Completed client/nw_id test
This commit is contained in:
parent
cfe0840863
commit
637a0935b0
11
.vscode/settings.json
vendored
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11
.vscode/settings.json
vendored
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@ -0,0 +1,11 @@
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{
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"python.testing.unittestArgs": [
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"-v",
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"-s",
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"./test",
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"-p",
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"*_test.py"
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],
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"python.testing.pytestEnabled": false,
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"python.testing.unittestEnabled": true
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}
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67
ClientMsg.py
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67
ClientMsg.py
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from Messages import IMessage
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## A client message announces the presence of a participant
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#
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## When received by another participant, it can be followed by a NetworkIdMsg
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## to announce that participant to this client such that it can join privately
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class ClientMsg(IMessage):
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id = 0xA0
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length = 2
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## Create a Client message
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#
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# @param network_id The network id of the local participant. Use 0 if it is unknown
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def __init__(self, network_id):
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if isinstance(network_id, int):
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self.network_id = network_id
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elif isinstance(network_id, bytes):
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self.network_id = network_id[1]
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## Serialize the message into the given buffer
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#
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## @param buffer_ref A reference to the buffer to use. This should be a list with the buffer as its first and only element
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## @returns the length of the message
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def Serialize(self, buffer_ref):
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if buffer_ref is None or self.network_id is None:
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return 0
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buffer: bytearray = buffer_ref[0]
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buffer[0:ClientMsg.length] = [
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ClientMsg.id,
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self.network_id
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]
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return ClientMsg.length
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# @staticmethod
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# def Serialized(buffer_ref, network_id):
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# if buffer_ref is None or network_id is None:
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# return 0
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# buffer: bytearray = buffer_ref[0]
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# buffer[0:ClientMsg.length] = [
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# ClientMsg.id,
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# network_id
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# ]
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# return ClientMsg.length
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## Send the network_id to the participant
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# def SendTo(participant, network_id):
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# if participant is None or network_id is None:
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# return False
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# participant.buffer[0:2] = [
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# ClientMsg.id,
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# network_id
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# ]
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# participant.SendBuffer(ClientMsg.length)
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## Publish the network_id
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# def Publish(participant, network_id):
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# if participant is None or network_id is None:
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# return False
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# participant.buffer[0:2] = [
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# ClientMsg.id,
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# network_id
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# ]
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# participant.PublishBuffer(ClientMsg.length)
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39
DoxyGen/DoxyWarnLogfile.txt
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39
DoxyGen/DoxyWarnLogfile.txt
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warning: source 'images' is not a readable file or directory... skipping.
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d:/Python/Control.Core/ClientMsg.py:16: warning: Member network_id (variable) of class Control.Core.ClientMsg.ClientMsg is not documented.
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d:/Python/Control.Core/ClientMsg.py:8: warning: Member id (variable) of class Control.Core.ClientMsg.ClientMsg is not documented.
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d:/Python/Control.Core/ClientMsg.py:9: warning: Member length (variable) of class Control.Core.ClientMsg.ClientMsg is not documented.
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d:/Python/Control.Core/Participant.py:9: warning: Member __init__(self, ipAddress="0.0.0.0", port=7168) (function) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:48: warning: Member Publish(self, msg) (function) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:56: warning: Member Update(self, currentTime) (function) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:64: warning: Member ProcessClientMsg(self, bytearray data) (function) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:66: warning: Member ProcessNetworkIdMsg(self, bytearray data) (function) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:68: warning: Member ProcessInvestigateMsg(self, bytearray data) (function) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:71: warning: Member ReceiveData(self, data) (function) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:10: warning: Member buffer (variable) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:11: warning: Member ipAddress (variable) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:12: warning: Member port (variable) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:13: warning: Member udp_socket (variable) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:18: warning: Member network_id (variable) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:19: warning: Member nextPublishMe (variable) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Participant.py:8: warning: Member publishInterval (variable) of class Control.Core.Participant.Participant is not documented.
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d:/Python/Control.Core/Thing.py:20: warning: Member __init__(self, type=Type.Undetermined, parent=None, name=None) (function) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:41: warning: Member update(self, currentTime) (function) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:44: warning: Member ProcessBinary(self, data) (function) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:50: warning: Member Add(thing) (function) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:55: warning: Member Get(networkId, thingId) (function) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:21: warning: Member networkId (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:22: warning: Member id (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:23: warning: Member type (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:25: warning: Member parent_id (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:29: warning: Member name (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:30: warning: Member model_url (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:32: warning: Member position (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:33: warning: Member orientation (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:34: warning: Member linearVelocity (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:35: warning: Member angularVelocity (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:37: warning: Member pose_updated (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:15: warning: Member Position (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:16: warning: Member Orientation (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:17: warning: Member LinearVelocity (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:18: warning: Member AngularVelocity (variable) of class Control.Core.Thing.Thing is not documented.
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d:/Python/Control.Core/Thing.py:47: warning: Member allThings (variable) of class Control.Core.Thing.Thing is not documented.
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2861
DoxyGen/Doxyfile
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DoxyGen/Doxyfile
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import numpy as np
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from .SwingTwist import SwingTwist
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def SendAngle8(buffer, ix_ref, angle):
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# Normalize angle
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62
Messages.py
62
Messages.py
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# from .Participant import Participant
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from . import LowLevelMessages
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from .Thing import Thing
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import LowLevelMessages
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from Thing import Thing
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class IMessage:
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id = 0x00
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## Serialize the message into the given buffer
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#
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## @returns: the length of the message
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def Serialize(buffer):
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return 0
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@ -20,60 +22,6 @@ class IMessage:
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return False
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return participant.PublishBuffer(bufferSize)
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class ClientMsg(IMessage):
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id = 0xA0
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length = 2
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def __init__(self, network_id):
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if isinstance(network_id, int):
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self.network_id = network_id
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elif isinstance(network_id, bytes):
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self.network_id = network_id[1]
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def Serialize(self, buffer_ref):
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if self.network_id is None:
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return 0
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buffer: bytearray = buffer_ref[0]
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buffer[0:ClientMsg.length] = [
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ClientMsg.id,
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self.network_id
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]
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return ClientMsg.length
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class NetworkIdMsg(IMessage):
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id = 0xA1
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length = 2
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def __init__(self, network_id):
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# self.network_id = None
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# if isinstance(network_id, int):
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# self.network_id = network_id
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# elif isinstance(network_id, bytes):
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self.network_id = network_id[1]
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||||
# def Serialize(self, buffer_ref):
|
||||
# if self.network_id is None:
|
||||
# return 0
|
||||
|
||||
# buffer: bytearray = buffer_ref[0]
|
||||
# buffer[0:NetworkIdMsg.length] = [
|
||||
# NetworkIdMsg.id,
|
||||
# self.network_id
|
||||
# ]
|
||||
# return NetworkIdMsg.length
|
||||
|
||||
def SendTo(participant, network_id):
|
||||
if network_id is None:
|
||||
return 0
|
||||
|
||||
participant.buffer[0:2] = [
|
||||
NetworkIdMsg.id,
|
||||
network_id
|
||||
]
|
||||
return NetworkIdMsg.length
|
||||
|
||||
|
||||
class InvestigateMsg():
|
||||
id = 0x81
|
||||
length = 3
|
||||
|
44
NetworkIdMsg.py
Normal file
44
NetworkIdMsg.py
Normal file
@ -0,0 +1,44 @@
|
||||
from Messages import IMessage
|
||||
|
||||
## A network id message invites another participant to a site
|
||||
#
|
||||
## This can be sent in response to a ClientMsg
|
||||
class NetworkIdMsg(IMessage):
|
||||
id = 0xA1
|
||||
length = 2
|
||||
|
||||
## Create a network id message
|
||||
#
|
||||
# @param network_id The network id assigned to the remote participant.
|
||||
def __init__(self, network_id):
|
||||
self.network_id = None
|
||||
if isinstance(network_id, int):
|
||||
self.network_id = network_id
|
||||
elif isinstance(network_id, bytes):
|
||||
self.network_id = network_id[1]
|
||||
|
||||
## Serialize the message into the given buffer
|
||||
#
|
||||
## @param buffer_ref A reference to the buffer to use. This should be a list with the buffer as its first and only element
|
||||
## @returns the length of the message
|
||||
def Serialize(self, buffer_ref):
|
||||
if self.network_id is None:
|
||||
return 0
|
||||
|
||||
buffer: bytearray = buffer_ref[0]
|
||||
buffer[0:NetworkIdMsg.length] = [
|
||||
NetworkIdMsg.id,
|
||||
self.network_id
|
||||
]
|
||||
return NetworkIdMsg.length
|
||||
|
||||
# def SendTo(participant, network_id):
|
||||
# if network_id is None:
|
||||
# return 0
|
||||
|
||||
# participant.buffer[0:2] = [
|
||||
# NetworkIdMsg.id,
|
||||
# network_id
|
||||
# ]
|
||||
# return NetworkIdMsg.length
|
||||
|
102
Participant.py
102
Participant.py
@ -1,69 +1,101 @@
|
||||
import socket
|
||||
from . import Messages
|
||||
from .Thing import Thing
|
||||
import Messages
|
||||
import threading
|
||||
|
||||
from ClientMsg import ClientMsg
|
||||
from NetworkIdMsg import NetworkIdMsg
|
||||
from Thing import Thing
|
||||
|
||||
## A participant is device which can communicate with other participants
|
||||
#
|
||||
## Currently only UDP communication is supported
|
||||
class Participant:
|
||||
publishInterval = 3 # 3 seconds
|
||||
def __init__(self, ipAddress, port):
|
||||
publishInterval = 3000 # 3 seconds
|
||||
|
||||
def __init__(self, ipAddress = "0.0.0.0", port=7681, remote=False):
|
||||
self.buffer = bytearray(256)
|
||||
self.ipAddress = ipAddress
|
||||
self.port = port
|
||||
self.udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
self.udpSocket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
|
||||
# self.udpSocket.bind(("0.0.0.0", 7681))
|
||||
self.udp_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
self.udp_socket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
|
||||
self.buffer = bytearray(256)
|
||||
|
||||
self.network_id = 0
|
||||
self.nextPublishMe = 0
|
||||
if remote == False:
|
||||
self.udp_socket.bind(("0.0.0.0", 7681))
|
||||
self.network_id = 0
|
||||
self.nextPublishMe = 0
|
||||
self.others = []
|
||||
|
||||
self.thread = threading.Thread(target = self.Receiver)
|
||||
self.thread.daemon = True
|
||||
self.thread.start()
|
||||
|
||||
def SendBuffer(self, bufferSize):
|
||||
if self.ipAddress is None:
|
||||
return False
|
||||
|
||||
if bufferSize <= 0:
|
||||
def GetParticipant(self, ip_address, port):
|
||||
found_participants = (item for item in self.others
|
||||
if item.ipAddress == ip_address and item.port == port)
|
||||
participant = next(found_participants, None)
|
||||
return participant
|
||||
|
||||
def AddParticipant(self, ip_address, port):
|
||||
remote_participant = Participant(ip_address, port, remote=True)
|
||||
self.others.append(remote_participant)
|
||||
remote_participant.network_id = len(self.others)
|
||||
return remote_participant
|
||||
|
||||
def Send(self, msg):
|
||||
buffer_size = msg.Serialize([self.buffer])
|
||||
if buffer_size <= 0:
|
||||
return True
|
||||
|
||||
self.udpSocket.sendto(self.buffer[:bufferSize], (self.ipAddress, self.port))
|
||||
self.udp_socket.sendto(self.buffer[:buffer_size], (self.ipAddress, self.port))
|
||||
return True
|
||||
|
||||
def PublishBuffer(self, bufferSize):
|
||||
if self.ipAddress is None:
|
||||
return False
|
||||
|
||||
if bufferSize <= 0:
|
||||
def Publish(self, msg):
|
||||
buffer_size = msg.Serialize([self.buffer])
|
||||
if buffer_size <= 0:
|
||||
return True
|
||||
|
||||
self.udpSocket.sendto(self.buffer[:bufferSize], ('<broadcast>', self.port))
|
||||
self.udp_socket.sendto(self.buffer[:buffer_size], ('<broadcast>', self.port))
|
||||
return True
|
||||
|
||||
def PublishMe(self):
|
||||
msg = Messages.ClientMsg(self.network_id)
|
||||
msg.Publish(self)
|
||||
|
||||
|
||||
def Update(self, currentTime):
|
||||
if (currentTime > self.nextPublishMe):
|
||||
self.PublishMe()
|
||||
self.Publish(ClientMsg(self.network_id))
|
||||
print(f'Sent ClientMsg')
|
||||
self.nextPublishMe = currentTime + Participant.publishInterval
|
||||
|
||||
Thing.UpdateAll(currentTime)
|
||||
|
||||
def ProcessClientMsg(self, data: bytearray):
|
||||
def ProcessClientMsg(self, msg: ClientMsg):
|
||||
if msg.network_id == 0:
|
||||
self.Send(NetworkIdMsg(self.network_id))
|
||||
print(f'############################ New Client -> {self.network_id}')
|
||||
else:
|
||||
print(f'############################ New Client')
|
||||
|
||||
pass
|
||||
def ProcessNetworkIdMsg(self, data: bytearray):
|
||||
def ProcessNetworkIdMsg(self, msg: NetworkIdMsg):
|
||||
self.network_id = msg.network_id
|
||||
print(f'receive network id {msg.network_id}')
|
||||
pass
|
||||
def ProcessInvestigateMsg(self, data: bytearray):
|
||||
pass
|
||||
|
||||
def Receiver(self):
|
||||
while True:
|
||||
data, addr = self.udp_socket.recvfrom(1024)
|
||||
remote_participant = self.GetParticipant(addr[0], addr[1])
|
||||
if remote_participant is None:
|
||||
remote_participant = self.AddParticipant(addr[0], addr[1])
|
||||
remote_participant.ReceiveData(data)
|
||||
|
||||
def ReceiveData(self, data):
|
||||
msgId = data[0]
|
||||
match msgId:
|
||||
case Messages.ClientMsg.id:
|
||||
msg = Messages.ClientMsg(data)
|
||||
self.ProcessClientMsg(msg)
|
||||
case Messages.NetworkIdMsg.id:
|
||||
msg = Messages.NetworkIdMsg(data)
|
||||
self.ProcessNetworkIdMsg(msg)
|
||||
case ClientMsg.id:
|
||||
self.ProcessClientMsg(ClientMsg(data))
|
||||
case NetworkIdMsg.id:
|
||||
self.ProcessNetworkIdMsg(NetworkIdMsg(data))
|
||||
case Messages.InvestigateMsg.id:
|
||||
msg = Messages.InvestigateMsg(data)
|
||||
self.ProcessInvestigateMsg(msg)
|
||||
|
94
README.md
94
README.md
@ -1,93 +1,3 @@
|
||||
# ControlCore_Python
|
||||
\mainpage Control Core for Python
|
||||
|
||||
|
||||
|
||||
## Getting started
|
||||
|
||||
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
|
||||
|
||||
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
|
||||
|
||||
## Add your files
|
||||
|
||||
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
|
||||
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
|
||||
|
||||
```
|
||||
cd existing_repo
|
||||
git remote add origin http://gitlab.passervr.com/passer/controlcore/controlcore_python.git
|
||||
git branch -M main
|
||||
git push -uf origin main
|
||||
```
|
||||
|
||||
## Integrate with your tools
|
||||
|
||||
- [ ] [Set up project integrations](http://gitlab.passervr.com/passer/controlcore/controlcore_python/-/settings/integrations)
|
||||
|
||||
## Collaborate with your team
|
||||
|
||||
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
|
||||
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
|
||||
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
|
||||
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
|
||||
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
|
||||
|
||||
## Test and Deploy
|
||||
|
||||
Use the built-in continuous integration in GitLab.
|
||||
|
||||
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
|
||||
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
|
||||
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
|
||||
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
|
||||
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
|
||||
|
||||
***
|
||||
|
||||
# Editing this README
|
||||
|
||||
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.
|
||||
|
||||
## Suggestions for a good README
|
||||
|
||||
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
|
||||
|
||||
## Name
|
||||
Choose a self-explaining name for your project.
|
||||
|
||||
## Description
|
||||
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
|
||||
|
||||
## Badges
|
||||
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
|
||||
|
||||
## Visuals
|
||||
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
|
||||
|
||||
## Installation
|
||||
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
|
||||
|
||||
## Usage
|
||||
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
|
||||
|
||||
## Support
|
||||
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
|
||||
|
||||
## Roadmap
|
||||
If you have ideas for releases in the future, it is a good idea to list them in the README.
|
||||
|
||||
## Contributing
|
||||
State if you are open to contributions and what your requirements are for accepting them.
|
||||
|
||||
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
|
||||
|
||||
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
|
||||
|
||||
## Authors and acknowledgment
|
||||
Show your appreciation to those who have contributed to the project.
|
||||
|
||||
## License
|
||||
For open source projects, say how it is licensed.
|
||||
|
||||
## Project status
|
||||
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
|
||||
Control Core contain generic functionality for controlling Things
|
@ -7,14 +7,14 @@ import select
|
||||
class SiteServer(Participant):
|
||||
def __init__(self, ipAddress, port):
|
||||
super().__init__(ipAddress, port)
|
||||
self.udpSocket.setblocking(0)
|
||||
self.udp_socket.setblocking(0)
|
||||
|
||||
def Update(self, currentTime):
|
||||
ready_to_read, _, _ = select.select([self.udpSocket], [], [], 0.1) # Timeout of 0.1 seconds
|
||||
ready_to_read, _, _ = select.select([self.udp_socket], [], [], 0.1) # Timeout of 0.1 seconds
|
||||
while ready_to_read:
|
||||
data, addr = self.udpSocket.recvfrom(1024)
|
||||
data, addr = self.udp_socket.recvfrom(1024)
|
||||
self.ReceiveData(data)
|
||||
ready_to_read, _, _ = select.select([self.udpSocket], [], [], 0.1) # Timeout of 0.1 seconds
|
||||
ready_to_read, _, _ = select.select([self.udp_socket], [], [], 0.1) # Timeout of 0.1 seconds
|
||||
|
||||
return super().Update(currentTime)
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
import math
|
||||
from .Direction import Direction
|
||||
from Direction import Direction
|
||||
|
||||
class Spherical:
|
||||
def __init__(self, distance, direction):
|
||||
|
@ -1,5 +1,5 @@
|
||||
from .Direction import Direction
|
||||
from .Quaternion import Quaternion
|
||||
from Direction import Direction
|
||||
from Quaternion import Quaternion
|
||||
|
||||
class SwingTwist:
|
||||
def __init__(self, swing: Direction, twist: float):
|
||||
|
9
Thing.py
9
Thing.py
@ -1,6 +1,9 @@
|
||||
from .Spherical import Spherical
|
||||
from .Quaternion import Quaternion
|
||||
from Spherical import Spherical
|
||||
from Quaternion import Quaternion
|
||||
|
||||
## A thing is the basic building block
|
||||
#
|
||||
## A thing is the basic building block
|
||||
class Thing:
|
||||
class Type:
|
||||
Undetermined = 0x00
|
||||
@ -56,6 +59,8 @@ class Thing:
|
||||
return thing
|
||||
return None
|
||||
|
||||
## Update all things
|
||||
@staticmethod
|
||||
def UpdateAll(currentTime):
|
||||
for thing in Thing.allThings:
|
||||
if thing is not None:
|
||||
|
0
test/__init__.py
Normal file
0
test/__init__.py
Normal file
BIN
test/__pycache__/thing_test.cpython-312.pyc
Normal file
BIN
test/__pycache__/thing_test.cpython-312.pyc
Normal file
Binary file not shown.
37
test/thing_test.py
Normal file
37
test/thing_test.py
Normal file
@ -0,0 +1,37 @@
|
||||
import unittest
|
||||
import time
|
||||
|
||||
from Thing import Thing
|
||||
from Participant import Participant
|
||||
|
||||
class ThingTest(unittest.TestCase):
|
||||
|
||||
def test_client_msg(self):
|
||||
participant: Participant = Participant(ipAddress="127.0.0.1", port=7681)
|
||||
thing: Thing = Thing()
|
||||
milliseconds = time.time() * 1000
|
||||
|
||||
thing.update(milliseconds)
|
||||
Thing.UpdateAll(milliseconds)
|
||||
start_time = milliseconds
|
||||
while milliseconds < start_time + 5000:
|
||||
milliseconds = time.time() * 1000
|
||||
participant.Update(milliseconds)
|
||||
|
||||
def test_something(self):
|
||||
self.assertEqual(1 + 1, 2)
|
||||
|
||||
def test_another_thing(self):
|
||||
self.assertTrue(isinstance("hello", str))
|
||||
|
||||
def test_yet_another_thing(self):
|
||||
self.assertFalse(3 > 5)
|
||||
|
||||
def test_more_tests(self):
|
||||
self.assertIn(3, [1, 2, 3, 4])
|
||||
|
||||
def test_even_more_tests(self):
|
||||
self.assertIsNone(None)
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
Loading…
x
Reference in New Issue
Block a user