fix float/double conversion

This commit is contained in:
Pascal Serrarens 2023-12-31 17:10:51 +01:00
parent 93065935ad
commit 89e4aef01f

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@ -52,7 +52,7 @@ float Perception::GetDistance(float direction, float range) {
if (obj->position.angle > direction - range &&
obj->position.angle < direction + range) {
minDistance = fmin(minDistance, obj->position.distance);
minDistance = fminf(minDistance, obj->position.distance);
}
}
return minDistance;
@ -71,7 +71,7 @@ float Perception::GetDistance(float horizontalDirection,
if (obj->position.angle > horizontalDirection - range &&
obj->position.angle < horizontalDirection + range) {
minDistance = fmin(minDistance, obj->position.distance);
minDistance = fminf(minDistance, obj->position.distance);
}
}
@ -95,7 +95,6 @@ bool Perception::ObjectNearby(float direction, float range) {
return false;
}
void Perception::AddPerceivedObject(Sensor *sensor, Polar position) {
// int objCount = PerceivedObjectCount();
// printf("perc obj count %d\n");