Add check for destroyed gameobjects

This commit is contained in:
Pascal Serrarens 2025-09-22 07:56:21 +02:00
parent dc185b4f22
commit 879a715b09

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@ -327,6 +327,9 @@ namespace Passer.Humanoid {
bool grabHandle = false;
bool grabHandleInSocket = false;
foreach (Collider collider in colliders) {
if (collider == null)
continue;
GameObject obj;
Rigidbody objRigidbody = collider.attachedRigidbody;
if (objRigidbody != null)