42 lines
1012 B
C++
42 lines
1012 B
C++
#include "CustomMsg.h"
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namespace Passer {
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namespace Control {
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CustomMsg::CustomMsg(char *buffer) {
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unsigned char ix = 1;
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this->networkId = buffer[ix++];
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this->thingId = buffer[ix++];
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this->bytes =
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buffer + ix; // This is only valid because the code ensures the the msg
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// lifetime is shorter than the buffer lifetime...
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}
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CustomMsg::CustomMsg(unsigned char networkId, Thing *thing) {
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this->networkId = networkId;
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this->thingId = thing->id;
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this->thing = thing;
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}
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CustomMsg::~CustomMsg() {}
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unsigned char CustomMsg::Serialize(char *buffer) {
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unsigned char ix = this->length;
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this->thing->SendBytes(buffer, &ix);
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if (ix <= this->length) // in this case, no data is actually sent
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return 0;
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buffer[0] = this->id;
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buffer[1] = this->networkId;
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buffer[2] = this->thingId;
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return ix;
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}
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CustomMsg CustomMsg::Receive(char *buffer, unsigned char bufferSize) {
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CustomMsg msg = CustomMsg(buffer);
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return msg;
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}
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} // namespace Control
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} // namespace Passer
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