187 lines
7.0 KiB
C#
187 lines
7.0 KiB
C#
#if UNITY_5_3_OR_NEWER
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoboidControl.Unity {
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/// <summary>
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/// The Unity representation fo a Roboid Control Thing
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/// </summary>
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public class Thing : MonoBehaviour {
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/// <summary>
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/// The core C# thing
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/// </summary>
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public RoboidControl.Thing core { get; set; }
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/// <summary>
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/// The owner of this thing
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/// </summary>
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public Participant owner;
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/// <summary>
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/// Create a Unity representation of a Thing
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/// </summary>
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/// <param name="core">The core of the thing</param>
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/// <returns>The created thing</returns>
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public static Thing Create(RoboidControl.Thing core) {
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// Debug.Log("Creating new Unity thing");
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GameObject gameObj = string.IsNullOrEmpty(core.name) ?
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new("Thing") :
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new(core.name);
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Thing component = gameObj.AddComponent<Thing>();
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component.Init(core);
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return component;
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}
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/// <summary>
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/// Initialize the Thing
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/// </summary>
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/// <param name="core">The core of the thing</param>
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/// This affects the parent and pose of the thing
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protected void Init(RoboidControl.Thing core) {
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this.core = core;
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this.core.component = this;
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this.owner = FindAnyObjectByType<SiteServer>();
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core.owner = this.owner.coreParticipant;
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if (core.parent != null && core.parent.component != null) {
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this.transform.SetParent(core.parent.component.transform, false);
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this.transform.localPosition = Vector3.zero;
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}
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if (core.position != null)
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this.transform.localPosition = core.position.ToVector3();
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if (core.orientation != null)
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this.transform.localRotation = core.orientation.ToQuaternion();
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}
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/// <summary>
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/// Update the Unity rendering
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/// </summary>
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protected virtual void Update() {
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if (core == null)
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return;
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if (core.linearVelocity != null && core.linearVelocity.distance != 0) {
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Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
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this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self);
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}
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if (core.angularVelocity != null && core.angularVelocity.distance != 0) {
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Vector3 axis = core.angularVelocity.direction.ToVector3();
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this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis);
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}
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}
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/// <summary>
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/// Update the Unity state (just calls UpdateThing)
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/// </summary>
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protected virtual void FixedUpdate() {
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UpdateThing();
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}
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/// <summary>
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/// Update the Unity state
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/// </summary>
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public void UpdateThing() {
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if (core == null) {
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Debug.Log($"{this} core thing is gone, self destruct in 0 seconds...");
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Destroy(this);
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return;
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}
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while (core.updateQueue.TryDequeue(out RoboidControl.Thing.CoreEvent e))
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HandleCoreEvent(e);
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}
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/// <summary>
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/// Handle events from the core thing
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/// </summary>
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/// <param name="coreEvent">The core event to handle</param>
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private void HandleCoreEvent(RoboidControl.Thing.CoreEvent coreEvent) {
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switch (coreEvent.messageId) {
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case ThingMsg.id:
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Debug.Log($"{this.core.id} Handle Thing");
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if (core.parent == null)
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this.transform.SetParent(null, true);
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else if (core.parent.component != null)
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this.transform.SetParent(core.parent.component.transform, true);
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break;
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case NameMsg.Id:
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Debug.Log($"{this.core.id} Handle Name");
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this.gameObject.name = core.name;
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break;
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case ModelUrlMsg.Id:
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Debug.Log("{this.id} Handle Model URL");
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string extension = core.modelUrl[core.modelUrl.LastIndexOf(".")..];
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if (extension == ".jpg" || extension == ".png")
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StartCoroutine(LoadJPG());
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break;
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case PoseMsg.Id:
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Debug.Log($"{this.core.id} Handle Pose");
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this.HandlePose();
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break;
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case BinaryMsg.Id:
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Debug.Log($"{this.core.id} Handle Binary");
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this.HandleBinary();
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break;
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}
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}
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/// <summary>
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/// Load and attach a JPG sprite visualization of the thing
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/// </summary>
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/// <returns></returns>
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private IEnumerator LoadJPG() {
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UnityWebRequest request = UnityWebRequestTexture.GetTexture(core.modelUrl);
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yield return request.SendWebRequest();
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if (request.result == UnityWebRequest.Result.Success) {
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Texture2D texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
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float aspectRatio = (float)texture.width / (float)texture.height;
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GameObject modelQuad = GameObject.CreatePrimitive(PrimitiveType.Quad);
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Collider c = modelQuad.GetComponent<Collider>();
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c.enabled = false;
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Destroy(c);
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modelQuad.transform.SetParent(this.transform, false);
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modelQuad.transform.localEulerAngles = new(90, -90, 0);
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modelQuad.transform.localScale = new Vector3(aspectRatio, 1, 1) / 5;
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if (this.name == "Ant")
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modelQuad.transform.localScale *= 2;
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Material quadMaterial = new(Shader.Find("Unlit/Transparent")) {
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mainTexture = texture
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};
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modelQuad.GetComponent<Renderer>().material = quadMaterial;
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}
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else {
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Debug.LogError("Failed to load image: " + request.error);
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}
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}
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/// <summary>
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/// Handle a Pose event
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/// </summary>
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/// This can update the position and/or orientation when the velocity of the thing is zero.
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/// If a velocity is not zero, the position and/or orientation update will be ignored
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protected virtual void HandlePose() {
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if (core.linearVelocity.distance == 0)
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this.transform.localPosition = core.position.ToVector3();
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if (core.angularVelocity.distance == 0)
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this.transform.localRotation = core.orientation.ToQuaternion();
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}
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/// <summary>
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/// Handle a Binary event
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/// </summary>
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protected virtual void HandleBinary() { }
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}
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}
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#endif
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