Cleanup based on ControlledMotor branch

This commit is contained in:
Pascal Serrarens 2023-12-05 11:28:44 +01:00
parent 1b36f97e18
commit d07ed323e2
8 changed files with 9 additions and 187 deletions

View File

@ -29,17 +29,6 @@ void DifferentialDrive::SetTargetSpeeds(float leftSpeed, float rightSpeed) {
motor->SetSpeed(leftSpeed);
else if (xPosition > 0)
motor->SetSpeed(rightSpeed);
} else if (thing->type == Thing::ControlledMotorType) {
ControlledMotor* motor = (ControlledMotor*)placement[motorIx].thing;
if (motor == nullptr)
continue;
float xPosition = placement[motorIx].position.x;
if (xPosition < 0)
motor->SetTargetSpeed(leftSpeed);
else if (xPosition > 0)
motor->SetTargetSpeed(rightSpeed);
}
};
}
@ -49,10 +38,3 @@ void DifferentialDrive::SetTwistSpeed(float forward, float yaw) {
float rightSpeed = Float::Clamp(forward + yaw, -1, 1);
SetTargetSpeeds(leftSpeed, rightSpeed);
}
// void DifferentialDrive::SetTwistSpeed(float forward, float yaw, float pitch)
// {
// float leftSpeed = Float::Clamp(forward - yaw, -1, 1);
// float rightSpeed = Float::Clamp(forward + yaw, -1, 1);
// SetTargetSpeeds(leftSpeed, rightSpeed);
// }

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@ -1,5 +1,6 @@
#include "Perception.h"
#include "Angle.h"
#include "DistanceSensor.h"
#include "Switch.h"
Perception::Perception() {}
@ -203,18 +204,14 @@ void Perception::SetDepthMap(float angle, float distance) {
depthMap[depthMapIx] = distance;
}
DistanceSensor* Perception::GetSensor(float angle) {
Sensor* Perception::GetSensor(float angle) {
angle = Angle::Normalize(angle);
for (unsigned int ix = 0; ix < this->sensorCount; ix++) {
Placement placement = this->sensorPlacements[ix];
if (abs(placement.horizontalDirection - angle) < 0.01F)
return (DistanceSensor*)placement.thing;
return (Sensor*)placement.thing;
}
DistanceSensor* distanceSensor = new DistanceSensor();
Placement* newPlacement = new Placement(distanceSensor, angle);
AddSensors(newPlacement, 1);
return distanceSensor;
return nullptr;
}

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@ -14,7 +14,7 @@ class Perception {
/// @brief Template to make it possible to leave out ths sensorCount
/// @tparam sensorCount
/// @param sensors An array of sensor placements
template <size_t sensorCount>
template <unsigned int sensorCount>
inline Perception(Placement (&sensors)[sensorCount]) {
Perception(sensors, sensorCount);
}
@ -73,7 +73,7 @@ class Perception {
unsigned int ToDepthMapIndex(float angle);
void SetDepthMap(float angle, float distance);
DistanceSensor* GetSensor(float angle);
Sensor* GetSensor(float angle);
protected:
// SensorPlacement* sensors = nullptr;

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@ -1,8 +1,5 @@
#pragma once
#include "ControlledMotor.h"
#include "DistanceSensor.h"
#include "Motor.h"
#include "Thing.h"
#include "Vector2.h"
#include "Vector3.h"

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@ -1,5 +1,4 @@
#include "Propulsion.h"
#include "ControlledMotor.h"
#include "FloatSingle.h"
@ -16,8 +15,6 @@ void Propulsion::AddMotors(Placement* things, unsigned int thingCount) {
Thing* thing = things[thingIx].thing;
if (thing->IsMotor())
motorCount++;
if (thing->type == Thing::ControlledMotorType)
hasOdometer = true;
}
this->placement = new Placement[motorCount];
@ -56,13 +53,6 @@ Placement* Propulsion::GetMotorPlacement(unsigned int motorId) {
}
void Propulsion::Update(float currentTimeMs) {
for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
Thing* thing = placement[motorIx].thing;
if (thing->type == Thing::ControlledMotorType) {
ControlledMotor* motor = (ControlledMotor*)thing;
motor->Update(currentTimeMs);
}
}
this->lastUpdateTime = currentTimeMs;
}
@ -78,57 +68,3 @@ void Propulsion::SetTwistSpeed(Vector3 linear,
float yaw,
float pitch,
float roll) {}
/// @brief Odometer returns the total distance traveled since start
/// @return The total distance
/// This returns the average distance of all wheels. The odometer cannot be
/// reset. When using a non-directional encoder, the distance is always
/// increasing. When using a directional encoder, the distance may go down when
/// the robot is driving backward.
/// When no wheel encoder is present, this function always returns zero.
float Propulsion::GetOdometer() {
float odometer = 0;
for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
Thing* thing = placement[motorIx].thing;
if ((thing->type & Thing::ControlledMotorType) != 0) {
ControlledMotor* motor = (ControlledMotor*)thing;
odometer += motor->encoder->GetDistance() / this->motorCount;
}
}
return odometer;
}
bool Propulsion::Drive(Vector3 point, float rotation, float currentTimeMs) {
if (!this->driving) {
this->startTime = time(NULL);
this->targetDistance = point.magnitude();
if (hasOdometer)
this->startOdometer = GetOdometer();
this->driving = true;
}
if (hasOdometer) {
float distance = GetOdometer() - this->startOdometer;
if (distance >= this->targetDistance) {
this->driving = false;
point = Vector3::zero;
rotation = 0;
}
} else {
double duration = difftime(time(NULL), this->startTime);
if (duration >= this->targetDistance) {
this->driving = false;
point = Vector3::zero;
rotation = 0;
}
}
if (rotation > 0)
rotation = 1;
if (rotation < 0)
rotation = -1;
SetTwistSpeed(point.normalized() * this->maxSpeed, rotation);
Update(currentTimeMs);
return (!this->driving);
}

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@ -1,12 +1,9 @@
#pragma once
#include "ControlledMotor.h"
#include "Motor.h"
#include "Placement.h"
// #include "Quadcopter.h"
#include "Vector2.h"
// #include <time.h>
namespace Passer {
namespace RoboidControl {
@ -41,11 +38,6 @@ class Propulsion {
float pitch = 0.0F,
float roll = 0.0F); // 3D
// Position control (or actually, distance control)
bool Drive(Vector3 point, float rotation, float currentTimeMs);
float GetOdometer();
Placement* placement = nullptr;
unsigned int motorCount = 0;
@ -54,8 +46,6 @@ class Propulsion {
bool driving = false;
float targetDistance = 0;
bool hasOdometer = false;
float startOdometer;
time_t startTime;
float lastUpdateTime;
};

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@ -1,47 +1,9 @@
#include "Roboid.h"
#include <Arduino.h>
Roboid::Roboid() {
// this->configuration = nullptr;
// this->thingCount = 0;
}
// Roboid::Roboid(Placement configuration[], unsigned int thingCount) {
// // this->configuration = configuration;
// // this->thingCount = thingCount;
// perception.AddSensors(configuration, thingCount);
// propulsion.AddMotors(configuration, thingCount);
// }
Roboid::Roboid() {}
Roboid::Roboid(Perception* perception, Propulsion* propulsion) {
this->perception = perception;
this->propulsion = propulsion;
}
bool Roboid::Drive(Waypoint* waypoint, float currentTimeMs) {
bool finished =
propulsion->Drive(waypoint->point, waypoint->rotation, currentTimeMs);
return finished;
}
void Roboid::FollowTrajectory(Trajectory* trajectory) {
this->trajectory = trajectory;
this->waypointIx = 0;
}
void Roboid::Update(float currentTimeMs) {
if (this->trajectory == nullptr)
return;
Waypoint* waypoint = &this->trajectory->waypoints[this->waypointIx];
if (Drive(waypoint, currentTimeMs)) {
this->waypointIx++;
if (this->waypointIx >= this->trajectory->waypointCount) {
this->trajectory = nullptr;
this->waypointIx = 0;
// stop
// propulsion.SetTwistSpeed(0, 0);
}
}
}

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@ -1,42 +1,11 @@
#pragma once
#include "Activation.h"
#include "Perception.h"
// #include "Placement.h"
// #include "Propulsion.h"
#include "DifferentialDrive.h"
#include "Propulsion.h"
namespace Passer {
namespace RoboidControl {
class Waypoint {
public:
Waypoint(float forwardDistance, float rotation) {
this->point = Vector3(0, 0, forwardDistance);
this->distance = forwardDistance;
this->rotation = rotation;
}
float distance = 0;
Vector3 point = Vector3(0, 0, 0);
float rotation = 0;
};
class Trajectory {
public:
Trajectory(){};
Trajectory(Waypoint* waypoints, unsigned int waypointCount) {
this->waypoints = waypoints;
this->waypointCount = waypointCount;
}
Waypoint* waypoints;
unsigned int waypointCount;
};
class Acceleration {
public:
float GetMagnitude() { return 0; };
};
class Roboid {
public:
Roboid();
@ -45,19 +14,8 @@ class Roboid {
Perception* perception;
Propulsion* propulsion;
Acceleration acceleration;
// Placement* configuration;
// unsigned int thingCount;
void Update(float currentTimeMs);
bool Drive(Waypoint* waypoint, float currentTimeMs);
void FollowTrajectory(Trajectory* Trajectory);
public:
Trajectory* trajectory;
unsigned int waypointIx = 0;
};
} // namespace RoboidControl
} // namespace Passer