Updated Documentation
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@ -6,6 +6,7 @@
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namespace Passer {
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namespace RoboidControl {
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/// @brief Activation function for control
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class Activation {
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public:
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static float HeavisideStep(float inputValue, float bias = 0); // Range: {0,1}
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@ -38,3 +38,14 @@ void DifferentialDrive::SetTwistSpeed(float forward, float yaw) {
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float rightSpeed = Float::Clamp(forward + yaw, -1, 1);
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SetTargetSpeeds(leftSpeed, rightSpeed);
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}
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void DifferentialDrive::SetTwistSpeed(Vector2 linear, float yaw) {
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SetTwistSpeed(linear.y, yaw);
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}
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void DifferentialDrive::SetTwistSpeed(Vector3 linear,
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float yaw,
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float pitch,
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float roll) {
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SetTwistSpeed(linear.z, yaw);
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}
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@ -5,15 +5,57 @@
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namespace Passer {
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namespace RoboidControl {
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/// @brief A two-wheeled Propulsion method
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///
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/// The wheels are put at either side of the roboid with the following behaviour
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/// * When both wheels spin forward, the Roboid moves forward
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/// * When both wheels spin backward, the Roboid moves backward
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/// * When both wheels are spinning in opposite directions, the Roboid rotates
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/// wihout moving forward or backward
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/// * When just one wheel is spinning, the Roboid turnes while moving forward or
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/// backward.
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class DifferentialDrive : public Propulsion {
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public:
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/// @brief Default constructor
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DifferentialDrive();
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/// @brief Setup of the DifferentialDrive with the Placement of the motors
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/// @param leftMotorPlacement Placement of the left Motor
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/// @param rightMotorPlacement Placement of the right Motor
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/// In this setup, the left motor Direction will be CounterClockWise when
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/// driving forward, while the right motor will turn Clockwise.
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/// @note When not using controlled motors, the placement of the motors is
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/// irrelevant.
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DifferentialDrive(Placement leftMotorPlacement,
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Placement rightMotorPlacement);
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/// @brief Set the target speeds of the motors directly
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/// @param leftSpeed The target speed of the left Motor
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/// @param rightSpeed The target speed of the right Motor
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void SetTargetSpeeds(float leftSpeed, float rightSpeed);
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/// @brief Controls the motors through forward and rotation speeds
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/// @param forward The target forward speed of the Roboid
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/// @param yaw The target rotation speed of the Roboid
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virtual void SetTwistSpeed(float forward, float yaw) override;
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// virtual void SetTwistSpeed(float forward, float yaw, float pitch) override;
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/// @brief Controls the motors through forward and rotation speeds
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/// @param linear The target linear speed of the Roboid
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/// @param yaw The target rotation speed of the Roboid
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/// @note As a DifferentialDrive cannot move sideward, this function has the
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/// same effect as using the void SetTwistSpeed(float forward, float yaw)
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/// function.
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virtual void SetTwistSpeed(Vector2 linear, float yaw = 0.0F);
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/// @brief Controls the motors through forward and rotation speeds
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/// @param linear The target linear speed
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/// @param yaw The target rotation speed around the vertical axis
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/// @param pitch Pitch is not supported and is ignored
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/// @param roll Roll is not supported and is ignores
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/// @note As a DifferentialDrive cannot move sideward or vertical, this
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/// function has the same effect as using the void SetTwistSpeed(float
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/// forward, float yaw) function.
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virtual void SetTwistSpeed(Vector3 linear,
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float yaw = 0.0F,
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float pitch = 0.0F,
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float roll = 0.0F);
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};
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} // namespace RoboidControl
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@ -12,16 +12,7 @@ float DistanceSensor::GetDistance() {
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return distance;
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};
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void DistanceSensor::SetDistance(float distance) {
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this->distance = distance;
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}; // for simulation purposes
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bool DistanceSensor::IsOn() {
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bool isOn = GetDistance() <= triggerDistance;
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return isOn;
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}
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bool DistanceSensor::isOff() {
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bool isOff = GetDistance() > triggerDistance;
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return isOff;
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}
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@ -8,21 +8,26 @@ namespace RoboidControl {
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/// @brief A Sensor which can measure the distance to the nearest object
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class DistanceSensor : public Sensor {
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public:
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/// @brief Default constructor
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DistanceSensor();
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/// @brief Creates a DistanceSensor with the given trigger distance
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/// @param triggerDistance The distance at which the sensors indicates that a
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/// object is close by
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DistanceSensor(float triggerDistance);
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/// @brief Determine the distance to the nearest object
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/// @return the measured distance in meters to the nearest object
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virtual float GetDistance();
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void SetDistance(float distance);
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/// @brief The distance at which ObjectNearby triggers
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float triggerDistance = 1;
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/// @brief Indicate that an object is nearby
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/// @return True when an object is nearby
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bool IsOn();
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bool isOff();
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protected:
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/// @brief Distance to the closest object
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float distance = 0;
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};
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16
Motor.cpp
16
Motor.cpp
@ -12,19 +12,3 @@ float Motor::GetSpeed() {
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void Motor::SetSpeed(float targetSpeed) {
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this->currentTargetSpeed = targetSpeed;
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}
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bool Motor::Drive(float distance) {
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if (!this->driving) {
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this->startTime = time(NULL);
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this->targetDistance = distance >= 0 ? distance : -distance;
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this->driving = true;
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}
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double duration = difftime(time(NULL), this->startTime);
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if (duration >= this->targetDistance) {
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this->driving = false;
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return true;
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}
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SetSpeed(distance < 0 ? -1 : 1); // max speed
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return false;
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}
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5
Motor.h
5
Motor.h
@ -27,13 +27,8 @@ class Motor : public Thing {
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/// forward)
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virtual float GetSpeed();
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bool Drive(float distance);
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protected:
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float currentTargetSpeed = 0;
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bool driving = false;
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float targetDistance = 0;
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time_t startTime = 0;
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};
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} // namespace RoboidControl
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@ -10,24 +10,6 @@ Perception::Perception(Placement* sensors, unsigned int sensorCount) {
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this->sensorPlacements = (Placement*)sensors;
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}
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void Perception::AddSensors(Placement* things, unsigned int thingCount) {
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sensorCount = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if (thing->IsSensor())
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sensorCount++;
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}
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sensorPlacements = new Placement[sensorCount];
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unsigned int sensorIx = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if (thing->IsSensor())
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sensorPlacements[sensorIx++] = things[thingIx];
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}
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}
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unsigned int Perception::GetSensorCount() {
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return this->sensorCount;
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}
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@ -154,64 +136,4 @@ bool Perception::SwitchOn(float fromAngle, float toAngle) {
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}
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}
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return false;
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}
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unsigned int Perception::ToDepthMapIndex(float angle) {
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unsigned int depthMapIx =
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(unsigned int)(((angle - rangeMinimum) / (rangeMaximum - rangeMinimum)) *
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(float)resolution);
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return depthMapIx;
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}
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float Perception::GetDistance(float angle) {
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if (depthMap != nullptr) {
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if (angle < rangeMinimum || angle > rangeMaximum)
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return INFINITY;
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unsigned int depthMapIx = ToDepthMapIndex(angle);
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return depthMap[depthMapIx];
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} else {
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for (unsigned int sensorIx = 0; sensorIx < this->sensorCount; sensorIx++) {
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Placement placement = sensorPlacements[sensorIx];
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float placementAngle = placement.horizontalDirection;
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if (placementAngle == angle) {
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DistanceSensor* distanceSensor = (DistanceSensor*)placement.thing;
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return distanceSensor->GetDistance();
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}
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}
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}
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return INFINITY;
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}
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void Perception::SetResolution(unsigned int resolution) {
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this->resolution = resolution;
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this->depthMap = new float[this->resolution];
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}
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void Perception::SetRange(float min, float max) {
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this->rangeMinimum = min;
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this->rangeMaximum = max;
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}
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float* Perception::GetDepthMap() {
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return this->depthMap;
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}
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void Perception::SetDepthMap(float angle, float distance) {
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if (angle < rangeMinimum || angle > rangeMaximum)
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return;
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unsigned int depthMapIx = ToDepthMapIndex(angle);
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depthMap[depthMapIx] = distance;
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}
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Sensor* Perception::GetSensor(float angle) {
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angle = Angle::Normalize(angle);
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for (unsigned int ix = 0; ix < this->sensorCount; ix++) {
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Placement placement = this->sensorPlacements[ix];
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if (abs(placement.horizontalDirection - angle) < 0.01F)
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return (Sensor*)placement.thing;
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}
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return nullptr;
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}
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68
Perception.h
68
Perception.h
@ -6,9 +6,10 @@
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namespace Passer {
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namespace RoboidControl {
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/// @brief Module to which keeps track of objects around the roboid
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class Perception {
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public:
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/// @brief Setup perception
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/// @brief Default Constructor
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Perception();
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/// @brief Template to make it possible to leave out ths sensorCount
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@ -18,14 +19,31 @@ class Perception {
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inline Perception(Placement (&sensors)[sensorCount]) {
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Perception(sensors, sensorCount);
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}
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/// @brief Create a perception setup with the given Sensors
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/// @param sensors The Placement of Sensors on the Roboid
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/// @param sensorCount The number of sensors in the placement array
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Perception(Placement* sensors, unsigned int sensorCount);
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void AddSensors(Placement* sensors, unsigned int sensorCount);
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/// @brief Get the number of Sensors
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/// @return The number of sensors, zero when no sensors are present
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unsigned int GetSensorCount();
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Sensor* GetSensor(unsigned int sensorId);
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/// @brief Get a specific Sensor on the Roboid
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/// @param sensorId The index of the Sensor
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/// @return The requested Sensor or a nullptr when no Sensor with the given
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/// index could be found
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Sensor* GetSensor(unsigned int sensorIx);
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/// @brief Get the placement of a specific Sensor
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/// @param motorIx The index of the Sensor
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/// @return Returns the Placement or a nullptr when no Placement with the
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/// given index could be found
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Placement* GetSensorPlacement(unsigned int sensorIx);
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float DistanceForward(float angle = 90);
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/// @brief Distance to the closest object on the front of the Roboid
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/// @param direction The direction relative to the forward direction in which
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/// the object should be present
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/// @return The distance to the closest object within the given range,
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/// INFINITY when no object is detected
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float DistanceForward(float direction = 90);
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/// @brief Distance to the closest object on the left
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/// @return distance in meters, INFINITY when no object is detected.
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@ -57,33 +75,39 @@ class Perception {
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/// @note When an object is beyond `angle` meters, it is not reported.
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float DistanceRight(float angle);
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/// @brief Distance to the closest object above the Roboid
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/// @return distance in meters, INFINITY when no object is detected
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float DistanceUp() { return DistanceUp(180); }
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/// @brief Distance to the closest object above the Roboid within the give
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/// range
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/// @param angle The angle relative to the upward direction to indicate the
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/// range
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/// @return distance in meters, INFINITY when no object is detected
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float DistanceUp(float angle);
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/// @brief Disatnce to the closest object under the Roboid
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/// @return distance in meters, INFINITY when no object is detected
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float DistanceDown() { return DistanceDown(180); }
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/// @brief Distance to the closest object under th4e Roboid within the given
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/// range
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/// @param angle The angle relative to the downward direciton to indicate the
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/// range
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/// @return distance in meters, INFINITY when no object is detected
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float DistanceDown(float angle);
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float Distance(float leftAngle, float rightAngle);
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float GetDistance(float angle);
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/// @brief Checks if an object is close within the give range in the
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/// horizontal plane
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/// @param fromAngle Start angle in the horizontal plane
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/// @param toAngle End angle in the horizontal plane
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/// @return True is an object is closeby
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/// @note Whether an object is closeby depends on the Distance Sensor
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/// @remark This function is likely to change in the near future
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bool SwitchOn(float fromAngle, float toAngle);
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void SetResolution(unsigned int resolution);
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void SetRange(float min, float max);
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float* GetDepthMap();
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unsigned int ToDepthMapIndex(float angle);
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void SetDepthMap(float angle, float distance);
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Sensor* GetSensor(float angle);
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protected:
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// SensorPlacement* sensors = nullptr;
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/// @brief The Placement of the Sensors used for Perception
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Placement* sensorPlacements = nullptr;
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/// @brief The number of Sensors used for Perception
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unsigned int sensorCount = 0;
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unsigned int resolution;
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float rangeMinimum;
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float rangeMaximum;
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float* depthMap = nullptr;
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};
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} // namespace RoboidControl
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@ -9,23 +9,6 @@ Propulsion::Propulsion() {
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this->motorCount = 0;
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}
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void Propulsion::AddMotors(Placement* things, unsigned int thingCount) {
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this->motorCount = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if (thing->IsMotor())
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motorCount++;
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}
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this->placement = new Placement[motorCount];
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unsigned int motorIx = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if (thing->IsMotor())
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this->placement[motorIx++] = things[thingIx];
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}
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}
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unsigned int Propulsion::GetMotorCount() {
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return this->motorCount;
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}
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@ -52,13 +35,7 @@ Placement* Propulsion::GetMotorPlacement(unsigned int motorId) {
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return nullptr;
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}
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void Propulsion::Update(float currentTimeMs) {
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this->lastUpdateTime = currentTimeMs;
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}
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void Propulsion::SetMaxSpeed(float maxSpeed) {
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this->maxSpeed = abs(maxSpeed);
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}
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void Propulsion::Update(float currentTimeMs) {}
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void Propulsion::SetTwistSpeed(float forward, float yaw) {}
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68
Propulsion.h
68
Propulsion.h
@ -7,47 +7,65 @@
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namespace Passer {
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namespace RoboidControl {
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/// @brief The Propulsion module for a Roboid is used to move the Roboid in
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/// space
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///
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/// Usually, a specific implementation of the propulsion module is used for a
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/// robot. This base class does not implement the functions to move the Roboid
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/// around.
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class Propulsion {
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public:
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/// @brief Setup sensing
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/// @brief Default Constructor for Propulsion
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Propulsion();
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/// @brief Update the propulsion state of the Roboid
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/// @param currentTimeMs The time in milliseconds when calling this
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void Update(float currentTimeMs);
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void AddMotors(Placement* motors, unsigned int motorCount);
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// void AddQuadcopter(Quadcopter* quadcopter);
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// Quadcopter* GetQuadcopter();
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/// @brief Get the number of motors in this roboid
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/// @return The number of motors. Zero when no motors are present
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unsigned int GetMotorCount();
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/// @brief Get a specific motor
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/// @param motorIx The index of the motor
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/// @return Returns the motor or a nullptr when no motor with the given index
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/// could be found
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Motor* GetMotor(unsigned int motorIx);
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/// @brief Get the Placement of a specific Motor
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/// @param motorIx The index of the Motor
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/// @return Returns the Placement or a nullptr when no Placement with the give
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/// index could be found
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Placement* GetMotorPlacement(unsigned int motorIx);
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/// @brief Set the maximum linear speed.
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/// @param maxSpeed The new maximum linear speed
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/// For controlled motors, this is rpm.
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/// For calibrated controlled motors, this is m/s
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/// For uncontrolled motors this is a value between 0 and 1 where 1 is the
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/// maximum speed of the motor
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void SetMaxSpeed(float maxSpeed);
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// Velocity control
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virtual void SetTwistSpeed(float forward, float yaw = 0.0F); // 2D
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virtual void SetTwistSpeed(Vector2 linear, float yaw = 0.0F); // 2D plus
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/// @brief Sets the forward and rotation speed of a (grounded) Roboid
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/// @param forward The target forward speed
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/// @param yaw The target rotation speed around the vertical axis
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/// This function is typically used for Roboid which are driving on the
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/// ground.
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virtual void SetTwistSpeed(float forward, float yaw = 0.0F);
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/// @brief Sets the forward, sideward and rotation speed of a (grounded)
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/// Roboid
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/// @param linear The target linear (forward, sideward) speed
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/// @param yaw The target rotation speed around the vertical axis
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/// This function is typically used for Roboid which are driving on the ground
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/// which have to ability to move sideward
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virtual void SetTwistSpeed(Vector2 linear, float yaw = 0.0F);
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/// @brief Set the target 3D linear and 3D rotation speed of a (flying) Roboid
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/// @param linear The target linear speed
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/// @param yaw The target rotation speed around the vertical axis
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/// @param pitch The target rotation speed around the sideward axis
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/// @param roll The target rotation speed around hte forward axis
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virtual void SetTwistSpeed(Vector3 linear,
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float yaw = 0.0F,
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float pitch = 0.0F,
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float roll = 0.0F); // 3D
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Placement* placement = nullptr;
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unsigned int motorCount = 0;
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float roll = 0.0F);
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protected:
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float maxSpeed = 1;
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bool driving = false;
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float targetDistance = 0;
|
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time_t startTime;
|
||||
float lastUpdateTime;
|
||||
/// @brief The number of motors used for Propulsion
|
||||
unsigned int motorCount = 0;
|
||||
/// @brief The Placement of the motors used for Propulsion
|
||||
Placement* placement = nullptr;
|
||||
};
|
||||
|
||||
} // namespace RoboidControl
|
||||
|
17
Roboid.h
17
Roboid.h
@ -6,16 +6,25 @@
|
||||
namespace Passer {
|
||||
namespace RoboidControl {
|
||||
|
||||
/// @brief A Roboid is used to control autonomous robots
|
||||
class Roboid {
|
||||
public:
|
||||
/// @brief Default constructor for a Roboid
|
||||
Roboid();
|
||||
Roboid(Placement configuration[], unsigned int thingCount);
|
||||
/// @brief Creates a Roboid with Perception and Propulsion abilities
|
||||
/// @param perception The Perception implementation to use for this Roboid
|
||||
/// @param propulsion The Propulsion implementation to use for this Roboid
|
||||
Roboid(Perception* perception, Propulsion* propulsion);
|
||||
|
||||
Perception* perception;
|
||||
Propulsion* propulsion;
|
||||
|
||||
/// @brief Update the state of the Roboid
|
||||
/// @param currentTimeMs The time in milliseconds when calling this
|
||||
/// function
|
||||
void Update(float currentTimeMs);
|
||||
|
||||
/// @brief The Perception module of this Roboid
|
||||
Perception* perception;
|
||||
/// @brief The Propulsion module of this Roboid
|
||||
Propulsion* propulsion;
|
||||
};
|
||||
} // namespace RoboidControl
|
||||
} // namespace Passer
|
||||
|
Loading…
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Reference in New Issue
Block a user