx;
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					    for (unsigned int sourceIx = 0; sourceIx < this->cols;
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					         dataIx += this->cols, sourceIx++)
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					      this->data[dataIx] = source[sourceIx];
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					  }
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					  unsigned int RowCount() { return rows; }
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					  unsigned int ColCount() { return cols; }
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private:
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					private:
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  unsigned int rows;
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					  unsigned int rows;
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