fix float/double conversion
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93065935ad
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@ -52,7 +52,7 @@ float Perception::GetDistance(float direction, float range) {
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if (obj->position.angle > direction - range &&
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if (obj->position.angle > direction - range &&
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obj->position.angle < direction + range) {
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obj->position.angle < direction + range) {
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minDistance = fmin(minDistance, obj->position.distance);
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minDistance = fminf(minDistance, obj->position.distance);
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}
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}
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}
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}
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return minDistance;
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return minDistance;
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@ -71,7 +71,7 @@ float Perception::GetDistance(float horizontalDirection,
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if (obj->position.angle > horizontalDirection - range &&
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if (obj->position.angle > horizontalDirection - range &&
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obj->position.angle < horizontalDirection + range) {
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obj->position.angle < horizontalDirection + range) {
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minDistance = fmin(minDistance, obj->position.distance);
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minDistance = fminf(minDistance, obj->position.distance);
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}
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}
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}
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}
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@ -95,7 +95,6 @@ bool Perception::ObjectNearby(float direction, float range) {
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return false;
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return false;
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}
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}
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void Perception::AddPerceivedObject(Sensor *sensor, Polar position) {
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void Perception::AddPerceivedObject(Sensor *sensor, Polar position) {
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// int objCount = PerceivedObjectCount();
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// int objCount = PerceivedObjectCount();
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// printf("perc obj count %d\n");
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// printf("perc obj count %d\n");
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