47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#include "Propulsion.h"
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#include "FloatSingle.h"
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Propulsion::Propulsion() {
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this->placement = nullptr;
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this->motorCount = 0;
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}
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unsigned int Propulsion::GetMotorCount() {
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return this->motorCount;
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}
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Motor* Propulsion::GetMotor(unsigned int motorId) {
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if (motorId >= this->motorCount)
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return nullptr;
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Thing* thing = this->placement[motorId].thing;
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if (thing->IsMotor())
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return (Motor*)thing;
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return nullptr;
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}
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Placement* Propulsion::GetMotorPlacement(unsigned int motorId) {
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if (motorId >= this->motorCount)
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return nullptr;
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Placement* placement = &this->placement[motorId];
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if (placement->thing->IsMotor())
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return placement;
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return nullptr;
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}
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void Propulsion::Update(float currentTimeMs) {}
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void Propulsion::SetTwistSpeed(float forward, float yaw) {}
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void Propulsion::SetTwistSpeed(Vector2 linear, float yaw) {}
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void Propulsion::SetTwistSpeed(Vector3 linear,
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float yaw,
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float pitch,
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float roll) {}
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