BB2B-nw works!
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@ -36,17 +36,17 @@ touch_right.SetPosition(Spherical(0.12, Direction.Degrees(30, 0)))
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while True:
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while True:
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# The left wheel turns forward when nothing is touched on the right side
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# The left wheel turns forward when nothing is touched on the right side
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# and turn backward when the roboid hits something on the right
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# and turn backward when the roboid hits something on the right
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wheel_speed_left = 600 #-600 if touch_right.touched_something else 600
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wheel_speed_left = -600 if touch_right.touched_something else 600
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# The right wheel does the same, but instead is controlled by
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# The right wheel does the same, but instead is controlled by
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# touches on the left side
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# touches on the left side
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wheel_speed_right = -600 if touch_left.touched_something else 600
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wheel_speed_right = -600 if touch_left.touched_something else 600
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# When both sides are touching something, both wheels will turn backward
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# When both sides are touching something, both wheels will turn backward
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# and the roboid will move backwards
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# and the roboid will move backwards
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bb2b.SetWheelVelocity(wheel_speed_left, wheel_speed_right)
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bb2b.SetWheelVelocity(wheel_speed_left, wheel_speed_right)
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if touch_left.touched_something:
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if touch_left.touched_something or touch_right.touched_something:
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print(f'{wheel_speed_left} {wheel_speed_right} {bb2b.linear_velocity.distance} {bb2b.linear_velocity.direction.horizontal}')
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print(f'{wheel_speed_left} {wheel_speed_right} {bb2b.linear_velocity.distance} {bb2b.angular_velocity.distance}')
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# Update the roboid state
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# Update the roboid state
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participant.Update()
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participant.Update()
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# and sleep for 100ms
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# and sleep for 100ms
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time.sleep(1.0)
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time.sleep(0.1)
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@ -6,8 +6,8 @@ class Angle:
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@staticmethod
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@staticmethod
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def Normalize(angle):
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def Normalize(angle):
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while angle <= -180:
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while angle < -180:
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angle += 360
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angle += 360
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while angle > 180:
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while angle >= 180:
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angle -= 360
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angle -= 360
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return angle
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return angle
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@ -133,7 +133,7 @@ class LocalParticipant(Participant):
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if buffer_size <= 0:
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if buffer_size <= 0:
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return True
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return True
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print(f'{self.name} send {self.buffer[0]} to {owner.ip_address} {owner.port}')
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# print(f'{self.name} send {self.buffer[0]} to {owner.ip_address} {owner.port}')
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self.udp_socket.sendto(self.buffer[:buffer_size], (owner.ip_address, owner.port))
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self.udp_socket.sendto(self.buffer[:buffer_size], (owner.ip_address, owner.port))
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return True
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return True
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@ -216,7 +216,7 @@ class LocalParticipant(Participant):
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print(f'received model url: {msg.url}')
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print(f'received model url: {msg.url}')
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def ProcessBinaryMsg(self, msg: BinaryMsg):
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def ProcessBinaryMsg(self, msg: BinaryMsg):
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print('received binary data')
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# print('received binary data')
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thing: Thing = self.Get(msg.network_id, msg.thing_id)
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thing: Thing = self.Get(msg.network_id, msg.thing_id)
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if thing != None:
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if thing != None:
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thing.ProcessBinary(msg.data)
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thing.ProcessBinary(msg.data)
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