205 lines
6.3 KiB
C++
205 lines
6.3 KiB
C++
#include "Propulsion.h"
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#include "ControlledMotor.h"
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#include "FloatSingle.h"
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#include <Arduino.h>
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Propulsion::Propulsion() {
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this->placement = nullptr;
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this->motorCount = 0;
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}
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void Propulsion::AddMotors(Placement* things, unsigned int thingCount) {
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this->motorCount = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if ((thing->type & Thing::MotorType) != 0)
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motorCount++;
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if (thing->type == (int)Thing::Type::ControlledMotor)
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hasOdometer = true;
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}
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this->placement = new Placement[motorCount];
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unsigned int motorIx = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if ((thing->type & Thing::MotorType) != 0)
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this->placement[motorIx++] = things[thingIx];
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}
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}
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void Propulsion::AddQuadcopter(Quadcopter* quadcopter) {
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this->quadcopter = quadcopter;
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}
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unsigned int Propulsion::GetMotorCount() {
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return this->motorCount;
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}
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Motor* Propulsion::GetMotor(unsigned int motorId) {
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if (motorId >= this->motorCount)
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return nullptr;
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Thing* thing = this->placement[motorId].thing;
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if ((thing->type & Thing::MotorType) != 0)
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return (Motor*)thing;
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return nullptr;
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}
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void Propulsion::Update(float currentTimeMs) {
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// time_t currentTime = time(NULL);
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// float timeStep =
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// currentTimeMs -
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// this->lastUpdateTime; // difftime(currentTime, this->lastUpdateTime);
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for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
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Thing* thing = placement[motorIx].thing;
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if (thing->type == Thing::ControlledMotorType) {
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ControlledMotor* motor = (ControlledMotor*)thing;
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motor->Update(currentTimeMs);
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}
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}
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this->lastUpdateTime = currentTimeMs;
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}
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void Propulsion::SetMaxSpeed(float maxSpeed) {
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this->maxSpeed = abs(maxSpeed);
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}
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void Propulsion::SetDiffDriveSpeed(float leftSpeed, float rightSpeed) {
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for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
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Thing* thing = placement[motorIx].thing;
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if (thing->type == Thing::UncontrolledMotorType) {
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Motor* motor = (Motor*)thing;
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if (motor == nullptr)
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continue;
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float xPosition = placement[motorIx].position.x;
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if (xPosition < 0)
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motor->SetSpeed(leftSpeed);
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else if (xPosition > 0)
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motor->SetSpeed(rightSpeed);
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} else if (thing->type == Thing::ControlledMotorType) {
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ControlledMotor* motor = (ControlledMotor*)placement[motorIx].thing;
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if (motor == nullptr)
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continue;
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float xPosition = placement[motorIx].position.x;
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if (xPosition < 0)
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motor->SetTargetSpeed(leftSpeed);
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else if (xPosition > 0)
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motor->SetTargetSpeed(rightSpeed);
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}
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};
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}
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void Propulsion::SetDiffDriveVelocities(float leftVelocity,
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float rightVelocity) {
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for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
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// Placement placement = placement[motorIx];
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// if (placement.position.x < 0)
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// placement.controlledMotor->SetTargetVelocity(leftVelocity);
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// else if (placement.position.x > 0)
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// placement.controlledMotor->SetTargetVelocity(rightVelocity);
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};
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}
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void Propulsion::SetTwistSpeed(float forward, float yaw) {
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// This is configuration dependent, a drone will do something completely
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// different...
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float leftSpeed = Float::Clamp(forward - yaw, -1, 1);
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float rightSpeed = Float::Clamp(forward + yaw, -1, 1);
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SetDiffDriveSpeed(leftSpeed, rightSpeed);
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}
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void Propulsion::SetTwistSpeed(float forward, float yaw, float pitch) {
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float leftSpeed = Float::Clamp(forward - yaw, -1, 1);
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float rightSpeed = Float::Clamp(forward + yaw, -1, 1);
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SetDiffDriveSpeed(leftSpeed, rightSpeed);
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if (quadcopter != nullptr) {
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quadcopter->SetTwistSpeed(forward, yaw, pitch);
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}
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}
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void Propulsion::SetTwistSpeed(Vector3 linear, float yaw) {
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if (quadcopter != nullptr)
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quadcopter->SetTwistSpeed(linear, yaw);
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else
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SetTwistSpeed(linear.z, yaw);
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}
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void Propulsion::SetTwistVelocity(float forwardVelocity,
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float turningVelocity) {
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float leftVelocity = Float::Clamp(forwardVelocity - turningVelocity, -1, 1);
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float rightVelocity = Float::Clamp(forwardVelocity + turningVelocity, -1, 1);
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SetDiffDriveVelocities(leftVelocity, rightVelocity);
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}
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void Propulsion::SetLinearSpeed(Vector3 velocity,
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float yawSpeed,
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float rollSpeed) {
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if (quadcopter != nullptr)
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quadcopter->LinearMotion(velocity, yawSpeed, rollSpeed);
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}
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Quadcopter* Propulsion::GetQuadcopter() {
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return quadcopter;
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}
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/// @brief Odometer returns the total distance traveled since start
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/// @return The total distance
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/// This returns the average distance of all wheels. The odometer cannot be
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/// reset. When using a non-directional encoder, the distance is always
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/// increasing. When using a directional encoder, the distance may go down when
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/// the robot is driving backward.
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/// When no wheel encoder is present, this function always returns zero.
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float Propulsion::GetOdometer() {
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float odometer = 0;
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for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
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Thing* thing = placement[motorIx].thing;
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if ((thing->type & Thing::ControlledMotorType) != 0) {
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ControlledMotor* motor = (ControlledMotor*)thing;
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odometer += motor->encoder->GetDistance() / this->motorCount;
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}
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}
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return odometer;
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}
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bool Propulsion::Drive(Vector3 point, float rotation, float currentTimeMs) {
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if (!this->driving) {
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this->startTime = time(NULL);
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this->targetDistance = point.magnitude();
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if (hasOdometer)
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this->startOdometer = GetOdometer();
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this->driving = true;
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}
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if (hasOdometer) {
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float distance = GetOdometer() - this->startOdometer;
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if (distance >= this->targetDistance) {
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this->driving = false;
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point = Vector3::zero;
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rotation = 0;
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}
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} else {
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double duration = difftime(time(NULL), this->startTime);
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if (duration >= this->targetDistance) {
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this->driving = false;
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point = Vector3::zero;
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rotation = 0;
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}
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}
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if (rotation > 0)
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rotation = 1;
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if (rotation < 0)
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rotation = -1;
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SetTwistSpeed(point.normalized() * this->maxSpeed, rotation);
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Update(currentTimeMs);
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return (!this->driving);
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} |