2024-08-22 12:28:34 +02:00

75 lines
1.9 KiB
C++

#include "Thing.h"
using namespace Passer::RoboidControl;
Thing::Thing(unsigned char id) : id(id) {
// this->position = SphericalOf<signed short>::zero;
this->type = (unsigned int)Type::Undetermined;
this->childCount = 0;
this->parent = nullptr;
this->children = nullptr;
}
const unsigned int Thing::SwitchType = SensorType | (unsigned int)Type::Switch;
const unsigned int Thing::DistanceSensorType =
SensorType | (unsigned int)Type::DistanceSensor;
const unsigned int Thing::ControlledMotorType =
MotorType | (unsigned int)Type::ControlledMotor;
const unsigned int Thing::UncontrolledMotorType =
MotorType | (unsigned int)Type::UncontrolledMotor;
const unsigned int Thing::ServoType = (unsigned int)Type::Servo;
bool Thing::IsMotor() {
return (type & Thing::MotorType) != 0;
}
bool Thing::IsSensor() {
return (type & Thing::SensorType) != 0;
}
bool Thing::IsRoboid() {
return (type & Thing::RoboidType) != 0;
}
void Thing::SetModel(const char* url) {
this->modelUrl = url;
}
void Thing::SetParent(Thing* parent) {
if (parent == nullptr)
return;
parent->AddChild(this);
}
Thing* Thing::GetParent() {
return this->parent;
}
void Thing::AddChild(Thing* child) {
Thing** newChildren = new Thing*[this->childCount + 1];
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
newChildren[childIx] = this->children[childIx];
if (this->children[childIx] == child) {
// child is already present, stop copying do not update the children
delete[] newChildren;
return;
}
}
newChildren[this->childCount] = child;
child->parent = this;
if (this->children != nullptr)
delete[] this->children;
this->children = newChildren;
this->childCount++;
}
Thing* Thing::GetChild(unsigned char childIx) {
if (childIx >= 0 && childIx < this->childCount) {
return this->children[childIx];
} else
return nullptr;
}