namespace update

This commit is contained in:
Pascal Serrarens 2025-02-25 11:32:34 +01:00
parent 7d2ffeb11c
commit 05cdf0328d
24 changed files with 24 additions and 24 deletions

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A message containing binary data for custom communication

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// Message notifiying that a Thing no longer exists

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// Message to request details for a Thing

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using Passer.LinearAlgebra;
namespace Passer.RoboidControl
namespace RoboidControl
{
public class LowLevelMessages
{

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// Root structure for all communcation messages

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// Message for communicating the URL for a model of the thing

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// Message for communicating the name of a thing

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A message communicating the network ID for that participant

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A participant messages notifies other participants of its presence

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using Passer.LinearAlgebra;
namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// Message to communicate the pose of the thing

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// Message for sending generic text

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// Message providing generic information about a Thing

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@ -4,7 +4,7 @@ using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A participant is used for communcation between things

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using System;
using System.Collections.Generic;
namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A reference to a participant, possibly on a remote location

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A sensor measuring the distance in the forward direction

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//using System;
namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A temperature sensor

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namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A sensor which can detect touches

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@ -2,7 +2,7 @@ using System;
using System.Net;
using System.Net.Sockets;
namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A site server is a participant which provides a shared simulated environment

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using Passer.LinearAlgebra;
namespace Passer.RoboidControl {
namespace RoboidControl {
/// <summary>
/// A thing is the primitive building block

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@ -3,7 +3,7 @@ using System.IO;
using System.Text;
using UnityEngine;
namespace Passer.RoboidControl.Unity {
namespace RoboidControl.Unity {
public class UnityLogWriter : TextWriter {
public override void Write(char value) {

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using System.Collections;
using UnityEngine;
namespace Passer.RoboidControl.Unity {
namespace RoboidControl.Unity {
/// <summary>
/// The Unity representation of a distance sensor

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@ -3,7 +3,7 @@ using System;
using System.Collections.Generic;
using UnityEngine;
namespace Passer.RoboidControl.Unity {
namespace RoboidControl.Unity {
public class SiteServer : MonoBehaviour {
public RoboidControl.SiteServer site;

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@ -3,7 +3,7 @@ using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
namespace Passer.RoboidControl.Unity {
namespace RoboidControl.Unity {
/// <summary>
/// The representation of a Thing in Unity

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#if UNITY_5_3_OR_NEWER
using UnityEngine;
namespace Passer.RoboidControl.Unity {
namespace RoboidControl.Unity {
/// <summary>
/// The Unity representation of the TouchSensor