254 lines
9.1 KiB
C#
254 lines
9.1 KiB
C#
using System.IO;
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using System.Threading.Tasks;
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using Passer.LinearAlgebra;
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namespace Passer.Control.Core {
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public class IMessage {
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public IMessage() { }
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public IMessage(byte[] buffer) {
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Deserialize(buffer);
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}
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public virtual byte Serialize(ref byte[] buffer) { return 0; }
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public virtual void Deserialize(byte[] buffer) { }
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public bool SendTo(Participant client) {
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Serialize(ref client.buffer);
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return client.SendBuffer(client.buffer.Length);
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}
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public static bool SendMsg(Participant client, IMessage msg) {
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msg.Serialize(ref client.buffer);
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return client.SendBuffer(client.buffer.Length);
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}
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public static bool PublishMsg(Participant client, IMessage msg) {
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msg.Serialize(ref client.buffer);
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return client.PublishBuffer(client.buffer.Length);
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}
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
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byte[] buffer = new byte[packetSize - 1]; // without msgId
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int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
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while (byteCount < packetSize - 1) {
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// not all bytes have been read, wait and try again
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await Task.Delay(1);
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byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
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}
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return buffer;
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}
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}
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#region Investigate
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public class InvestigateMsg : IMessage {
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public const byte Id = 0x81;
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public const byte length = 3;
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public byte networkId;
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public byte thingId;
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public InvestigateMsg(byte networkId, byte thingId) {
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this.networkId = networkId;
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this.thingId = thingId;
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}
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public InvestigateMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = InvestigateMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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uint ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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}
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//public static bool Send(Participant client, CoreThing thing) {
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// InvestigateMsg msg = new(thing.networkId, thing.id);
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// return SendMsg(client, msg);
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//}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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InvestigateMsg msg = new(buffer);
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//UnityEngine.Debug.Log($"Receive investigate [{msg.networkId}/{msg.thingId}]");
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Investigate
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#region Pose
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public class PoseMsg : IMessage {
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public const byte Id = 0x10;
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public const byte length = 4 + 4 + 4;
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public byte networkId;
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public byte thingId;
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public byte poseType;
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public const byte Pose_Position = 0x01;
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public const byte Pose_Orientation = 0x02;
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public const byte Pose_LinearVelocity = 0x04;
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public const byte Pose_AngularVelocity = 0x08;
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public Spherical position;
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public SwingTwist orientation;
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public Spherical linearVelocity;
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public Spherical angularVelocity;
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public PoseMsg(byte networkId, byte thingId, Spherical position, SwingTwist orientation) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.position = position;
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this.orientation = orientation;
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this.poseType = 0;
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if (this.position != null)
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this.poseType |= Pose_Position;
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else
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this.position = new Spherical(0, 0, 0);
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if (this.orientation != null)
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this.poseType |= Pose_Orientation;
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else
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this.orientation = SwingTwist.zero;
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}
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public PoseMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = PoseMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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buffer[ix++] = this.poseType;
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if ((poseType & Pose_Position) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.position);
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if ((poseType & Pose_Orientation) != 0)
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LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
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if ((poseType & Pose_LinearVelocity) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.linearVelocity);
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if ((poseType & Pose_AngularVelocity) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.angularVelocity);
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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this.poseType = buffer[ix++];
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if ((poseType & Pose_Position) != 0)
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this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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if ((poseType & Pose_Orientation) != 0)
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this.orientation = LowLevelMessages.ReceiveSwingTwist(buffer, ref ix);
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if ((poseType & Pose_LinearVelocity) != 0)
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this.linearVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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if ((poseType & Pose_AngularVelocity) != 0)
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this.angularVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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}
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public static bool Send(Participant client, byte thingId, Spherical position, SwingTwist orientation) {
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PoseMsg msg = new(client.networkId, thingId, position, orientation);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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PoseMsg msg = new(buffer);
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// Do no process poses with nwid == 0 (== local)
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if (msg.networkId == 0)
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return true;
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client.messageQueue.Enqueue(msg);
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return true;
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}
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public static bool SendTo(Participant participant, Thing thing) {
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if (participant == null || thing == null)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = PoseMsg.Id;
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participant.buffer[ix++] = participant.networkId;
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participant.buffer[ix++] = thing.id;
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participant.buffer[ix++] = thing.poseUpdated;
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if ((thing.poseUpdated & Pose_Position) != 0 && thing.position != null)
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LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.position);
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if ((thing.poseUpdated & Pose_Orientation) != 0 && thing.orientation != null)
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LowLevelMessages.SendQuat32(participant.buffer, ref ix, thing.orientation);
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if ((thing.poseUpdated & Pose_LinearVelocity) != 0 && thing.linearVelocity != null)
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LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.linearVelocity);
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if ((thing.poseUpdated & Pose_AngularVelocity) != 0 && thing.angularVelocity != null)
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LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.angularVelocity);
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return participant.SendBuffer(ix);
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}
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}
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#endregion Pose
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#region Text
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public class TextMsg : IMessage {
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public const byte Id = 0xB0;
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public string text;
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public TextMsg(byte[] buffer) : base(buffer) { }
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public override void Deserialize(byte[] buffer) {
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uint ix = 0;
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uint strlen = buffer[ix++];
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this.text = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, (int)strlen);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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TextMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion
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#region Destroy
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public class DestroyMsg : IMessage {
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public const byte Id = 0x20;
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public const byte length = 3;
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public byte networkId;
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public byte thingId;
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public DestroyMsg(byte[] buffer) : base(buffer) { }
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public override void Deserialize(byte[] buffer) {
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this.networkId = buffer[0];
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this.thingId = buffer[1];
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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DestroyMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Destroy
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}
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