straight walking ant
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254e85bef0
commit
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44
Direction.py
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44
Direction.py
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import math
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class Direction:
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def __init__(self, horizontal=0, vertical=0):
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self.horizontal = horizontal
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self.vertical = vertical
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def __add__(self, other):
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return Direction(self.horizontal + other.x, self.vertical + other.y)
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def __sub__(self, other):
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return Direction(self.horizontal - other.x, self.vertical - other.y)
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def __mul__(self, scalar):
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return Direction(self.horizontal * scalar, self.vertical * scalar)
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def __truediv__(self, scalar):
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if scalar != 0:
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return Direction(self.horizontal / scalar, self.vertical / scalar)
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else:
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raise ValueError("Cannot divide by zero")
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def magnitude(self):
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return math.sqrt(self.horizontal**2 + self.vertical**2)
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def normalize(self):
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mag = self.magnitude()
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if mag != 0:
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return Direction(self.horizontal / mag, self.vertical / mag)
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else:
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return Direction(0, 0)
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def dot(self, other):
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return self.horizontal * other.x + self.vertical * other.y
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def __repr__(self):
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return f"Direction(x={self.horizontal}, y={self.vertical})"
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Direction.forward = Direction(0, 0)
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Direction.backward = Direction(-180, 0)
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Direction.up = Direction(0, 90)
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Direction.down = Direction(0, -90)
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Direction.left = Direction(-90, 0)
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Direction.right = Direction(90, 0)
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46
LowLevelMessages.py
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46
LowLevelMessages.py
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@ -0,0 +1,46 @@
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import numpy as np
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def SendAngle8(buffer, ix_ref, angle):
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# Normalize angle
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while angle >= 180:
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angle -= 360
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while angle < -180:
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angle += 360
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ix = ix_ref[0]
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buffer[ix] = round((angle / 360) * 256).to_bytes(1, 'big')[0]
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ix_ref[0] += 1
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def SendFloat16(buffer, ix_ref, value):
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ix = ix_ref[0]
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value16 = np.float16(value)
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binary = value16.view(np.uint16)
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buffer[ix:ix+2] = [
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(binary & 0xFF00) >> 8,
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(binary & 0x00FF)
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]
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ix_ref[0] += 2
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def SendSpherical(buffer, ix_ref, vector):
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SendFloat16(buffer, ix_ref, vector.distance)
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SendAngle8(buffer, ix_ref, vector.direction.horizontal)
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SendAngle8(buffer, ix_ref, vector.direction.vertical)
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def SendQuat32(buffer, ix_ref, q):
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ix = ix_ref[0]
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qx = (int)(q.x * 127 + 128)
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qy = (int)(q.y * 127 + 128)
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qz = (int)(q.z * 127 + 128)
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qw = (int)(q.w * 255)
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if q.w < 0:
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qx = -qx
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qy = -qy
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qz = -qz
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qw = -qw
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buffer[ix:ix+4] = [
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qx,
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qy,
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qz,
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qw
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]
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ix_ref[0] += 4
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135
Messages.py
135
Messages.py
@ -1,32 +1,93 @@
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from controlcore_python.Participant import Participant
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# from .Participant import Participant
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from . import LowLevelMessages
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from .Spherical import Spherical
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from .Quaternion import Quaternion
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class IMessage:
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def SendMsg(client: Participant, msg):
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bufferSize =msg.Serialize(client.buffer)
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return client.SendBuffer(bufferSize)
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id = 0x00
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def Serialize(buffer):
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return 0
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def SendTo(self, participant):
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bufferSize = self.Serialize([participant.buffer])
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if bufferSize == 0:
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return False
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return participant.SendBuffer(bufferSize)
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def Publish(self, participant):
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bufferSize = self.Serialize([participant.buffer])
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if bufferSize == 0:
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return False
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return participant.PublishBuffer(bufferSize)
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class ClientMsg(IMessage):
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id = 0xA0
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length = 2
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def __init__(self, networkId):
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if isinstance(networkId, int):
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self.networkId = networkId
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elif isinstance(networkId, bytes):
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self.networkId = networkId[1]
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def Serialize(self, buffer_ref):
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if self.networkId is None:
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return 0
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buffer: bytearray = buffer_ref[0]
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buffer[0:2] = [
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ClientMsg.id,
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self.networkId
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]
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return ClientMsg.length
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class NetworkIdMsg(IMessage):
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id = 0xA1
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length = 2
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def __init__(self, networkId):
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self.networkId = None
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if isinstance(networkId, int):
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self.networkId = networkId
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elif isinstance(networkId, bytes):
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self.networkId = networkId[1]
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def Serialize(self, buffer):
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ix = 0
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buffer[ix] = NetworkIdMsg.id
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ix+=1
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buffer[ix] = self.networkId
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ix+=1
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return ix
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def Serialize(self, buffer_ref):
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if self.networkId is None:
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return 0
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buffer: bytearray = buffer_ref[0]
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buffer[0:2] = [
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NetworkIdMsg.id,
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self.networkId
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]
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return NetworkIdMsg.length
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class ThingMsg(IMessage):
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id = 0x80
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length = 5
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def __init__(self, networkId, thing):
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self.networkId = networkId
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self.thingId = thing.id
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self.thingType = thing.type
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self.parentId = None
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def Serialize(self, buffer_ref):
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if self.networkId is None or self.thingId is None:
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return 0
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buffer: bytearray = buffer_ref[0]
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buffer[0:5] = [
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ThingMsg.id,
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self.networkId,
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self.thingId,
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0x00,
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0x00
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]
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return ThingMsg.length
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@staticmethod
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def Send(participant: Participant, networkId):
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msg = NetworkIdMsg(networkId)
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return IMessage.SendMsg(participant, msg)
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class ModelUrlMsg(IMessage):
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id = 0x90
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@ -69,7 +130,43 @@ class ModelUrlMsg(IMessage):
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# ix+=1
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# return ix
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@staticmethod
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def Send(participant, networkId, thingId, modelUrl):
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msg = ModelUrlMsg(networkId, thingId, modelUrl)
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return IMessage.SendMsg(participant, msg)
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class PoseMsg(IMessage):
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id = 0x10
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length = 4 + 4 + 4
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Position = 0x01
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Orientation = 0x02
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LinearVelocity = 0x04
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AngularVelocity = 0x08
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def __init__(self, networkId, thing, poseType):
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self.networkId = networkId
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self.thingId = thing.id
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self.poseType = poseType
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self.position = Spherical.zero
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self.orientation = Quaternion.identity
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self.linearVelocity = thing.linearVelocity
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self.angularVelocity = thing.angularVelocity
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def Serialize(self, buffer_ref):
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if (self.networkId is None) or (self.thingId is None):
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return 0
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buffer: bytearray = buffer_ref[0]
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buffer[0:4] = [
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PoseMsg.id,
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self.networkId,
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self.thingId,
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self.poseType
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]
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ix = [4]
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if self.poseType & PoseMsg.Position:
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LowLevelMessages.SendSpherical(buffer, ix, self.position)
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if self.poseType & PoseMsg.Orientation:
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LowLevelMessages.SendQuat32(buffer, ix, self.orientation)
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if self.poseType & PoseMsg.LinearVelocity:
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LowLevelMessages.SendSpherical(buffer, ix, self.linearVelocity)
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if self.poseType & PoseMsg.AngularVelocity:
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LowLevelMessages.SendSpherical(buffer, ix, self.angularVelocity)
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return ix[0]
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import socket
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from . import Messages
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from .Thing import Thing
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class Participant:
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publishInterval = 3 # 3 seconds
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def __init__(self, ipAddress, port):
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self.buffer = bytearray(256)
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self.ipAddress = ipAddress
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self.port = port
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self.udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.udpSocket.bind(("0.0.0.0", 7681))
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self.udpSocket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
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self.networkId = 0
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#self.udpSocket.bind(("0.0.0.0", 7681))
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self.buffer = bytearray(256)
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self.nextPublishMe = 0
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def SendBuffer(self, bufferSize):
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if self.ipAddress is None:
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@ -17,3 +25,40 @@ class Participant:
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self.udpSocket.sendto(self.buffer[:bufferSize], (self.ipAddress, self.port))
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return True
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def PublishBuffer(self, bufferSize):
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if self.ipAddress is None:
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return False
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if bufferSize <= 0:
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return True
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self.udpSocket.sendto(self.buffer[:bufferSize], ('<broadcast>', self.port))
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return True
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def PublishMe(self):
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msg = Messages.ClientMsg(self.networkId)
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msg.Publish(self)
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def Update(self, currentTime):
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if (currentTime > self.nextPublishMe):
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self.PublishMe()
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self.nextPublishMe = currentTime + Participant.publishInterval
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Thing.UpdateAll(currentTime)
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def ProcessClientMsg(self, data: bytearray):
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pass
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def ProcessNetworkIdMsg(self, data: bytearray):
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pass
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def ReceiveData(self, data):
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msgId = data[0]
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match msgId:
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case Messages.ClientMsg.id:
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msg = Messages.ClientMsg(data)
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self.ProcessClientMsg(msg)
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case Messages.NetworkIdMsg.id:
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msg = Messages.NetworkIdMsg(data)
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self.ProcessNetworkIdMsg(msg)
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8
Quaternion.py
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8
Quaternion.py
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class Quaternion:
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def __init__(self):
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self.x = 0
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self.y = 0
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self.z = 0
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self.w = 1
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Quaternion.identity = Quaternion()
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37
Spherical.py
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37
Spherical.py
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import math
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from .Direction import Direction
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class Spherical:
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def __init__(self, distance, direction):
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self.distance = distance
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self.direction = direction
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# def __init__(self, distance, horizontal, vertical):
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# self.distance = distance
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# self.direction = Direction(horizontal, vertical)
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def to_cartesian(self):
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x = self.distance * math.sin(self.direction.horizontal) * math.cos(self.direction.vertical)
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y = self.distance * math.sin(self.direction.horizontal) * math.sin(self.direction.vertical)
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z = self.distance * math.cos(self.direction.horizontal)
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return x, y, z
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def from_cartesian(self, x, y, z):
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self.distance = math.sqrt(x**2 + y**2 + z**2)
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self.direction.horizontal = math.acos(z / self.distance)
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self.direction.vertical = math.atan2(y, x)
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def __add__(self, other):
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x1, y1, z1 = self.to_cartesian()
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x2, y2, z2 = other.to_cartesian()
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return Spherical.from_cartesian(x1 + x2, y1 + y2, z1 + z2)
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def __sub__(self, other):
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x1, y1, z1 = self.to_cartesian()
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x2, y2, z2 = other.to_cartesian()
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return Spherical.from_cartesian(x1 - x2, y1 - y2, z1 - z2)
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def __repr__(self):
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return f"Spherical(r={self.distance}, horizontal={self.direction.horizontal}, phi={self.direction.vertical})"
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Spherical.zero = Spherical(0, Direction.forward)
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22
Thing.py
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22
Thing.py
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class Thing:
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allThings = set()
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def __init__(self):
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self.networkId = None
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self.id = None
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self.type = None
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self.modelUrl = None
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Thing.Add(self)
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def Update(self, currentTime):
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pass
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@staticmethod
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def Add(thing):
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thing.id = len(Thing.allThings)
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Thing.allThings.add(thing)
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def UpdateAll(currentTime):
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for thing in Thing.allThings:
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thing.Update(currentTime)
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6
__init__.py
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6
__init__.py
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__all__ = ['Direction', 'Spherical', 'Thing', 'Participant', 'Messages']
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from .Direction import Direction
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from .Participant import Participant
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from .Thing import Thing
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from .Spherical import Spherical
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