namespace update
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A message containing binary data for custom communication
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// Message notifiying that a Thing no longer exists
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// Message to request details for a Thing
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using Passer.LinearAlgebra;
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namespace Passer.RoboidControl
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namespace RoboidControl
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{
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public class LowLevelMessages
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{
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// Root structure for all communcation messages
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// Message for communicating the URL for a model of the thing
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// Message for communicating the name of a thing
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A message communicating the network ID for that participant
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A participant messages notifies other participants of its presence
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using Passer.LinearAlgebra;
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// Message to communicate the pose of the thing
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// Message for sending generic text
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// Message providing generic information about a Thing
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@ -4,7 +4,7 @@ using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A participant is used for communcation between things
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using System;
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using System.Collections.Generic;
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A reference to a participant, possibly on a remote location
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A sensor measuring the distance in the forward direction
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//using System;
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A temperature sensor
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A sensor which can detect touches
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@ -2,7 +2,7 @@ using System;
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using System.Net;
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using System.Net.Sockets;
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A site server is a participant which provides a shared simulated environment
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2
Thing.cs
2
Thing.cs
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using System.Collections.Generic;
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using Passer.LinearAlgebra;
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namespace Passer.RoboidControl {
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namespace RoboidControl {
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/// <summary>
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/// A thing is the primitive building block
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@ -3,7 +3,7 @@ using System.IO;
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using System.Text;
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using UnityEngine;
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namespace Passer.RoboidControl.Unity {
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namespace RoboidControl.Unity {
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public class UnityLogWriter : TextWriter {
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public override void Write(char value) {
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using System.Collections;
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using UnityEngine;
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namespace Passer.RoboidControl.Unity {
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namespace RoboidControl.Unity {
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/// <summary>
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/// The Unity representation of a distance sensor
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using System.Collections.Generic;
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using UnityEngine;
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namespace Passer.RoboidControl.Unity {
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namespace RoboidControl.Unity {
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public class SiteServer : MonoBehaviour {
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public RoboidControl.SiteServer site;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Passer.RoboidControl.Unity {
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namespace RoboidControl.Unity {
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/// <summary>
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/// The representation of a Thing in Unity
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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namespace Passer.RoboidControl.Unity {
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namespace RoboidControl.Unity {
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/// <summary>
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/// The Unity representation of the TouchSensor
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