23 lines
408 B
C
23 lines
408 B
C
#include "AngleUsing.h"
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#include "Angle.h"
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#include <math.h>
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typedef AngleUsing<signed char> Angle8;
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Angle8::AngleUsing(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// map float [-180..180) to integer [-128..127]
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float f = angle / 360.0F;
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this->value = (signed char)(f * 256.0F);
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}
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float Angle8::ToFloat() const {
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float f = (this->value * 180) / 128.0F;
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return f;
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}
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