Fix creating new Unity things
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@ -41,7 +41,7 @@ namespace RoboidControl.Unity {
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// // before we can create the wheel reliably
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// break;
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case RoboidControl.Thing coreThing:
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if (coreThing.component != null) {
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if (coreThing.component == null) {
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Thing thing = Thing.Create(coreThing);
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coreThing.component = thing;
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}
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