using isclose
This commit is contained in:
parent
de57d5fe97
commit
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@ -1,17 +1,9 @@
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0.If a copy of the MPL was not distributed with this
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# file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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import sys
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import os
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# Make the parent directory (root of the package) discoverable
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package_directory = os.path.dirname(os.path.abspath(__file__))
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sys.path.insert(0, package_directory)
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import math
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import importlib
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#from Float import *
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importlib.import_module("Float")
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from .Float import *
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# This is in fact AngleSingle
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class Angle:
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@ -44,10 +36,13 @@ class Angle:
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"""! Tests whether this angle is equal to the given angle
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@param angle The angle to compare to
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@return True when the angles are equal, False otherwise
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@note The equality is determine within the limits of precision of the raw
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type T
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@note This uses float comparison to check equality which may have strange
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effects. Equality on floats should be avoided, use isclose instead
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"""
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return self.value == angle.value
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def isclose(self, other, rel_tol=1e-9, abs_tol=1e-9):
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return math.isclose(self.value, other.value, rel_tol=rel_tol, abs_tol=abs_tol)
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def __gt__(self, angle):
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"""! Tests if this angle is greater than the given angle
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@param angle The given angle
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@ -74,6 +74,11 @@ class Direction:
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"""
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return (self.horizontal == direction.horizontal and
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self.vertical == direction.vertical)
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def isclose(self, other, rel_tol=1e-9, abs_tol=1e-8):
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return (
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Angle.isclose(self.horizontal, other.horizontal, rel_tol=rel_tol, abs_tol=abs_tol) and
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Angle.isclose(self.vertical, other.vertical, rel_tol=rel_tol, abs_tol=abs_tol)
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)
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def __neg__(self):
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"""! Negate/reverse the direction
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@ -118,6 +118,13 @@ class Quaternion:
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self.z == other.z and
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self.w == other.w
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)
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def isclose(self, other, rel_tol=1e-9, abs_tol=1e-8):
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return (
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math.isclose(self.x, other.x, rel_tol=rel_tol, abs_tol=abs_tol) and
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math.isclose(self.y, other.y, rel_tol=rel_tol, abs_tol=abs_tol) and
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math.isclose(self.z, other.z, rel_tol=rel_tol, abs_tol=abs_tol) and
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math.isclose(self.w, other.w, rel_tol=rel_tol, abs_tol=abs_tol)
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)
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def SqrMagnitude(self) -> float:
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return self.x * self.x + self.y * self.y + self.z * self.z + self.w * self.w
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@ -1,4 +1,5 @@
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import math
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from .Direction import *
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from .Vector import *
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@ -83,6 +84,12 @@ class Polar:
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self.distance == other.distance and
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self.direction == other.direction
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)
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def isclose(self, other, rel_tol=1e-9, abs_tol=1e-8):
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return (
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math.isclose(self.distance, other.distance, rel_tol=rel_tol, abs_tol=abs_tol) and
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self.direction.isclose(other.direction, rel_tol, abs_tol)
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)
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def Magnitude(self) -> float:
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return math.fabs(self.distance)
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@ -311,7 +318,12 @@ class Spherical(Polar):
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return (
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self.distance == other.distance and
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self.direction == other.direction
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)
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)
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def isclose(self, other, rel_tol=1e-9, abs_tol=1e-8):
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return (
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math.isclose(self.distance, other.distance, rel_tol=rel_tol, abs_tol=abs_tol) and
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self.direction.isclose(other.direction, rel_tol, abs_tol)
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)
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def Normalized(self) -> float:
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if self.distance == 0:
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@ -78,7 +78,13 @@ class SwingTwist:
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return (
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self.swing == other.swing and
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self.twist == other.twist
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)
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)
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def isclose(self, other, rel_tol=1e-9, abs_tol=1e-8):
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return (
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self.swing.isclose(other.swing, rel_tol, abs_tol) and
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Angle.isclose(self.twist, other.twist, rel_tol=rel_tol, abs_tol=abs_tol)
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)
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@staticmethod
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def Angle(r1, r2) -> Angle:
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416
Vector.py
Normal file
416
Vector.py
Normal file
@ -0,0 +1,416 @@
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import math
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from LinearAlgebra.Angle import *
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epsilon = 1E-05
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class Vector2:
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def __init__(self, right: float = 0, up: float = 0):
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"""! A new 2-dimensional vector
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@param right The distance in the right direction in meters
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@param up The distance in the upward direction in meters
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"""
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## The right axis of the vector
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self.right: float = right
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## The upward axis of the vector
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self.up: float = up
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def __eq__(self, other) -> bool:
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"""! Check if this vector is equal to the given vector
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@param v The vector to check against
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@return true if it is identical to the given vector
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@note This uses float comparison to check equality which may have strange
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effects. Equality on floats should be avoided.
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"""
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return (
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self.right == other.right and
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self.up == other.up
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)
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def SqrMagnitude(self) -> float:
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"""! The squared vector length
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@return The squared vector length
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@remark The squared length is computationally simpler than the real
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length. Think of Pythagoras A^2 + B^2 = C^2. This leaves out the
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calculation of the squared root of C.
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"""
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return self.right ** 2 + self.up ** 2
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def Magnitude(self) -> float:
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"""! The vector length
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@return The vector length
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"""
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return math.sqrt(self.SqrMagnitude())
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def Normalized(self):
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"""! Convert the vector to a length of 1
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@return The vector normalized to a length of 1
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"""
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length: float = self.Magnitude();
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result = Vector2.zero
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if length > epsilon:
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result = self / length;
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return result
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def __neg__(self):
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"""! Negate te vector such that it points in the opposite direction
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@return The negated vector
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"""
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return Vector2(-self.right, -self.up)
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def __sub__(self, other):
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"""! Subtract a vector from this vector
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@param other The vector to subtract from this vector
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@return The result of this subtraction
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"""
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return Vector2(
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self.right - other.right,
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self.up - other.up
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)
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def __add__(self, other):
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"""! Add a vector to this vector
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@param other The vector to add to this vector
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@return The result of the addition
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"""
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return Vector2(
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self.right + other.right,
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self.up + other.up
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)
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def Scale(self, scaling):
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"""! Scale the vector using another vector
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@param scaling A vector with the scaling factors
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@return The scaled vector
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@remark Each component of the vector will be multiplied with the
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matching component from the scaling vector.
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"""
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return Vector2(
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self.right * scaling.right,
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self.up * scaling.up
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)
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def __mul__(self, factor):
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"""! Scale the vector uniformly up
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@param factor The scaling factor
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@return The scaled vector
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@remark Each component of the vector will be multiplied by the same factor.
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"""
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return Vector2(
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self.right * factor,
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self.up * factor
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)
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def __truediv__(self, factor):
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"""! Scale the vector uniformly down
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@param f The scaling factor
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@return The scaled vector
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@remark Each component of the vector will be divided by the same factor.
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"""
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return Vector2(
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self.right / factor,
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self.up / factor
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)
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@staticmethod
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def Distance(v1, v2) -> float:
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"""! The distance between two vectors
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@param v1 The first vector
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@param v2 The second vector
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@return The distance between the two vectors
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"""
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return (v1 - v2).Magnitude()
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@staticmethod
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def Dot(v1, v2) -> float:
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"""! The dot product of two vectors
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@param v1 The first vector
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@param v2 The second vector
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@return The dot product of the two vectors
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"""
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return v1.right * v2.right + v1.up * v2.up
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@staticmethod
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def Angle(v1, v2) -> Angle:
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"""! The angle between two vectors
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@param v1 The first vector
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@param v2 The second vector
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@return The angle between the two vectors
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@remark This reterns an unsigned angle which is the shortest distance
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between the two vectors. Use Vector3::SignedAngle if a signed angle is
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needed.
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"""
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denominator: float = math.sqrt(v1.SqrMagnitude() * v2.SqrMagnitude())
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if denominator < epsilon:
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return Angle.zero
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dot: float = Vector2.Dot(v1, v2)
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fraction: float = dot / denominator
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# if math.nan(fraction):
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# return Angle.Degrees(fraction) # short cut to returning NaN universally
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cdot: float = Float.Clamp(fraction, -1.0, 1.0)
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r: float = math.acos(cdot)
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return Angle.Radians(r);
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@staticmethod
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def SignedAngle(v1, v2) -> Angle:
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"""! The signed angle between two vectors
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@param v1 The starting vector
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@param v2 The ending vector
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@param axis The axis to rotate around
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@return The signed angle between the two vectors
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"""
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sqr_mag_from: float = v1.SqrMagnitude()
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sqr_mag_to: float = v2.SqrMagnitude()
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if sqr_mag_from == 0 or sqr_mag_to == 0:
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return Angle.zero
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# if (!isfinite(sqrMagFrom) || !isfinite(sqrMagTo))
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# return nanf("");
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angle_from = math.atan2(v1.up, v1.right)
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angle_to = math.atan2(v2.up, v2.right)
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return Angle.Radians(-(angle_to - angle_from))
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@staticmethod
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def Lerp(v1, v2, f: float):
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"""! Lerp (linear interpolation) between two vectors
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@param v1 The starting vector
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@param v2 The ending vector
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@param f The interpolation distance
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@return The lerped vector
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@remark The factor f is unclamped. Value 0 matches the vector *v1*, Value
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1 matches vector *v2*. Value -1 is vector *v1* minus the difference
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between *v1* and *v2* etc.
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"""
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return v1 + (v2 - v1) * f
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## A vector with zero for all axis
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Vector2.zero = Vector2(0, 0)
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## A vector with one for all axis
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Vector2.one = Vector2(1, 1)
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## A normalized right-oriented vector
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Vector2.right = Vector2(1, 0)
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## A normalized left-oriented vector
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Vector2.left = Vector2(-1, 0)
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## A normalized up-oriented vector
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Vector2.up = Vector2(0, 1)
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## A normalized down-oriented vector
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Vector2.down = Vector2(0, -1)
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class Vector3(Vector2):
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def __init__(self, right: float = 0, up: float = 0, forward: float = 0):
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"""! A new 3-dimensional vector
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@param right The distance in the right direction in meters
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@param up The distance in the upward direction in meters
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@param forward The distance in the forward direction in meters
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"""
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## The right axis of the vector
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self.right: float = right
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## The upward axis of the vector
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self.up: float = up
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## The forward axis of the vector
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self.forward: float = forward
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def __eq__(self, other) -> bool:
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"""! Check if this vector is equal to the given vector
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@param v The vector to check against
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@return true if it is identical to the given vector
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@note This uses float comparison to check equality which may have strange
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effects. Equality on floats should be avoided.
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"""
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return (
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self.right == other.right and
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self.up == other.up and
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self.forward == other.forward
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)
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def SqrMagnitude(self) -> float:
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"""! The squared vector length
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@return The squared vector length
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@remark The squared length is computationally simpler than the real
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length. Think of Pythagoras A^2 + B^2 = C^2. This leaves out the
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calculation of the squared root of C.
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"""
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return self.right ** 2 + self.up ** 2 + self.forward ** 2
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def Normalized(self):
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"""! Convert the vector to a length of 1
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@return The vector normalized to a length of 1
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"""
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length: float = self.Magnitude();
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result = Vector3()
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if length > epsilon:
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result = self / length;
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return result
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def __neg__(self):
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"""! Negate te vector such that it points in the opposite direction
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@return The negated vector
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"""
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return Vector3(-self.right, -self.up, -self.forward)
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def __sub__(self, other):
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"""! Subtract a vector from this vector
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@param other The vector to subtract from this vector
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@return The result of this subtraction
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"""
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return Vector3(
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self.right - other.right,
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self.up - other.up,
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self.forward - other.forward
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)
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def __add__(self, other):
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"""! Add a vector to this vector
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@param other The vector to add to this vector
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@return The result of the addition
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"""
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return Vector3(
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self.right + other.right,
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self.up + other.up,
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self.forward + other.forward
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)
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def Scale(self, scaling):
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"""! Scale the vector using another vector
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@param scaling A vector with the scaling factors
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@return The scaled vector
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@remark Each component of the vector will be multiplied with the
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matching component from the scaling vector.
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"""
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return Vector3(
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self.right * scaling.right,
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self.up * scaling.up,
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self.forward * scaling.forward
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)
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def __mul__(self, factor):
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"""! Scale the vector uniformly up
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@param factor The scaling factor
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@return The scaled vector
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@remark Each component of the vector will be multiplied by the same factor.
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"""
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return Vector3(
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self.right * factor,
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self.up * factor,
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self.forward * factor
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)
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def __truediv__(self, factor):
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"""! Scale the vector uniformly down
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@param f The scaling factor
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@return The scaled vector
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@remark Each component of the vector will be divided by the same factor.
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"""
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return Vector3(
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self.right / factor,
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self.up / factor,
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self.forward / factor
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)
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@staticmethod
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def Dot(v1, v2) -> float:
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"""! The dot product of two vectors
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@param v1 The first vector
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@param v2 The second vector
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@return The dot product of the two vectors
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"""
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return v1.right * v2.right + v1.up * v2.up + v1.forward * v2.forward
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@staticmethod
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def Cross(v1, v2):
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"""! The cross product of two vectors
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@param v1 The first vector
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@param v2 The second vector
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@return The cross product of the two vectors
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"""
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return Vector3(
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v1.up * v2.forward - v1.forward * v2.up,
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v1.forward * v2.right - v1.right * v2.forward,
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v1.right * v2.up - v1.up * v2.right
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)
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def Project(self, other):
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"""! Project the vector on another vector
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@param other The normal vecto to project on
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@return The projected vector
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"""
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sqrMagnitude = other.SqrMagnitude()
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if sqrMagnitude < epsilon:
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return Vector3.zero
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else:
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dot = Vector3.Dot(self, other)
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return other * dot / sqrMagnitude;
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def ProjectOnPlane(self, normal):
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"""! Project the vector on a plane defined by a normal orthogonal to the
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plane.
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@param normal The normal of the plane to project on
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@return Teh projected vector
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"""
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return self - self.Project(normal)
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@staticmethod
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def Angle(v1, v2) -> Angle:
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"""! The angle between two vectors
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@param v1 The first vector
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@param v2 The second vector
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@return The angle between the two vectors
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@remark This reterns an unsigned angle which is the shortest distance
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between the two vectors. Use Vector3::SignedAngle if a signed angle is
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needed.
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"""
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denominator: float = math.sqrt(v1.SqrMagnitude() * v2.SqrMagnitude())
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if denominator < epsilon:
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return Angle.zero
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dot: float = Vector3.Dot(v1, v2)
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fraction: float = dot / denominator
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if math.isnan(fraction):
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return Angle.Degrees(fraction) # short cut to returning NaN universally
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cdot: float = Float.Clamp(fraction, -1.0, 1.0)
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r: float = math.acos(cdot)
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return Angle.Radians(r);
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@staticmethod
|
||||
def SignedAngle(v1, v2, axis) -> Angle:
|
||||
"""! The signed angle between two vectors
|
||||
@param v1 The starting vector
|
||||
@param v2 The ending vector
|
||||
@param axis The axis to rotate around
|
||||
@return The signed angle between the two vectors
|
||||
"""
|
||||
# angle in [0,180]
|
||||
angle: Angle = Vector3.Angle(v1, v2)
|
||||
|
||||
cross: Vector3 = Vector3.Cross(v1, v2)
|
||||
b: float = Vector3.Dot(axis, cross)
|
||||
sign:int = 0
|
||||
if b < 0:
|
||||
sign = -1
|
||||
elif b > 0:
|
||||
sign = 1
|
||||
|
||||
# angle in [-179,180]
|
||||
return angle * sign
|
||||
|
||||
## A vector with zero for all axis
|
||||
Vector3.zero = Vector3(0, 0, 0)
|
||||
## A vector with one for all axis
|
||||
Vector3.one = Vector3(1, 1, 1)
|
||||
## A normalized forward-oriented vector
|
||||
Vector3.forward = Vector3(0, 0, 1)
|
||||
## A normalized back-oriented vector
|
||||
Vector3.back = Vector3(0, 0, -1)
|
||||
## A normalized right-oriented vector
|
||||
Vector3.right = Vector3(1, 0, 0)
|
||||
## A normalized left-oriented vector
|
||||
Vector3.left = Vector3(-1, 0, 0)
|
||||
## A normalized up-oriented vector
|
||||
Vector3.up = Vector3(0, 1, 0)
|
||||
## A normalized down-oriented vector
|
||||
Vector3.down = Vector3(0, -1, 0)
|
@ -1,10 +1,6 @@
|
||||
import unittest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
# Add the project root to sys.path
|
||||
sys.path.append(str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from Angle import *
|
||||
from LinearAlgebra.Angle import *
|
||||
|
||||
class AngleTest(unittest.TestCase):
|
||||
def test_Construct(self):
|
||||
|
@ -1,10 +1,6 @@
|
||||
import unittest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
# Add the project root to sys.path
|
||||
sys.path.append(str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from Direction import *
|
||||
from LinearAlgebra.Direction import *
|
||||
|
||||
class DirectionTest(unittest.TestCase):
|
||||
def test_Compare(self):
|
||||
|
@ -1,10 +1,6 @@
|
||||
import unittest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
# Add the project root to sys.path
|
||||
sys.path.append(str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from Float import *
|
||||
from LinearAlgebra.Float import *
|
||||
|
||||
class FloatTest(unittest.TestCase):
|
||||
def test_Clamp(self):
|
||||
|
@ -1,10 +1,6 @@
|
||||
import unittest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
# Add the project root to sys.path
|
||||
sys.path.append(str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from Quaternion import *
|
||||
from LinearAlgebra.Quaternion import *
|
||||
|
||||
class QuaternionTest(unittest.TestCase):
|
||||
def test_Equality(self):
|
||||
@ -22,7 +18,7 @@ class QuaternionTest(unittest.TestCase):
|
||||
|
||||
q = Quaternion.FromAngles(Angle.Degrees(90), Angle.Degrees(90), Angle.Degrees(-90))
|
||||
sqrt2_2 = math.sqrt(2) / 2
|
||||
assert(q == Quaternion(0, sqrt2_2, -sqrt2_2, 0))
|
||||
assert(Quaternion.isclose(q, Quaternion(0, sqrt2_2, -sqrt2_2, 0)))
|
||||
|
||||
def test_ToAngles(self):
|
||||
q1 = Quaternion.identity
|
||||
@ -39,7 +35,8 @@ class QuaternionTest(unittest.TestCase):
|
||||
|
||||
q = Quaternion.Degrees(90, 90, -90)
|
||||
sqrt2_2 = math.sqrt(2) / 2
|
||||
assert(q == Quaternion(0, sqrt2_2, -sqrt2_2, 0))
|
||||
assert(Quaternion.isclose(q, Quaternion(0, sqrt2_2, -sqrt2_2, 0)))
|
||||
# assert(q == Quaternion(0, sqrt2_2, -sqrt2_2, 0))
|
||||
|
||||
def test_Radians(self):
|
||||
q = Quaternion.Radians(0, 0, 0)
|
||||
@ -47,7 +44,8 @@ class QuaternionTest(unittest.TestCase):
|
||||
|
||||
q = Quaternion.Radians(math.pi / 2, math.pi / 2, -math.pi / 2)
|
||||
sqrt2_2 = math.sqrt(2) / 2
|
||||
assert(q == Quaternion(0, sqrt2_2, -sqrt2_2, 0))
|
||||
assert(Quaternion.isclose(q, Quaternion(0, sqrt2_2, -sqrt2_2, 0)))
|
||||
# assert(q == Quaternion(0, sqrt2_2, -sqrt2_2, 0))
|
||||
|
||||
def test_Multiply(self):
|
||||
q1 = Quaternion.identity
|
||||
|
@ -1,10 +1,6 @@
|
||||
import unittest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
# Add the project root to sys.path
|
||||
sys.path.append(str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from Spherical import *
|
||||
from LinearAlgebra.Spherical import *
|
||||
|
||||
class PolarTest(unittest.TestCase):
|
||||
def test_FromVector2(self):
|
||||
@ -157,7 +153,7 @@ class PolarTest(unittest.TestCase):
|
||||
|
||||
v2 = Polar.Degrees(-1, -135)
|
||||
r = Polar.Distance(v1, v2)
|
||||
assert(r == 3)
|
||||
assert(math.isclose(r, 3))
|
||||
|
||||
v2 = Polar.Degrees(0, 0)
|
||||
r = Polar.Distance(v1, v2)
|
||||
@ -207,10 +203,10 @@ class PolarTest(unittest.TestCase):
|
||||
assert(r == v1)
|
||||
|
||||
r = Polar.Lerp(v1, v2, 1)
|
||||
assert(r == v2)
|
||||
assert(Polar.isclose(r, v2))
|
||||
|
||||
r = Polar.Lerp(v1, v2, 0.5)
|
||||
assert(r == Polar.Degrees(3, 0))
|
||||
assert(Polar.isclose(r, Polar.Degrees(3, 0)))
|
||||
|
||||
r = Polar.Lerp(v1, v2, -1)
|
||||
assert(r == Polar.Degrees(9, 135))
|
||||
@ -316,7 +312,7 @@ class SphericalTest(unittest.TestCase):
|
||||
|
||||
v2 = Spherical.Degrees(1, 45, 0)
|
||||
r = v1 - v2
|
||||
assert(r == Spherical.Degrees(3, 45, 0))
|
||||
assert(Spherical.isclose(r, Spherical.Degrees(3, 45, 0)))
|
||||
|
||||
v2 = Spherical.Degrees(1, -135, 0)
|
||||
r = v1 - v2
|
||||
@ -336,15 +332,15 @@ class SphericalTest(unittest.TestCase):
|
||||
|
||||
v2 = Spherical(1, Direction.Degrees(-45, 0))
|
||||
r = v1 + v2
|
||||
assert(r.distance == math.sqrt(2))
|
||||
assert(r.direction.horizontal.InDegrees() == 0)
|
||||
assert(r.direction.vertical.InDegrees() == 0)
|
||||
assert(math.isclose(r.distance, math.sqrt(2)))
|
||||
assert(Angle.isclose(r.direction.horizontal, Angle.Degrees(0)))
|
||||
assert(Angle.isclose(r.direction.vertical, Angle.Degrees(0)))
|
||||
|
||||
v2 = Spherical(1, Direction.Degrees(0, 90))
|
||||
r = v1 + v2
|
||||
assert(r.distance == math.sqrt(2))
|
||||
assert(r.direction.horizontal.InDegrees() == 45)
|
||||
assert(r.direction.vertical.InDegrees() == 45)
|
||||
assert(math.isclose(r.distance, math.sqrt(2)))
|
||||
assert(Angle.isclose(r.direction.horizontal, Angle.Degrees(45)))
|
||||
assert(Angle.isclose(r.direction.vertical, Angle.Degrees(45)))
|
||||
|
||||
def test_Multiply(self):
|
||||
r = Spherical.zero
|
||||
@ -379,7 +375,7 @@ class SphericalTest(unittest.TestCase):
|
||||
|
||||
v2 = Spherical.Degrees(-1, -135, 0)
|
||||
r = Spherical.Distance(v1, v2)
|
||||
assert(r == 3)
|
||||
assert(math.isclose(r, 3))
|
||||
|
||||
v2 = Spherical.Degrees(0, 0, 0)
|
||||
r = Spherical.Distance(v1, v2)
|
||||
@ -429,10 +425,10 @@ class SphericalTest(unittest.TestCase):
|
||||
assert(r == v1)
|
||||
|
||||
r = Spherical.Lerp(v1, v2, 1)
|
||||
assert(r == v2)
|
||||
assert(Spherical.isclose(r, v2))
|
||||
|
||||
r = Spherical.Lerp(v1, v2, 0.5)
|
||||
assert(r == Spherical.Degrees(3, 0, 0))
|
||||
assert(Spherical.isclose(r, Spherical.Degrees(3, 0, 0)))
|
||||
|
||||
r = Spherical.Lerp(v1, v2, -1)
|
||||
assert(r == Spherical.Degrees(9, 135, 0))
|
||||
|
@ -1,10 +1,6 @@
|
||||
import unittest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
# Add the project root to sys.path
|
||||
sys.path.append(str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from SwingTwist import *
|
||||
from LinearAlgebra.SwingTwist import *
|
||||
|
||||
class SwingTwistTest(unittest.TestCase):
|
||||
def test_Constructor(self):
|
||||
@ -36,7 +32,7 @@ class SwingTwistTest(unittest.TestCase):
|
||||
|
||||
q = Quaternion.Degrees(90, 0, 0)
|
||||
r = SwingTwist.FromQuaternion(q)
|
||||
assert(r == SwingTwist.Degrees(90, 0, 0))
|
||||
assert(SwingTwist.isclose(r, SwingTwist.Degrees(90, 0, 0)))
|
||||
|
||||
q = Quaternion.Degrees(0, 90, 0)
|
||||
r = SwingTwist.FromQuaternion(q)
|
||||
|
@ -1,10 +1,6 @@
|
||||
import unittest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
# Add the project root to sys.path
|
||||
sys.path.append(str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from Vector import *
|
||||
from LinearAlgebra.Vector import *
|
||||
|
||||
class Vector2Test(unittest.TestCase):
|
||||
def test_Equality(self):
|
||||
|
0
test/__init__.py
Normal file
0
test/__init__.py
Normal file
Loading…
x
Reference in New Issue
Block a user