Spawned a GLB ant!
This commit is contained in:
parent
87fbddb2b5
commit
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34
Client.cs
34
Client.cs
@ -3,21 +3,27 @@ using System.Collections.Concurrent;
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using System.Net.Sockets;
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using System.IO;
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namespace Passer.Control {
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namespace Passer.Control
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{
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public class Client {
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public class Client
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{
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//public ConnectionMethod connection;
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public UdpClient udpClient;
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public string ipAddress;
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public int port;
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public Stream dataStream;
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public byte[] buffer = new byte[256];
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public byte networkId = 0;
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public readonly ConcurrentQueue<IMessage> messageQueue = new();
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public static Client GetClient(string ipAddress, int port) {
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foreach (Client c in clients) {
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public static Client GetClient(string ipAddress, int port)
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{
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foreach (Client c in clients)
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{
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if (c.ipAddress == ipAddress && c.port == port)
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return c;
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}
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@ -25,7 +31,8 @@ namespace Passer.Control {
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}
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static public List<Client> clients = new List<Client>();
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public Client(UdpClient udpClient, int port) {
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public Client(UdpClient udpClient, int port)
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{
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this.udpClient = udpClient;
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this.ipAddress = null;
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this.port = port;
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@ -33,13 +40,16 @@ namespace Passer.Control {
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clients.Add(this);
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}
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public virtual void ProcessMessages() {
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public virtual void ProcessMessages()
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{
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while (this.messageQueue.TryDequeue(out IMessage msg))
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ProcessMessage(msg);
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ProcessMessage(msg);
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}
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public void ProcessMessage(IMessage msg) {
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switch (msg) {
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public void ProcessMessage(IMessage msg)
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{
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switch (msg)
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{
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case ClientMsg clientMsg:
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ProcessClient(clientMsg);
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break;
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@ -97,8 +107,10 @@ namespace Passer.Control {
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protected virtual void ProcessDestroy(DestroyMsg destroy) { }
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private void ForwardMessage(IMessage msg) {
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foreach (Client client in Client.clients) {
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private void ForwardMessage(IMessage msg)
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{
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foreach (Client client in Client.clients)
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{
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if (client == this)
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continue;
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//UnityEngine.Debug.Log($"---> {client.ipAddress}");
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201
Messages.cs
201
Messages.cs
@ -1,21 +1,26 @@
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using System.IO;
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using System.Threading.Tasks;
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namespace Passer.Control {
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namespace Passer.Control
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{
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public class IMessage {
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public class IMessage
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{
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public IMessage() { }
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public IMessage(byte[] buffer) {
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public IMessage(byte[] buffer)
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{
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Deserialize(buffer);
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}
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public virtual byte[] Serialize() { return null; }
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public virtual void Deserialize(byte[] buffer) { }
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public static bool SendMsg(Client client, IMessage msg) {
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public static bool SendMsg(Client client, IMessage msg)
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{
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return SendMsg(client, msg.Serialize());
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}
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public static bool SendMsg(Client client, byte[] buffer) {
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public static bool SendMsg(Client client, byte[] buffer)
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{
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if (client == null || client.ipAddress == null)
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return false;
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@ -24,10 +29,12 @@ namespace Passer.Control {
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return true;
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}
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public static bool PublishMsg(Client client, IMessage msg) {
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public static bool PublishMsg(Client client, IMessage msg)
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{
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return PublishMsg(client, msg.Serialize());
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}
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public static bool PublishMsg(Client client, byte[] buffer) {
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public static bool PublishMsg(Client client, byte[] buffer)
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{
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if (client == null)
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return false;
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@ -35,10 +42,12 @@ namespace Passer.Control {
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return true;
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}
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize)
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{
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byte[] buffer = new byte[packetSize - 1]; // without msgId
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int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
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while (byteCount < packetSize - 1) {
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while (byteCount < packetSize - 1)
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{
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// not all bytes have been read, wait and try again
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await Task.Delay(1);
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byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
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@ -49,49 +58,58 @@ namespace Passer.Control {
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#region Client
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public class ClientMsg : IMessage {
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public class ClientMsg : IMessage
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{
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public const byte Id = 0xA0;
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public const byte length = 2;
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public byte networkId;
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public ClientMsg(byte networkId) {
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public ClientMsg(byte networkId)
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{
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this.networkId = networkId;
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}
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public ClientMsg(byte[] buffer) : base(buffer) { }
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public override byte[] Serialize() {
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public override byte[] Serialize()
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{
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byte[] buffer = new byte[ClientMsg.length];
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buffer[0] = ClientMsg.Id;
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buffer[1] = networkId;
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return buffer;
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}
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public override void Deserialize(byte[] buffer) {
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public override void Deserialize(byte[] buffer)
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{
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base.Deserialize(buffer);
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uint ix = 0;
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networkId = buffer[ix];
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}
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public static bool Send(Client client, byte networkId) {
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public static bool Send(Client client, byte networkId)
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{
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ClientMsg msg = new(networkId);
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return SendMsg(client, msg);
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}
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public static bool Publish(Client client, byte networkId) {
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public static bool Publish(Client client, byte networkId)
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{
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ClientMsg msg = new(networkId);
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return PublishMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
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{
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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ClientMsg msg = new(buffer);
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if (client.networkId == 0) {
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if (client.networkId == 0)
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{
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client.networkId = (byte)(Client.clients.Count);
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NetworkIdMsg.Send(client, client.networkId);
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client.messageQueue.Enqueue(msg);
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}
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else if (msg.networkId == 0) {
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else if (msg.networkId == 0)
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{
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NetworkIdMsg.Send(client, client.networkId);
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client.messageQueue.Enqueue(msg);
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}
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@ -104,32 +122,38 @@ namespace Passer.Control {
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#region Network Id
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public class NetworkIdMsg : IMessage {
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public class NetworkIdMsg : IMessage
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{
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public const byte Id = 0xA1;
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public const byte length = 2;
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public byte networkId;
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NetworkIdMsg(byte networkId) {
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NetworkIdMsg(byte networkId)
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{
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this.networkId = networkId;
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}
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NetworkIdMsg(byte[] buffer) : base(buffer) { }
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public override byte[] Serialize() {
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public override byte[] Serialize()
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{
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byte[] buffer = new byte[NetworkIdMsg.length];
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buffer[0] = NetworkIdMsg.Id;
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buffer[1] = this.networkId;
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return buffer;
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}
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public override void Deserialize(byte[] buffer) {
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public override void Deserialize(byte[] buffer)
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{
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uint ix = 0;
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this.networkId = buffer[ix];
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}
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public static bool Send(Client client, byte networkId) {
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public static bool Send(Client client, byte networkId)
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{
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NetworkIdMsg msg = new(networkId);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
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{
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if (packetSize != length)
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return false;
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@ -144,37 +168,43 @@ namespace Passer.Control {
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#region Investigate
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public class InvestigateMsg : IMessage {
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public class InvestigateMsg : IMessage
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{
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public const byte Id = 0x81;
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public const byte length = 3;
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public byte networkId;
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public byte thingId;
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public InvestigateMsg(byte networkId, byte thingId) {
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public InvestigateMsg(byte networkId, byte thingId)
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{
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this.networkId = networkId;
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this.thingId = thingId;
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}
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public InvestigateMsg(byte[] buffer) : base(buffer) { }
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public override byte[] Serialize() {
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public override byte[] Serialize()
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{
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byte[] buffer = new byte[InvestigateMsg.length];
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buffer[0] = InvestigateMsg.Id;
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buffer[1] = this.networkId;
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buffer[2] = this.thingId;
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return buffer;
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}
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public override void Deserialize(byte[] buffer) {
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public override void Deserialize(byte[] buffer)
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{
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uint ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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}
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public static bool Send(Client client, byte networkId, byte thingId) {
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public static bool Send(Client client, byte networkId, byte thingId)
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{
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InvestigateMsg msg = new(networkId, thingId);
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//UnityEngine.Debug.Log($"Send investigate [{msg.networkId}/{msg.thingId}]");
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
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{
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if (packetSize != length)
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return false;
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@ -192,7 +222,8 @@ namespace Passer.Control {
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#region Thing
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public class ThingMsg : IMessage {
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public class ThingMsg : IMessage
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{
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public const byte length = 5;
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public const byte Id = 0x80;
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public byte networkId;
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@ -200,7 +231,8 @@ namespace Passer.Control {
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public byte thingType;
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public byte parentId;
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public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
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public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId)
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{
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this.networkId = networkId;
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this.thingId = thingId;
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this.thingType = thingType;
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@ -208,7 +240,8 @@ namespace Passer.Control {
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}
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public ThingMsg(byte[] buffer) : base(buffer) { }
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public override byte[] Serialize() {
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public override byte[] Serialize()
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{
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byte[] buffer = new byte[ThingMsg.length];
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byte ix = 0;
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buffer[ix++] = ThingMsg.Id;
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@ -218,7 +251,8 @@ namespace Passer.Control {
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buffer[ix] = this.parentId;
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return buffer;
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}
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public override void Deserialize(byte[] buffer) {
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public override void Deserialize(byte[] buffer)
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{
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uint ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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@ -226,12 +260,14 @@ namespace Passer.Control {
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this.parentId = buffer[ix];
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}
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public static bool Send(Client client, byte networkId, byte thingId, byte thingType, byte parentId) {
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public static bool Send(Client client, byte networkId, byte thingId, byte thingType, byte parentId)
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{
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ThingMsg msg = new(networkId, thingId, thingType, parentId);
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//UnityEngine.Debug.Log($"Send thing [{msg.networkId}/{msg.thingId}]");
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
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{
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if (packetSize != length)
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return false;
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@ -252,7 +288,8 @@ namespace Passer.Control {
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#region Name
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public class NameMsg : IMessage {
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public class NameMsg : IMessage
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{
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public const byte Id = 0x91; // 145
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public const byte length = 4;
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public byte networkId;
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@ -260,14 +297,16 @@ namespace Passer.Control {
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public byte len;
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public string name;
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public NameMsg(byte networkId, byte thingId, string name) {
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public NameMsg(byte networkId, byte thingId, string name)
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{
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this.networkId = networkId;
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this.thingId = thingId;
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this.name = name;
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}
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public NameMsg(byte[] buffer) : base(buffer) { }
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public override byte[] Serialize() {
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public override byte[] Serialize()
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{
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byte[] buffer = new byte[length + this.name.Length];
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byte ix = 0;
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buffer[ix++] = NameMsg.Id;
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@ -278,7 +317,8 @@ namespace Passer.Control {
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buffer[ix] = (byte)this.name[nameIx];
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return buffer;
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}
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public override void Deserialize(byte[] buffer) {
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public override void Deserialize(byte[] buffer)
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{
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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@ -286,11 +326,13 @@ namespace Passer.Control {
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this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
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}
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public static bool Send(Client client, byte networkId, byte thingId, string name) {
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public static bool Send(Client client, byte networkId, byte thingId, string name)
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{
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NameMsg msg = new(networkId, thingId, name);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
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{
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byte[] buffer = await Receive(dataStream, packetSize);
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NameMsg msg = new(buffer);
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@ -303,7 +345,8 @@ namespace Passer.Control {
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#region Model URL
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public class ModelUrlMsg : IMessage {
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public class ModelUrlMsg : IMessage
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{
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public const byte Id = 0x90; // (144) Model URL
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public byte networkId;
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public byte thingId;
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@ -311,7 +354,8 @@ namespace Passer.Control {
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public float scale;
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public string url;
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public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1) {
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public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1)
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{
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this.networkId = networkId;
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this.thingId = thingId;
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this.url = url;
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@ -320,7 +364,8 @@ namespace Passer.Control {
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}
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public ModelUrlMsg(byte[] buffer) : base(buffer) { }
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public override byte[] Serialize() {
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public override byte[] Serialize()
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{
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byte[] buffer = new byte[this.url.Length + 6];
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byte ix = 0;
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buffer[ix++] = ModelUrlMsg.Id;
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@ -333,7 +378,8 @@ namespace Passer.Control {
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buffer[ix] = (byte)url[urlIx];
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return buffer;
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}
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public override void Deserialize(byte[] buffer) {
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public override void Deserialize(byte[] buffer)
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{
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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@ -342,11 +388,16 @@ namespace Passer.Control {
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url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
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}
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public static bool Send(Client client, byte networkId, byte thingId, string modelUrl) {
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public static bool Send(Client client, byte networkId, byte thingId, string modelUrl)
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{
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if (string.IsNullOrEmpty(modelUrl))
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return true; // nothing sent, but still a success!
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ModelUrlMsg msg = new(networkId, thingId, modelUrl);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
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{
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byte[] buffer = await Receive(dataStream, packetSize);
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ModelUrlMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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@ -358,7 +409,8 @@ namespace Passer.Control {
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#region Pose
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public class PoseMsg : IMessage {
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public class PoseMsg : IMessage
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{
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public const byte Id = 0x10;
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public const byte length = 4 + 4 + 4;
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public byte networkId;
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@ -371,7 +423,8 @@ namespace Passer.Control {
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public Spherical position;
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public Quat32 orientation;
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public PoseMsg(byte networkId, byte thingId, Spherical position, Quat32 orientation) {
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public PoseMsg(byte networkId, byte thingId, Spherical position, Quat32 orientation)
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{
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this.networkId = networkId;
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this.thingId = thingId;
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this.position = position;
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@ -388,7 +441,8 @@ namespace Passer.Control {
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}
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public PoseMsg(byte[] buffer) : base(buffer) { }
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public override byte[] Serialize() {
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public override byte[] Serialize()
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{
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byte[] buffer = new byte[PoseMsg.length];
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byte ix = 0;
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buffer[ix++] = PoseMsg.Id;
|
||||
@ -400,7 +454,8 @@ namespace Passer.Control {
|
||||
LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
public override void Deserialize(byte[] buffer)
|
||||
{
|
||||
byte ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
@ -412,11 +467,13 @@ namespace Passer.Control {
|
||||
this.orientation = LowLevelMessages.ReceiveQuat32(buffer, ref ix);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
|
||||
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation)
|
||||
{
|
||||
PoseMsg msg = new(client.networkId, thingId, position, orientation);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
@ -436,20 +493,23 @@ namespace Passer.Control {
|
||||
|
||||
#region Custom
|
||||
|
||||
public class CustomMsg : IMessage {
|
||||
public class CustomMsg : IMessage
|
||||
{
|
||||
public const byte Id = 0xB1;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte[] bytes;
|
||||
|
||||
public CustomMsg(byte[] buffer) : base(buffer) { }
|
||||
public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() {
|
||||
public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base()
|
||||
{
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.bytes = bytes;
|
||||
}
|
||||
|
||||
public override byte[] Serialize() {
|
||||
public override byte[] Serialize()
|
||||
{
|
||||
byte[] buffer = new byte[3 + this.bytes.Length];
|
||||
byte ix = 0;
|
||||
buffer[ix++] = CustomMsg.Id;
|
||||
@ -461,7 +521,8 @@ namespace Passer.Control {
|
||||
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
public override void Deserialize(byte[] buffer)
|
||||
{
|
||||
byte ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
@ -471,11 +532,13 @@ namespace Passer.Control {
|
||||
this.bytes[bytesIx] = buffer[ix++];
|
||||
}
|
||||
|
||||
public static void Send(Client client, byte thingId, byte[] bytes) {
|
||||
public static void Send(Client client, byte thingId, byte[] bytes)
|
||||
{
|
||||
CustomMsg msg = new(client.networkId, thingId, bytes);
|
||||
SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
CustomMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
@ -487,18 +550,21 @@ namespace Passer.Control {
|
||||
|
||||
#region Text
|
||||
|
||||
public class TextMsg : IMessage {
|
||||
public class TextMsg : IMessage
|
||||
{
|
||||
public const byte Id = 0xB0;
|
||||
public string text;
|
||||
|
||||
public TextMsg(byte[] buffer) : base(buffer) { }
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
public override void Deserialize(byte[] buffer)
|
||||
{
|
||||
uint ix = 0;
|
||||
uint strlen = buffer[ix++];
|
||||
this.text = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, (int)strlen);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
TextMsg msg = new(buffer);
|
||||
|
||||
@ -511,7 +577,8 @@ namespace Passer.Control {
|
||||
|
||||
#region Destroy
|
||||
|
||||
public class DestroyMsg : IMessage {
|
||||
public class DestroyMsg : IMessage
|
||||
{
|
||||
public const byte Id = 0x20;
|
||||
public const byte length = 2;
|
||||
public byte networkId;
|
||||
@ -519,12 +586,14 @@ namespace Passer.Control {
|
||||
|
||||
public DestroyMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
public override void Deserialize(byte[] buffer)
|
||||
{
|
||||
this.networkId = buffer[0];
|
||||
this.thingId = buffer[1];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
|
40
Thing.cs
Normal file
40
Thing.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Passer.Control
|
||||
{
|
||||
|
||||
public class Thing
|
||||
{
|
||||
public Client client;
|
||||
public byte networkId;
|
||||
public byte id;
|
||||
public Thing parent;
|
||||
public byte type;
|
||||
public string name;
|
||||
public string modelUrl;
|
||||
//protected Sensor sensor;
|
||||
|
||||
protected virtual void Init()
|
||||
{
|
||||
}
|
||||
|
||||
public Thing(Client client, byte networkId, byte objId, byte objType)
|
||||
{
|
||||
this.client = client;
|
||||
this.id = objId;
|
||||
this.type = objType;
|
||||
this.networkId = networkId;
|
||||
this.Init();
|
||||
allThings.Add(this);
|
||||
}
|
||||
|
||||
public static List<Thing> allThings = new();
|
||||
|
||||
public static Thing Get(byte networkId, byte thingId)
|
||||
{
|
||||
Thing thing = allThings.Find(aThing => aThing.networkId == networkId && aThing.id == thingId);
|
||||
return thing;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user