Update status link on UnityXR hand skeleton... Still not supported.
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@ -11,7 +11,7 @@ namespace Passer.Tracking {
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/// no known device is supporting it at the moment. The added value of this
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/// component is therefore limited.
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/// Also: because of this limitation this component is untested!
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/// See: https://forum.unity.com/threads/oculus-quest-hand-tracking-data.853579/
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/// See: https://forum.unity.com/threads/xr-interaction-toolkit-and-hand-tracking-2022.1323330/
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public class UnityXRHandSkeleton : HandSkeleton {
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#if pUNITYXR
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public TrackerComponent tracker;
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