Disable compact angle support
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4403f7a341
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@ -7,9 +7,9 @@
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#endif
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#endif
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#include "LinearAlgebra/Angle.h"
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#include "LinearAlgebra/Angle.h"
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#include "LinearAlgebra/Angle16.h"
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// #include "LinearAlgebra/Angle16.h"
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#include "LinearAlgebra/Angle32.h"
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// #include "LinearAlgebra/Angle32.h"
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#include "LinearAlgebra/AngleUsing.h"
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// #include "LinearAlgebra/AngleUsing.h"
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#include "LinearAlgebra/Spherical.h"
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#include "LinearAlgebra/Spherical.h"
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void NetworkSync::SendVector3(unsigned char *data, unsigned int startIndex,
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void NetworkSync::SendVector3(unsigned char *data, unsigned int startIndex,
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@ -68,32 +68,32 @@ void NetworkSync::SendQuat32(unsigned char *data, int startIndex,
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data[startIndex++] = qw;
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data[startIndex++] = qw;
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}
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}
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void NetworkSync::SendAngle(unsigned char *data, unsigned int startIndex,
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// void NetworkSync::SendAngle(unsigned char *data, unsigned int startIndex,
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const float angle) {
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// const float angle) {
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AngleUsing<unsigned char> packedAngle = AngleUsing<unsigned char>(angle);
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// AngleUsing<unsigned char> packedAngle = AngleUsing<unsigned char>(angle);
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data[startIndex] = packedAngle.GetValue();
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// data[startIndex] = packedAngle.GetValue();
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}
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// }
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void NetworkSync::SendAngle16(unsigned char *data, unsigned int startIndex,
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// void NetworkSync::SendAngle16(unsigned char *data, unsigned int startIndex,
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const float angle) {
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// const float angle) {
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AngleUsing<signed short> packedAngle = AngleUsing<signed short>(angle);
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// AngleUsing<signed short> packedAngle = AngleUsing<signed short>(angle);
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signed short value = packedAngle.GetValue();
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// signed short value = packedAngle.GetValue();
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data[startIndex] = value >> 8;
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// data[startIndex] = value >> 8;
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data[startIndex + 1] = value & 0xFF;
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// data[startIndex + 1] = value & 0xFF;
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}
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// }
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void NetworkSync::SendAngle32(unsigned char *data, unsigned int startIndex,
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// void NetworkSync::SendAngle32(unsigned char *data, unsigned int startIndex,
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const float angle) {
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// const float angle) {
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AngleUsing<signed long> packedAngle = AngleUsing<signed long>(angle);
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// AngleUsing<signed long> packedAngle = AngleUsing<signed long>(angle);
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unsigned long value = packedAngle.GetValue();
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// unsigned long value = packedAngle.GetValue();
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data[startIndex] = value >> 24 & 0xFF;
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// data[startIndex] = value >> 24 & 0xFF;
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data[startIndex + 1] = value >> 16 & 0xFF;
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// data[startIndex + 1] = value >> 16 & 0xFF;
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data[startIndex + 2] = value >> 8 & 0xFF;
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// data[startIndex + 2] = value >> 8 & 0xFF;
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data[startIndex + 3] = value & 0xFF;
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// data[startIndex + 3] = value & 0xFF;
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// Serial.printf(" %lu=%d:%d:%d:%d ", value, data[startIndex],
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// // Serial.printf(" %lu=%d:%d:%d:%d ", value, data[startIndex],
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// data[startIndex + 1], data[startIndex + 2],
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// // data[startIndex + 1], data[startIndex + 2],
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// data[startIndex + 3]);
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// // data[startIndex + 3]);
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}
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// }
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void NetworkSync::SendSingle100(unsigned char *data, unsigned int startIndex,
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void NetworkSync::SendSingle100(unsigned char *data, unsigned int startIndex,
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float value) {
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float value) {
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